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Subject: CE is good, but no where near perfect

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

I finally finished Assault on the Control Room today.nworst mission in Halo history but i finally did it.

  • 12.10.2011 5:05 PM PDT

Posted by: Mark V guy
Yeah the Covenant is a really fun mission all the way through

And Cortana, whats rhe big deal with this? Its not that hard to navigate, and yes,myou may die a few times but so what, i still found it to be a reasonably enjoyable mission
It was alright, but it didn't really have that "oomph" it should have. It didn't really feel "large scale" per se. More like extremely predictable enemies that can be chipped away at until they die.

To be honest there really isn't much challenge when that happens. You never really have to commit yourself and can avoid risk by simply staying back and killing everything out of their range.



Why exactly was AotCR such a bad experience? Were you dying too much? Got lost? Not enough action?

Games these days hold your hand so much it's not even funny anymore. There's always almost a straight path to every objective and you can't explore much. There's usually only a very small number of ways to approach any given situation, especially on harder difficulties. Halo: CE was opposite all this. It gave you a nudge in the right direction, a nav marker if you got lost, but it expected you to work to get there; it wasn't a free ride.

  • 12.10.2011 5:25 PM PDT

Oh, and Cortana is universally hated because the level is -blam!-.

It's not fun to fight through, the Cortana-visions are annoying at best, and it is general just a pain to get through. Flood in Halo 2 & Halo 3 is boring. You don't get flooded by mobs, and you can just pick them off with "headshots". And don't even get me started with the sword and pure forms.

  • 12.10.2011 5:27 PM PDT
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Sometimes, I dream about cheese.


Posted by: chickenlittle
Flood in Halo 2 is boring
not to me, there performance in CQC was greatly improved in HALO 2:
- can now sprint (cant fire weapons while sprinting like in reach)
- can now berserk
- can leap higher/further distances
- can drive/board vehicles (awesome!)
- roughly half the elite combat forms shields are still active (numbers increase on higher difficulty)
- a few elite combat forms cloaking is still active
- elite combat forms known to wield swords!

[Edited on 12.10.2011 6:23 PM PST]

  • 12.10.2011 6:22 PM PDT


Posted by: path1k

Posted by: chickenlittle
Flood in Halo 2 is boring
not to me, there performance in CQC was greatly improved in HALO 2:
- can now sprint (cant fire weapons while sprinting like in reach)
- can now berserk
- can leap higher/further distances
- can drive/board vehicles (awesome!)
- roughly half the elite combat forms shields are still active (numbers increase on higher difficulty)
- a few elite combat forms cloaking is still active
- elite combat forms known to wield swords!

So what? How does that make them more interesting to fight? In my experience it just means that you have to approach Flood encounters rather lethargically and in specific ways, and there's a lot of fake difficulty.
Halo 3 is even more obnoxious in this regard, since the long-ranged forms directly encourage you to take it slow, and the combat forms are so fragile yet do so much damage. Unless you're speedrunning, the game practically necessitates that you blandly camp and kill the Flood one-by-one with a boring punch to the face. Ugh.

Making an enemy "perform better" hardly ever necessarily implies that it's better for gameplay in and of itself. Were that the case, the introduction of jackal snipers in Halo 2 would have been universally praised.

  • 12.10.2011 10:44 PM PDT
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Posted by: sdnomdE

Posted by: path1k

Posted by: chickenlittle
Flood in Halo 2 is boring
not to me, there performance in CQC was greatly improved in HALO 2:
- can now sprint (cant fire weapons while sprinting like in reach)
- can now berserk
- can leap higher/further distances
- can drive/board vehicles (awesome!)
- roughly half the elite combat forms shields are still active (numbers increase on higher difficulty)
- a few elite combat forms cloaking is still active
- elite combat forms known to wield swords!

So what? How does that make them more interesting to fight? In my experience it just means that you have to approach Flood encounters rather lethargically and in specific ways, and there's a lot of fake difficulty.
Halo 3 is even more obnoxious in this regard, since the long-ranged forms directly encourage you to take it slow, and the combat forms are so fragile yet do so much damage. Unless you're speedrunning, the game practically necessitates that you blandly camp and kill the Flood one-by-one with a boring punch to the face. Ugh.

Making an enemy "perform better" hardly ever necessarily implies that it's better for gameplay in and of itself. Were that the case, the introduction of jackal snipers in Halo 2 would have been universally praised.
+1

I have to admit, more features does not determine AI effectiveness. Damage sponges are prevalent these days. Just look at Reach. People caution cqc with Elites. Why? Because they have absurdly fast melee, fast player detection capability, and they can withstand a punch from a Spartan III without flinching.

Posted by: chickenlittle
Games these days hold your hand so much it's not even funny anymore. There's always almost a straight path to every objective and you can't explore much. There's usually only a very small number of ways to approach any given situation, especially on harder difficulties. Halo: CE was opposite all this. It gave you a nudge in the right direction, a nav marker if you got lost, but it expected you to work to get there; it wasn't a free ride.
+1

Just look at LNoS for an example of a bad level:

-it's obvious that the game can't handle large number of AI/vehicles since it deletes dead bodies and dropped weapons when you're not looking. This was hardly noticeable in the other Halos
-gives you an invincible team right at the start (and they all use armor lock yet the player doesn't get to spawn with it) and by skipping the battles and taking the left path (the side where the Wraith is dropped off), you get Noble Team to do everything or you and they take out practically every unshielded enemy in the area and march to the next area where they take out the enemies there as well
-the newer games don't give you cps that often anymore (and delaying them isn't very effective anymore). Gameplay is freaking objective based. You go where you're supposed to go, you get a cp. Anywhere else and you never get a cp
-at the beginning of the level, there's a cliff that looks climbable but oh wait, an invisible barrier stops you from going further. They could have isolated this cliff like in T&R allowing it to be climbed up since higher ground is key to a lot of battles
-the invisible barrier is set too low. It's absurd that I can't even go on rocks that look accessible. It's like smothering someone with a blanket when you should be neatly tucking them in
-looking at some posts about Reach's difficulty, it's always recommended that one picks up the DMR. The magnum is near useless. They should have just scrapped the damn thing and replaced with the DMR. They actually expect us to discard the magnum after we've dealt with the initial enemies. We need to stop spawning with useless weapons. In CE, AR and pistol starts were ok since they were pretty good. But in H3 and Reach, they are near useless
-AI won't shoot at you if you're mostly submerged in water
-I hate how the plasma pistol received a buff (overcharge is bad though) but the other Covenant weapons are pathetic. Sure, give the plasma rifle less overheat chance. So what? The thing sucks against flesh and it seems slower than the other plasma rifles. And the needler is absolute -blam!-. The only useful Covenant weapon (from my experience) is the Needle Rifle. Getting headshots with it is much more reliable than the inaccurate magnum and the bloom afflicted DMR. Also, it makes Covies dive, giving assassination opportunities. It also strengthens other weapons combat potential.
-enemy AI have so many advantages over the player that it's not a battle of survival. It's a battle of frustration

[Edited on 12.11.2011 1:46 AM PST]

  • 12.11.2011 1:25 AM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

I hate Assault on the Control Room because its just really dull, and yes, maybe i am bad for dying too much, but damn it, unless you're a Halo 1 veteran its pretty hard.

Plus the level design is poor, copied and pasted, always getting lost, i hate it

And dont diss Cortana. Its a good level. I thought you guys would like it because there's a lot of exploring to do and you have to find your way around by yourself

  • 12.11.2011 7:27 AM PDT


Posted by: Sliding Ghost

-enemy AI have so many advantages over the player that it's not a battle of survival. It's a battle of frustration

I'm going to disagree with you. The AI do appear in position already, eliminating the survival aspect of the game for most of the entirety, but I wouldn't see how they have an advantage over the player that much. Maybe you're just exaggerating, which in that case, I agree.

  • 12.11.2011 7:48 AM PDT

Posted by: Mark V guy
I hate Assault on the Control Room because its just really dull, and yes, maybe i am bad for dying too much, but damn it, unless you're a Halo 1 veteran its pretty hard.

Plus the level design is poor, copied and pasted, always getting lost, i hate it

And dont diss Cortana. Its a good level. I thought you guys would like it because there's a lot of exploring to do and you have to find your way around by yourself
There;s hardly any exploration. It's a straight path with a few small sub-chambers. The dead Elites and Brutes and ODST in these areas were a nice touch but they're never more than 30 seconds from the main path. A much better option would have been to make the entire level a big maze with a few ways to get anywhere. Instead, it's a linear meandering path.

It's anything but good. You have to play it a certain way, and the enemies aren't even interesting to fight.

  • 12.11.2011 10:36 AM PDT

Posted by: InvasionImminent

Posted by: Sliding Ghost

-enemy AI have so many advantages over the player that it's not a battle of survival. It's a battle of frustration

I'm going to disagree with you. The AI do appear in position already, eliminating the survival aspect of the game for most of the entirety, but I wouldn't see how they have an advantage over the player that much. Maybe you're just exaggerating, which in that case, I agree.
Here's a list:

-instant "saving throw" - avoiding grenades, rockets, plasma pistol overcharge, etc. regardless if they're aware they're being shot at
-perfect grenade throw every time
-grenade throws are almost instantaneous, much faster than the player
-EMPs are seeker missiles, virtually impossible to dodge
-Fuel Rods are always perfect aim, and almost as fast as a sniper round
-Wraith rounds & sniper rounds are always directly on target, regardless if line of site is broken for several minutes
-enemies move in a jerky way - impossible to predict and as far from fluid movement as possible
-enemies always know exactly where you are regardless if they've lost line of site or even if they haven't even seen you
-difficulties add numbers, health and damage, not aggressiveness or skill, since it's already at peak
-enemies stay in their defensive area, instead of attacking and allowing you to set up a defensive position


Generally, when I played Reach, I would die because of something incredibly cheap. An undodgable plasma grenade, fuel rod cannon, plasma pistol overcharge, instant melee, etc. Not because I made a legitimate mistake. Those aren't the markings of a good game.

  • 12.11.2011 10:44 AM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: chickenlittle
Posted by: Mark V guy
I hate Assault on the Control Room because its just really dull, and yes, maybe i am bad for dying too much, but damn it, unless you're a Halo 1 veteran its pretty hard.

Plus the level design is poor, copied and pasted, always getting lost, i hate it

And dont diss Cortana. Its a good level. I thought you guys would like it because there's a lot of exploring to do and you have to find your way around by yourself
There;s hardly any exploration. It's a straight path with a few small sub-chambers. The dead Elites and Brutes and ODST in these areas were a nice touch but they're never more than 30 seconds from the main path. A much better option would have been to make the entire level a big maze with a few ways to get anywhere. Instead, it's a linear meandering path.

It's anything but good. You have to play it a certain way, and the enemies aren't even interesting to fight.


Meh, fair enough. I still found it to be quite fun

  • 12.11.2011 10:44 AM PDT
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Posted by: InvasionImminent

Posted by: Sliding Ghost

-enemy AI have so many advantages over the player that it's not a battle of survival. It's a battle of frustration

I'm going to disagree with you. The AI do appear in position already, eliminating the survival aspect of the game for most of the entirety, but I wouldn't see how they have an advantage over the player that much. Maybe you're just exaggerating, which in that case, I agree.
The encounters are still a pain in the ass. Besides, I'm mostly talking about LNoS. Those infinite dropships are very annoying. I hate how Ultras spawn with minors or majors. I want every Elite to be Ultra but noooo, M$ are too cheap to include skulls or save option in the Demo.

Yesterday, I had such a hard time isolating Ultra Elites on Legendary without that kill stealing Pelican interfering (to do this, I have to block the troopers so they don't die).

I had to resort to fighting that Ultra Elite that drops off in that 4th drop pod (the one before the kamikaze Seraph). I lowered the difficulty to Heroic and I had the best time in Reach, picking up the Needle Rifle and plasma rifle and getting assassinations, grenade sticks, and dodging plasma rifle shots.

Posted by: chickenlittle
Posted by: InvasionImminent

Posted by: Sliding Ghost

-enemy AI have so many advantages over the player that it's not a battle of survival. It's a battle of frustration

I'm going to disagree with you. The AI do appear in position already, eliminating the survival aspect of the game for most of the entirety, but I wouldn't see how they have an advantage over the player that much. Maybe you're just exaggerating, which in that case, I agree.
Here's a list:

-instant "saving throw" - avoiding grenades, rockets, plasma pistol overcharge, etc. regardless if they're aware they're being shot at
-perfect grenade throw every time
-grenade throws are almost instantaneous, much faster than the player
-EMPs are seeker missiles, virtually impossible to dodge
-Fuel Rods are always perfect aim, and almost as fast as a sniper round
-Wraith rounds & sniper rounds are always directly on target, regardless if line of site is broken for several minutes
-enemies move in a jerky way - impossible to predict and as far from fluid movement as possible
-enemies always know exactly where you are regardless if they've lost line of site or even if they haven't even seen you
-difficulties add numbers, health and damage, not aggressiveness or skill, since it's already at peak
-enemies stay in their defensive area, instead of attacking and allowing you to set up a defensive position


Generally, when I played Reach, I would die because of something incredibly cheap. An undodgable plasma grenade, fuel rod cannon, plasma pistol overcharge, instant melee, etc. Not because I made a legitimate mistake. Those aren't the markings of a good game.
I agree with everything!

First point is true. Jackals and Grunts are so damn fast. It contradicts CE and realism (sure Jackals can run fast but they can't dive that fast... maybe the snipers but that's about it). Badcyborg.net notes this to be first existent in Halo 3.

It's mostly from the double handed weapon wielders IIRC. It was very noticeable in Halo 3 (the heavy Grunts that had fuel rod guns). They don't do any fancy animation. They just throw it like players. Since the player can only use 2 grenades and has a heck lot of waiting time after meleeing or throwing a grenade, it's unfair.

Enemy plasma pistol overcharges are absurd. But when the player uses it, it sucks ass.

I don't know about the fifth point but I agree about the 6th point.

7th point is definitely true. I can tolerate Ultras but the other Elites just aren't fun to fight. Getting a kill on them doesn't even have that feeling of accomplishment. It's more like being relieved of something picking at your back.

I'm glad I'm not the only one who noticed that. It may be kinda exaggerated, but yeah, AI have near omniscience (this is easily seen on LNoS, if you go on the rock cliff). At the same time, they aren't very intelligent.

Numbers was in CE but they weren't this bad. On CE Heroic, in certain areas, there were less AI then there were on Legendary. Health and damage on the other hand are extreme and unreasonable.

I have to disagree. This isn't always the case. At the beach battle on LNoS, the Covies venture into the area and they only stay back if a friendly AI is manning the Wraith or if there's scenery placed between the gaps of the sandbags. I've only managed a few times to keep the Covies from charging (as a result, I was able to arm like 5 troopers with rocket launchers and I was able to fight them by myself). But that doesn't stop troopers from climbing up crates and charging to their doom. Worst of all, the Elite shields have absurd recharge rate. After about 5 seconds, an Elite's shield will recharge.

Indeed, Reach stacks the odds heavily against the player. CE may be easier but that's only because one fights 1 or 2 encounters at a time. A CE megabattle is intense and Two Betrayals without Bandanna or Foreign but all the other skulls on would be a pain in the ass. But there is one thing that CE allows: AI manipulation, setting them up for an assassination. I've found ways to assassinate Elites on AotCR, Silent Cartographer, Two Betrayals, etc. This was limited in H3 (inside of 3rd and 1st tower on The Covenant) but is non-existent in Reach.

  • 12.11.2011 11:44 AM PDT


Posted by: Sliding Ghost
I lowered the difficulty to Heroic and I had the best time in Reach, picking up the Needle Rifle and plasma rifle and getting assassinations, grenade sticks, and dodging plasma rifle shots.

Plasma Rifle and Needle Rifle are probably the best guns in Reach. PR is low for health, but can be used to stagger ultra's once their shields pop. Which is a great tool on Legendary. As for needle rifle, use it to make elites evade out of the way. I think you said this before, but it can be used as the assassins tool.

As for what the rest of you and Chicken little said, I agree. I don't regard Reach that high, but I guess I like it more than I thought I did. Otherwise I wouldn't have defended it. However the brute AI for Reach is programmed to assault rather than defend, which is great for firefight sessions.

  • 12.11.2011 12:31 PM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

I'm definitely with Chickenlittle on this one. The missions are a lot more fun to go back and replay than any other Halo games' missions.

[Edited on 12.11.2011 1:21 PM PST]

  • 12.11.2011 1:20 PM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: BOB570
I'm definitely with Chickenlittle on this one. The missions are a lot more fun to go back and replay than any other Halo games' missions.


I disagree. I have replayed Halo 3 dozens of times becuse of how much i love it. I wouldnt consider playing CE again

  • 12.11.2011 2:23 PM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

Also to do with Reach because im not the best Halo player i only play Reach on easy its more fun that way, when i tried it on heroic i literally couldnt do it

  • 12.11.2011 2:24 PM PDT

Posted by: Mark V guy
I hate Assault on the Control Room because its just really dull, and yes, maybe i am bad for dying too much, but damn it, unless you're a Halo 1 veteran its pretty hard.

AotCR is easily one of Halo 1's easiest levels.

Plus the level design is poor, copied and pasted, always getting lost, i hate it
Every room has only two exits to a hallway; there is no branching in internal sections aside from the partitioning of the rooms into two rings. Every hallway is bookended by arrows to show you the way to go.

The rooms are circular in design and so you can always follow simply geometric logic to search the outer ring for exits, and they are also usually quite asymmetric in their middle-area design.

What I'm saying is, I don't have much sympathy.

And dont diss Cortana. Its a good level. I thought you guys would like it because there's a lot of exploring to do
No.

  • 12.11.2011 3:00 PM PDT
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Sometimes, I dream about cheese.

not going to bother quoting at the moment (too much of hassle on the iPod touch) but since many of you have said so, I'll give the covenant another chance
I agree with who said reach is more of a battle of frustration:
the PR, AR and plasma repeater are so useless, in Combat Evolved, 2 and 3 the enemy may have performed better with weapons they used against you when compared to how effective it was against them <--- sorry if what I said is hard to understand
but in reach it's insane!
a shade turret can take out a tank in 15 hits
once an enemy wielding a concussion rifle is spotted, marines turn into tombstones
the time it takes for a ranger elite to travel 15 meters is bizarre
it's annoying having to keep taking cover for your shields to regen
while they're flying all over the place


[Edited on 12.11.2011 3:33 PM PST]

  • 12.11.2011 3:31 PM PDT

Mark V, if you're not a good FPS player, then it's no wonder that you like Reach and Halo 3 more. As I said earlier, shooters these days hold your hand. CE forces you to work for your progress, but doesn't punish you in the process.

  • 12.11.2011 3:41 PM PDT

Posted by: darx202
*stares at this conversation*
*takes notes*

Well, regardless of what any of you say, ODST is without a doubt, the best campaign of Halo.
It takes second place, without any contenders. I was hoping for something different, but it was surprisingly good.

  • 12.11.2011 4:02 PM PDT
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Posted by: InvasionImminent

Posted by: Sliding Ghost
I lowered the difficulty to Heroic and I had the best time in Reach, picking up the Needle Rifle and plasma rifle and getting assassinations, grenade sticks, and dodging plasma rifle shots.

Plasma Rifle and Needle Rifle are probably the best guns in Reach. PR is low for health, but can be used to stagger ultra's once their shields pop. Which is a great tool on Legendary. As for needle rifle, use it to make elites evade out of the way. I think you said this before, but it can be used as the assassins tool.

As for what the rest of you and Chicken little said, I agree. I don't regard Reach that high, but I guess I like it more than I thought I did. Otherwise I wouldn't have defended it. However the brute AI for Reach is programmed to assault rather than defend, which is great for firefight sessions.
I admit, those 2 weapons and Ultra Elites are the only reason I played Reach (the demo) yesterday. I came up with something for once since I actually enjoyed it: a way to fight Ultra Elites with a plasma rifle without taking any hit. :D I'm working on the video right now.

I'm glad you see it our way. Reach and H3 difficulty are elaborate illusions. CE difficulty is simpler illusion.

Simpler > elaborate
Enemy numbers > enemy longevity
Balanced difficulty > uneven odds

AI predictability is what makes H1 so fun. Because they can be predictable and at other times, can be surprising. It's not fun if you're surprised all the time. AI manipulation is essential. Halo is not just shoot and melee and throw grenades. AI interactiveness plays a key role.

If you look at the Design Goals in the second link I provided, you'll see that it says:

Discarded: Randomness
Reactive AI
*Unpredictable player
*Unpredictable situations
*Unpredictable reactions

I believe that means there's a pattern in their movements (it's not random) and that the CE AI respond to the player rather than acting on their own, randomly. Notice if you don't shoot at them, they just stand there shooting.

Reach discards AI interactiveness and throws in randomness = throws us mindless robots that don't even notice the death of their comrades (the bodies go right through them and they don't notice that something's amiss. However, this was in H3, particularly when you meleed a sleeping Grunt into another, the Grunt would wake up). Also, Grunts rarely panic and I have never seen Jackals panic.

Finally, notice the conclusion:

"But make sure it stays fun and comprehensible!"

[Edited on 12.11.2011 4:34 PM PST]

  • 12.11.2011 4:23 PM PDT

It's not that their movement around the battlefield is random. It's the fact that every movement is so jerky, and the animation in general, you can never tell which direction they're going to go, how far they'll move, or even what kind of movement.

It removes all elements of being able to effectively counter without a power weapon.


Also, Grunts are supposed to panic. They're cowardly little things that require a leader or they just panic. It was prevalent in CE and somewhat in Halo 2.

[Edited on 12.11.2011 5:06 PM PST]

  • 12.11.2011 5:06 PM PDT


Posted by: Sliding Ghost


I'm glad you see it our way.

So am I. It really was a little confusing to see what you meant, but when I caught on it was like a brick fell on me.
So let me say, thank you.


Reach discards AI interactiveness and throws in randomness = throws us mindless robots that don't even notice the death of their comrades (the bodies go right through them and they don't notice that something's amiss.

Something I did today.
Notice when the zealot with the concussion rifle dies how the one with the sword doesn't even berserk. Matter of fact, he goes toward Jorge, not me, who is in the opposite direction of me! WTF?!?!

  • 12.11.2011 5:43 PM PDT
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Posted by: chickenlittle
It's not that their movement around the battlefield is random. It's the fact that every movement is so jerky, and the animation in general, you can never tell which direction they're going to go, how far they'll move, or even what kind of movement.


Also, Grunts are supposed to panic. They're cowardly little things that require a leader or they just panic. It was prevalent in CE and somewhat in Halo 2.
True.

It was also in Halo 3.

Posted by: chickenlittle
It removes all elements of being able to effectively counter without a power weapon.
Well I wouldn't say that.

The secret to turning the odds is to copy the Elite. This can be done any with weapon but the plasma rifle is best suited because of it's spread, projectile speed, rof, and less chance of overheat. And due to it's spread, there's less need to keep the crosshair on the Elite. It's too bad that the Ultras were never prepared to fight a copy of themselves. :P

I'm pretty sure this could work on Legendary but I haven't tested it yet. This was on Heroic, against 1 Ultra Elite. I also plan on implementing this against multiple Elites (it will be much more easier to get a cp than it was to get the one in the video). No longer will players have to resort to agonizing methods.

As for concussion rifle wielding Ultras, dodging their shots isn't too bad. I used to do that a lot (I shouldn't have deleted those Reach films that I recorded). Getting close to them for an assassination is the hard part because of their instant melee.

Posted by: InvasionImminent

Posted by: Sliding Ghost


I'm glad you see it our way.

So am I. It really was a little confusing to see what you meant, but when I caught on it was like a brick fell on me.
So let me say, thank you.


Reach discards AI interactiveness and throws in randomness = throws us mindless robots that don't even notice the death of their comrades (the bodies go right through them and they don't notice that something's amiss.

Something I did today.
Notice when the zealot with the concussion rifle dies how the one with the sword doesn't even berserk. Matter of fact, he goes toward Jorge, not me, who is in the opposite direction of me! WTF?!?!
No problem. I'm not saying that Reach should be avoided at all cost. I'm just saying that it isn't as good as CE.

That's not exactly what I meant but yeah, it's pretty much every Covie for himself.

  • 12.11.2011 7:53 PM PDT


Posted by: Sliding Ghost
I'm not saying that Reach should be avoided at all cost. I'm just saying that it isn't as good as CE.


Yeah, I understood. Even though Reach has flaws, its still fun for me. You just got to look for your play style.



That's not exactly what I meant but yeah, it's pretty much every Covie for himself.

Yeah, I understood what you meant, but I felt that was necessary for the discussion of Reach AI.

  • 12.11.2011 8:08 PM PDT

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