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This topic has moved here: Subject: ZB + Bloom take the same skill - infact...
  • Subject: ZB + Bloom take the same skill - infact...
Subject: ZB + Bloom take the same skill - infact...
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About ICanHasRofl being a host booter.

Lawl.

Posted by: nicksta14
He's told me he does, you're acting like he's afraid to own up to it. Which he isn't.


Posted by: Ryus Shoryuken

Posted by: Revvisnipz

Posted by: Ryus Shoryuken
It doesn't matter. Gameplay systems that introduce an element of random chance automatically become less skillful regardless of extenuating circumstances. You admit it yourself: you occasionally will lose to a spammer.Why? Because of luck. In no bloom, those two players would be solely reliant on their aiming skills to win, not a randomized, expanded reticule. Kill times are irrelevant to this discussion.


Lose to spammer = in ZB they would kill you anyway because they can actually aim at your head and pull the trigger at max RoF anyway.


That's not how it works at all. Like, at all.


Yes, Yes it is.

  • 12.06.2011 7:18 PM PDT


Posted by: Revvisnipz

Posted by: Ryus Shoryuken

Posted by: Revvisnipz

Posted by: Ryus Shoryuken
It doesn't matter. Gameplay systems that introduce an element of random chance automatically become less skillful regardless of extenuating circumstances. You admit it yourself: you occasionally will lose to a spammer.Why? Because of luck. In no bloom, those two players would be solely reliant on their aiming skills to win, not a randomized, expanded reticule. Kill times are irrelevant to this discussion.


Lose to spammer = in ZB they would kill you anyway because they can actually aim at your head and pull the trigger at max RoF anyway.


That's not how it works at all. Like, at all.


Yes, Yes it is.


No, it's really not. Because if Bloom worked like it was supposed to the at mid range, spamming would lose to pacing one hundred percent of the time. This is not the case however. There is randomness. Chance. Luck. Which is why Bloom is inherent;y less skillful than no Bloom.

  • 12.06.2011 7:20 PM PDT
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About ICanHasRofl being a host booter.

Lawl.

Posted by: nicksta14
He's told me he does, you're acting like he's afraid to own up to it. Which he isn't.


Posted by: Alpha00
It's this forum OP. If you don't expect mass hate, something is wrong with you.

OT: Dunno exactly. I seem to have more fun playing ZB, but does having fun= taking skill? It also seems that I do slightly better in ZB but I suck, so my opinion is invalid.


I expected hate, hence my inb4's. Thanks for not being a douche and actually being constructive. I wasn't refering to fun in OP though sure you can have fun in either playlist.

[Edited on 12.06.2011 7:24 PM PST]

  • 12.06.2011 7:20 PM PDT
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About ICanHasRofl being a host booter.

Lawl.

Posted by: nicksta14
He's told me he does, you're acting like he's afraid to own up to it. Which he isn't.


Posted by: Grunt Nipple
Your bad, 1v1 me bloom and zb and we will see what happens.


Sorry that's not what we are discussing here, obviously it's not an even fight, unless you can't aim that is.

  • 12.06.2011 7:23 PM PDT
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About ICanHasRofl being a host booter.

Lawl.

Posted by: nicksta14
He's told me he does, you're acting like he's afraid to own up to it. Which he isn't.


Posted by: Ryus Shoryuken

Posted by: Revvisnipz

Posted by: Ryus Shoryuken

Posted by: Revvisnipz

Posted by: Ryus Shoryuken
It doesn't matter. Gameplay systems that introduce an element of random chance automatically become less skillful regardless of extenuating circumstances. You admit it yourself: you occasionally will lose to a spammer.Why? Because of luck. In no bloom, those two players would be solely reliant on their aiming skills to win, not a randomized, expanded reticule. Kill times are irrelevant to this discussion.


Lose to spammer = in ZB they would kill you anyway because they can actually aim at your head and pull the trigger at max RoF anyway.


That's not how it works at all. Like, at all.


Yes, Yes it is.


No, it's really not. Because if Bloom worked like it was supposed to the at mid range, spamming would lose to pacing one hundred percent of the time. This is not the case however. There is randomness. Chance. Luck. Which is why Bloom is inherent;y less skillful than no Bloom.


What's your idea of mid range?

  • 12.06.2011 7:24 PM PDT

From about platform to 2nd BR on the Pit.

  • 12.06.2011 7:25 PM PDT

BANANA B0B


Posted by: Revvisnipz

Posted by: Ryus Shoryuken

Posted by: Revvisnipz

Posted by: Ryus Shoryuken
It doesn't matter. Gameplay systems that introduce an element of random chance automatically become less skillful regardless of extenuating circumstances. You admit it yourself: you occasionally will lose to a spammer.Why? Because of luck. In no bloom, those two players would be solely reliant on their aiming skills to win, not a randomized, expanded reticule. Kill times are irrelevant to this discussion.


Lose to spammer = in ZB they would kill you anyway because they can actually aim at your head and pull the trigger at max RoF anyway.


That's not how it works at all. Like, at all.


Yes, Yes it is.


No it doesn't. The bloom mechanic means that the spammer doesn't have to be aiming directly at a players head. They still manage to get the kill because their reticule happens to be red even though they're aiming high/low/left/right. It's that element of luck/randomness that makes bloom less skillfull.

In the ZB playlist that spammer aiming a little bit off would miss those shots that may have hit in bloom. ZB = precision at a fast pace which = skill. I'm done with replying because your hard on for your own opinion isn't going away anytime soon.

  • 12.06.2011 7:28 PM PDT

Just do what I do when I have a problem... SCREAM!

The Banhammer hurts less and less w/ each crushing blow.


Posted by: Revvisnipz

Posted by: Hachee Bungwhy
So slowing down the game thus giving you more time to aim is more skillful? Alright then. Even Hitler had an opinion I guess.


Because killing some one in less than 2 seconds(nearly before they can even move their head) is more skillful...Right


Are you playing on decent movement speed settings? In the MLG no-bloom no-sprint strafing is actually effective. It's been too long haha.

  • 12.06.2011 7:29 PM PDT

Oh, there ain't no rest for the wicked.
Money don't grow on trees.
I got bills to pay, I got mouths to feed, There ain't nothing in this world for free.
I know I can't slow down, I can't hold back, though you know, I wish I could.
No there ain't no rest for the wicked,
Until we close our eyes for good.

Read up, retards.

  • 12.06.2011 7:30 PM PDT

Just do what I do when I have a problem... SCREAM!

The Banhammer hurts less and less w/ each crushing blow.


Posted by: FIamewar
Read up, retards.

Lies. I've competed in tourneys with prizes. And won. :)

  • 12.06.2011 7:32 PM PDT
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About ICanHasRofl being a host booter.

Lawl.

Posted by: nicksta14
He's told me he does, you're acting like he's afraid to own up to it. Which he isn't.


Posted by: Ryus Shoryuken
From about platform to 2nd BR on the Pit.


No wonder your opinion is all messed up! This is the reach forum not the 3!

  • 12.06.2011 7:33 PM PDT


Posted by: Tr3eDuB123

Posted by: FIamewar
Read up, retards.

Lies. I've competed in tourneys with prizes. And won. :)


Same.

  • 12.06.2011 7:33 PM PDT


Posted by: Revvisnipz

Posted by: Ryus Shoryuken
From about platform to 2nd BR on the Pit.


No wonder your opinion is all messed up! This is the reach forum not the 3!


>implying range estimations become invalid because of the frame of reference

K.

  • 12.06.2011 7:33 PM PDT

Just do what I do when I have a problem... SCREAM!

The Banhammer hurts less and less w/ each crushing blow.


Posted by: Ryus Shoryuken


Same.

Sorry Flamewar lol.

  • 12.06.2011 7:34 PM PDT

Oh, there ain't no rest for the wicked.
Money don't grow on trees.
I got bills to pay, I got mouths to feed, There ain't nothing in this world for free.
I know I can't slow down, I can't hold back, though you know, I wish I could.
No there ain't no rest for the wicked,
Until we close our eyes for good.


Posted by: Ryus Shoryuken

Posted by: Tr3eDuB123

Posted by: FIamewar
Read up, retards.

Lies. I've competed in tourneys with prizes. And won. :)


Same.
win here and maybe I'll take some of you phags seriously.

  • 12.06.2011 7:35 PM PDT


Posted by: Tr3eDuB123

Posted by: Ryus Shoryuken


Same.

Sorry Flamewar lol.


Naw, I was saying that I too have won tournaments and gotten prizes.

  • 12.06.2011 7:36 PM PDT

Just do what I do when I have a problem... SCREAM!

The Banhammer hurts less and less w/ each crushing blow.


Posted by: FIamewar
and maybe I'll take some of you phags seriously.[/url]

Haha WCG has always been a joke when compared to MLG (in terms of the Halo franchise).

The level of competition just isn't there for any Halo game and has never been. Now SCII on the other hand...

For the record, I've never gone to an MLG event (but I wanna). I know I probably wouldn't place top 64 (even with a good team) but they are just so fun to go to apparently.

  • 12.06.2011 7:43 PM PDT
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Posted by: Revvisnipz

O no OP but dis guy spammed at me n killd me omg!!?? Yes he may have had a full blown reticle BUT even if there was no bloom he would have been aiming straight at your head.

What?


99% of DMR 1v1 kills with no other circumstances are now trade offs(if you have thumbs and can aim)

False. You could even argue that with an increased movement speed, 1v1 battles end in a trade less due to the higher importance placed on strafing.


Movement speed is not fast enough, straffing is useless because you're dead before you can change directions twice.

False, provided you're in a 1v1 battle, taking the time to change directions once in the average strafe would take less than two seconds, while the kill time is greater than two seconds.


Melee is now one punch one head shot(Fix this right now MLG) one of the best things about melee in MLG was that BK's could never kill you with melee.

It's been one melee + one head shot since at least Halo 2 (correct me if I'm wrong), so I'm not sure what you're arguing here.


Bleed through is bad for gameplay.

No, a lack of bleed through is bad for gameplay. Consider the following situation:
Player A shoots Player B three times.
B melees A.
A melees B, but due to a lack of bleed through, B is stil alive.
B melees A. Despite being down in the battle, B wins.

This is antithetical to competitive (for lack of a better word) gaming. Player B isn't exhibiting any special strategy; he's merely exploiting a poorly designed system.

  • 12.06.2011 7:43 PM PDT


Posted by: Revvisnipz

Posted by: Boberson1234
Bloom
1. Player A aims at player B's head
2. Player A shoots
3. Player A misses a couple of shots even though he is aiming with perfection
4. Player B kills player A despite not having perfect aim because bloom has allowed his shots to go where he's not aiming
Obviously this is a good game mechanic that takes way more skill than the following...
ZB
1. Player A aims at player B's head
2. Player A shoots
3. Player A hits player B every time and wins due to superior skill
4. Player B loses because he had horrible aiming


Uhm, if player B has horrible aim- He obviously isn't going to kill player A because he's not aiming at his head. Maybe Player A shouldn't have spammed against such a bad kid with bad aim and he easily would have won.


Sigh...

Yes, that got a headshot. Bloom = no skill.

  • 12.06.2011 7:55 PM PDT
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About ICanHasRofl being a host booter.

Lawl.

Posted by: nicksta14
He's told me he does, you're acting like he's afraid to own up to it. Which he isn't.

Serious in MLG beatdown is 75% it takes 2 hits to desheild and oponent and headshot him on normal settings with bleed through its one punch one headshot.

  • 12.06.2011 7:57 PM PDT
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Posted by: Revvisnipz
Serious in MLG beatdown is 75% it takes 2 hits to desheild and oponent and headshot him on normal settings with bleed through its one punch one headshot.

That was only in pre-patch Reach MLG, to combat the strength of double melee, since there was no bleed through.

[Edited on 12.06.2011 7:59 PM PST]

  • 12.06.2011 7:58 PM PDT
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About ICanHasRofl being a host booter.

Lawl.

Posted by: nicksta14
He's told me he does, you're acting like he's afraid to own up to it. Which he isn't.


Posted by: SatansReverence

Posted by: Revvisnipz

Posted by: Boberson1234
Bloom
1. Player A aims at player B's head
2. Player A shoots
3. Player A misses a couple of shots even though he is aiming with perfection
4. Player B kills player A despite not having perfect aim because bloom has allowed his shots to go where he's not aiming
Obviously this is a good game mechanic that takes way more skill than the following...
ZB
1. Player A aims at player B's head
2. Player A shoots
3. Player A hits player B every time and wins due to superior skill
4. Player B loses because he had horrible aiming


Uhm, if player B has horrible aim- He obviously isn't going to kill player A because he's not aiming at his head. Maybe Player A shouldn't have spammed against such a bad kid with bad aim and he easily would have won.


Sigh...

Yes, that got a headshot. Bloom = no skill.


A: i see no headshot?
B: if you did=bad connection

  • 12.06.2011 8:01 PM PDT


Posted by: SirSire

Posted by: Revvisnipz
Serious in MLG beatdown is 75% it takes 2 hits to desheild and oponent and headshot him on normal settings with bleed through its one punch one headshot.

That was only in pre-patch Reach MLG, to combat the strength of double melee, since there was no bleed through.


and sprint.

No sprint, no herp a derp, no need for 3 hit melee

  • 12.06.2011 8:01 PM PDT
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About ICanHasRofl being a host booter.

Lawl.

Posted by: nicksta14
He's told me he does, you're acting like he's afraid to own up to it. Which he isn't.


Posted by: SirSire

Posted by: Revvisnipz
Serious in MLG beatdown is 75% it takes 2 hits to desheild and oponent and headshot him on normal settings with bleed through its one punch one headshot.

That was only in pre-patch Reach MLG, to combat the strength of double melee, since there was no bleed through.


i know i was replying to every who was saying i was wrong and that on hit + HS was default.

  • 12.06.2011 8:02 PM PDT


Posted by: Revvisnipz

Posted by: SatansReverence

Posted by: Revvisnipz

Posted by: Boberson1234
Bloom
1. Player A aims at player B's head
2. Player A shoots
3. Player A misses a couple of shots even though he is aiming with perfection
4. Player B kills player A despite not having perfect aim because bloom has allowed his shots to go where he's not aiming
Obviously this is a good game mechanic that takes way more skill than the following...
ZB
1. Player A aims at player B's head
2. Player A shoots
3. Player A hits player B every time and wins due to superior skill
4. Player B loses because he had horrible aiming


Uhm, if player B has horrible aim- He obviously isn't going to kill player A because he's not aiming at his head. Maybe Player A shouldn't have spammed against such a bad kid with bad aim and he easily would have won.


Sigh...

Yes, that got a headshot. Bloom = no skill.


A: i see no headshot?
B: if you did=bad connection


Too bad I deleted the video.

And yes, it was a headshot.

Bloom = no skill. Simple fact.

  • 12.06.2011 8:06 PM PDT