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Subject: To those of you who still hate Armor lock...

Planking : Parkour for people who don't move very fast.


Posted by: And Im Here Too
Posted by: WulfwoodsSins

Posted by: And Im Here Too
Most of the complainers have a K/D above 2.0. Just throwing that out there.


Most of the complainers also run full teams against randoms, and treat every game type like it's Team Slayer to inflate their stats. Just sayin.


Point taken.

But the ones who got 2.0 without boosting would probably agree when I say Armor Lock is one of the most retarded Armor Abilities.

And I just realized a few months ago I would have agreed with you on this one. But not now. Definitely not now.


Fair enough.

  • 12.10.2011 6:33 AM PDT
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Posted by: WulfwoodsSins

Posted by: And Im Here Too
Most of the complainers have a K/D above 2.0. Just throwing that out there.


Most of the complainers also run full teams against randoms, and treat every game type like it's Team Slayer to inflate their stats. Just sayin.


Give us a MM system that works and we won't have to play retards.

Oh hello Halo 2 and 3.

  • 12.10.2011 6:39 AM PDT

AL is terrible, period.

  • 12.10.2011 6:46 AM PDT

I've noticed people still complain about Armor Lock in Halo: Reach...
So.
I've come up with my final response to this retarded friggin' topic.
I did not make this, but you can find it here.

Seriously.
Shut up.



No sir you shut up, you have played less than 1,000 games so your idea don't mean much. AL is not Halo and screws up the flow of the game.

  • 12.10.2011 6:51 AM PDT
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Posted By And Im Here To
Which is retarded. And the kids who use Armor Lock more often than not know less about the game than those who don't need it.
although I do have to agree that SOME people use armour lock when they know little about the game, it can also be used by player to gain the upper hand and survive a situation that would most likely end with them dead, such as 3v1

Not if they pick Armor Lock right at the beginning of the match...but anyway, that's not outsmarting them, that's dying a lot and switching to Armor Lock in an attempt to win. Which doesn't work usually anyway.

Regardless if they picked it from the beginning or not, it is easy to tell just from what map it is what type of AA you'll need. On reflection I can guarantee that people will use Armour lock.

A perfect situation for this, you're playing on sword base and about to go up the lift near the beginning of the game, that right there is a hot spot for grenade spamming, the most logical thing to do to avoid dying there, armour lock, you wouldn't choose sprint or hologram, would you?

"Outsmarting" has little to do with it. You went into a fight, lost, and had to back out...or in this case, you went into a fight, almost won, and then they're all like, "lolnope", and become a stone on the ground. You'd be all like, "screw this" and walk away, and they'll shoot you in return. You hide around the corner, and they'll just toss a grenade around the corner and kill you anyway.

Actually, this have everything to do with outsmarting. You're saying they fight,lose and then back out, but isn't that exactly the same as someone trying to sprint away or distract them with a hologram?

But you mentioned it. I want to know where exactly you got CoD from The reason why I mentioned Cod was purely because of the way that it's played. In Halo, if you get to live for an extra 4-5 seconds, that completely unfair and you should die, but in CoD if you have a higher level, much better weapon or a killstreak that other people don't have, then that's fine and it's how the game was meant to be played. I was just comparing how people only complain on this because they can't be good with it.

Why do you think people don't use it? If someone is good with a sniper, they use it, if they're good with a vehicle, they use it. Like you were saying earlier about the people with 2+ K/D, why do you think they're against it, they don't know how to use it.

Picking Armor Lock isn't "thinking ahead", it's just going for the ability they think will allow them to survive the longest...which gets them killed anyhow. What do you mean it's not thinking ahead? If you're on a map where vehicles or rockets are used a lot and are easy to get, you'd be an idiot(or a free kill) to not take armour lock, so yes, it is thinking ahead, it all depends on the situation.

[Edited on 12.10.2011 6:56 AM PST]

  • 12.10.2011 6:55 AM PDT

I loved the link posted and yes I used to hate armor lock at first till I leant the whole Use it hit quikly activate it again and repeat also it helped me get the totally worth it cheevo:)

  • 12.10.2011 7:07 AM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

Posted by: TKDK4
although I do have to agree that SOME people use armour lock when they know little about the game, it can also be used by player to gain the upper hand and survive a situation that would most likely end with them dead, such as 3v1


If it's 3V1 you'd die anyway. All you're doing is wearing down the clock an extra few seconds.

Regardless if they picked it from the beginning or not, it is easy to tell just from what map it is what type of AA you'll need. On reflection I can guarantee that people will use Armour lock.

On any map it's guaranteed somebody will use Armor Lock. That's the problem.

A perfect situation for this, you're playing on sword base and about to go up the lift near the beginning of the game, that right there is a hot spot for grenade spamming, the most logical thing to do to avoid dying there, armour lock, you wouldn't choose sprint or hologram, would you?

lolSword Base. I don't play there anymore, so I suppose I can't really comment on this. That lift room is probably the worst geological decision in any game I've ever seen in my life.

Actually, this have everything to do with outsmarting. You're saying they fight,lose and then back out, but isn't that exactly the same as someone trying to sprint away or distract them with a hologram?

It doesn't take many brain cells to press a button and become invulnerable. It takes planning to be able to use Sprint effectively (unless you're just charging at them like an idiot). Nobody is distracted by Hologram.

The reason why I mentioned Cod was purely because of the way that it's played. In Halo, if you get to live for an extra 4-5 seconds, that completely unfair and you should die, but in CoD if you have a higher level, much better weapon or a killstreak that other people don't have, then that's fine and it's how the game was meant to be played. I was just comparing how people only complain on this because they can't be good with it.

Nobody ever said that was fair. Let's face it - a good 90 to 95% of this forum's population dislikes CoD, and many more who don't come here but play Halo.

Why do you think people don't use it? If someone is good with a sniper, they use it, if they're good with a vehicle, they use it. Like you were saying earlier about the people with 2+ K/D, why do you think they're against it, they don't know how to use it.

Being good with Armor Lock is like saying you're good at Kindergarten-level addition. Being good with Sprint would be like being good at calculus or trigonometry.

If you have a 2.0 K/D you probably know how to use just about any weapon effectively. Anybody can pick Armor Lock and suddenly become an "EL1T3 M4STURR PR0" at Reach.

What do you mean it's not thinking ahead? If you're on a map where vehicles or rockets are used a lot and are easy to get, you'd be an idiot(or a free kill) to not take armour lock, so yes, it is thinking ahead, it all depends on the situation.

The better players don't need Armor Lock. I'm by no means good at the game (I'm awful, in fact) but I don't need Armor Lock at all. I can go positive on maps with Rockets and vehicles using Sprint alone. It takes "thinking ahead" to use Sprint on chaotic maps with power weapons and vehicles. It doesn't take thinking ahead to press a button and immediately become safe.

If I can do it, everybody should be able to.

[Edited on 12.10.2011 8:45 AM PST]

  • 12.10.2011 7:13 AM PDT


Posted by: CH40SM4ST3R97
I've noticed people still complain about Armor Lock in Halo: Reach...
So.
I've come up with my final response to this retarded friggin' topic.
I did not make this, but you can find it here.

Seriously.
Shut up.

Oh, almost forgot.
http://www.youtube.com/watch?v=3eS5zQWNs5Uhttp://www.youtube. com/watch?v=_173FBZiZ00&feature=related


I lol'd at that video, not gonna lie.

  • 12.10.2011 7:21 AM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source

AL & OP are retarded.

  • 12.10.2011 7:30 AM PDT
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Posted By And Im Here To
If it's 3V1 you'd die anyway. All you're doing is wearing down the clock an extra few seconds.
That's a lie, any player(especially good ones) can live in a 3v1, you don't have to use armour lock to actually do this, but with it, you can survive and explosions.

On any map it's guaranteed somebody will use Armor Lock. That's the problem. as mentioned before, there are people who use it because they're new(or bad) so most players will use it, but when players use it to survive grenade spams and PW Whores(like in one of the many corridors on reflection) then that is defiantly not a problem, that's people using their heads, and not just mindlessly using sprint or jetpack, the true problem is when people just choose a useless AA because they hear so much bad -blam!- about armour lock.

It doesn't take many brain cells to press a button and become invulnerable. It takes planning to be able to use Sprint effectively (unless you're just charging at them like an idiot). Nobody is distracted by Hologram. Sprint is the easiest thing to use, it take NO skill what so ever, and is just a cheap way to get quick melee kills, and you never know, a smart player can trick people with holograms. Atleast with armour lock, you aren't guaranteed to live, you have to plan how to get out of there alive, instead of just running away.

Being good with Armor Lock is like saying you're good at Kindergarten-level addition. Being good with Sprint would be like being good at calculus or trigonometry.

If you have a 2.0 K/D you probably know how to use just about any weapon effectively. ANybody can pick Armor Lock and suddenly become an "EL1T3 M4STURR PR0" at Reach.


So being able to run away because you're faster is harder to do then using armour lock? With armour lock there is a chance that it will have a negative effect for you aswell, instead of your team showing up, his could, he could reload that rocket he has or pick up a health kit, sprinting is a one button boost.

The better players don't need Armor Lock. I'm by no means good at the game (I'm awful, in fact) but I don't need Armor Lock at all. I can go positive an maps with Rockets and vehicles using Sprint alone. It takes "thinking ahead" to use Sprint on chaotic maps with power weapons and vehicles. It doesn't take thinking ahead to press a button and immediately become safe.

If I can do it, everybody should be able to.


What you just said was just pressing a button to run faster, that in no way can out run a tank's shot, a banshees fire or a spartan laser, to survive any of that you would need armour lock, not a hologram, not camo, armour lock.

And you say the better players don't need it, think of how much better they could be if they used it to their advantage instead of boycotting it

  • 12.10.2011 7:35 AM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

Posted by: TKDK4
That's a lie, any player(especially good ones) can live in a 3v1, you don't have to use armour lock to actually do this, but with it, you can survive and explosions.


Unless you have a power weapon, better cover, or Armor Lock, you'll die if it's three against one. Having Armor Lock practically negates the needs for a better weapon and better cover, at least for a few seconds.

as mentioned before, there are people who use it because they're new(or bad) so most players will use it, but when players use it to survive grenade spams and PW Whores(like in one of the many corridors on reflection) then that is defiantly not a problem, that's people using their heads, and not just mindlessly using sprint or jetpack, the true problem is when people just choose a useless AA because they hear so much bad -blam!- about armour lock.

No, they don't use it because they realise it's retarded. If they're new, they'll think it's a good thing to use to get a feel for the game. If they're bad, they'll keep using it.

And did you seriously just use the term "PW whore"? There's no such thing. If you get the power weapons before anybody else, congrats, you get to reap the benefits. If there's an Armor Ability that allows them to survive even after they lost those weapons, that's a problem.

You require brains to use Sprint because you need to know exactly here you're going to run. You need to know if a room has more than one entrance, if you can easily get back out, if you're just running into a group of enemies, all that. Armor Lock is just you waiting five seconds mindlessly.

Sprint is the easiest thing to use, it take NO skill what so ever, and is just a cheap way to get quick melee kills, and you never know, a smart player can trick people with holograms. Atleast with armour lock, you aren't guaranteed to live, you have to plan how to get out of there alive, instead of just running away.

Using Sprint is easy. Using Sprint effectively is another matter altogether.

And nobody uses Armor Lock for "planning". People use Armor Lock as a five seconds grace period to cover up their mistake.

So being able to run away because you're faster is harder to do then using armour lock? With armour lock there is a chance that it will have a negative effect for you aswell, instead of your team showing up, his could, he could reload that rocket he has or pick up a health kit, sprinting is a one button boost.

Armor Lock almost always ends badly for the one using it. Doesn't justify having a five second grace period.

Again, Sprint is easy to use, but isn't easy to use effectively.

What you just said was just pressing a button to run faster, that in no way can out run a tank's shot, a banshees fire or a spartan laser, to survive any of that you would need armour lock, not a hologram, not camo, armour lock.

And you say the better players don't need it, think of how much better they could be if they used it to their advantage instead of boycotting it


That's the point; they don't need the massive advantage to win.

If you "need" Armor Lock to survive anything, you're probably bad.

Edit: aw, crap. Let's see if I can fix this somehow.

[Edited on 12.10.2011 7:57 AM PST]

  • 12.10.2011 7:56 AM PDT
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Posted By And Im Here To
Unless you have a power weapon, better cover, or Armor Lock, you'll die if it's three against one. Having Armor Lock practically negates the needs for a better weapon and better cover, at least for a few seconds.


No, all that is required is 2 grenades and all three can be killed, it isn't that hard.

No, they don't use it because they realise it's retarded. If they're new, they'll think it's a good thing to use to get a feel for the game. If they're bad, they'll keep using it.

And did you seriously just use the term "PW whore"? There's no such thing. If you get the power weapons before anybody else, congrats, you get to reap the benefits. If there's an Armor Ability that allows them to survive even after they lost those weapons, that's a problem.

You require brains to use Sprint because you need to know exactly here you're going to run. You need to know if a room has more than one entrance, if you can easily get back out, if you're just running into a group of enemies, all that. Armor Lock is just you waiting five seconds mindlessly.


PW Whore = Someone who has 2 power weapons, they can't use both and if they die, they forfeit 2 power weapons instead of 1.

There isn't a problem if someone survives it because of an AA, its to make sure people don't control the map using the power weapons.

And for sprint all you have to do to be effective is turn around, or aim for the nearest exit and hold down the button, BAM you're out of trouble, unless you run into an enemy, where you then try to pummel them.

Also once again, planning with armour lock is simple, if you see a guy riding a ghost and he's coming straight at you, AL, and his gone, if he's shooting at you, AL and your team mate with a rocket takes out something that would have burdened your whole team, although not planning for that exact moment, you planned to use it to save yourself, and you did. Can you do all that with sprint, no.

That's the point; they don't need the massive advantage to win.

If you "need" Armor Lock to survive anything, you're probably bad.

Edit: aw, crap. Let's see if I can fix this somehow.


So from that you're telling me you don't care that you could keep dying because of scorpion and banshee fire, you wouldn't take the 'massive' advantage. When it comes down to it, it is opinion. No matter how hard either one of us try, we won't change any opinions tonight, we can plant ideas but that's it.

Now, I'm heading to bed because it is getting really late.

P.S I know how annoying the quoting is.

  • 12.10.2011 8:15 AM PDT
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Posted by: CH40SM4ST3R97
Please. Armor lock was made to Benefit YOU, the PLAYER, in a last-ditch effort to keep you alive a little bit longer. Whenever I use it, which is not that often because my favorite games types don't have it, I'm usually alive for a few more seconds and kill at least 1 more enemy.
Which is why it's retarded. When you are about to die, you either outgun the other player, or you die; you don't press LB to live.
What happens most of the time with retards who use AL.

[Edited on 12.10.2011 8:23 AM PST]

  • 12.10.2011 8:22 AM PDT
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NVM you fixed it

[Edited on 12.10.2011 8:25 AM PST]

  • 12.10.2011 8:25 AM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.

Nothing: there is absolutely nothing in any of your posts in this thread that have gotten anywhere near to justifying Armor Lock's contribution to gameplay. To all of the people that say that AL slows gameplay down by forcing players to wait around to get their kills, saying, "just shut up. Seriously," to them is not a logical, understandable, potent, or knowledgable response.

Saying "it is meant to benefit YOU, the player" is also completely wrong. So with that logic of yours, if the game developers decide to add a Super Nuclear Bomb weapon that everyone starts with that simply nukes the map every time someone presses RT, it would be good to have in the game because the player benefits from it?

[Edited on 12.10.2011 8:55 AM PST]

  • 12.10.2011 8:50 AM PDT

Among most players, there is a negative correlation between K/D and frequency of use of armor lock.

That tells you something.

  • 12.10.2011 9:08 AM PDT
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GrownPrism is NOT my gt. Happened when signing into my xbox live account. My real gt is here:

http://www.bungie.net/Stats/Reach/Default.aspx?player=SYNTHES lS&sg=0


Posted by: TrianLynx713
Among most players, there is a negative correlation between K/D and frequency of use of armor lock.

That tells you something.

  • 12.10.2011 9:26 AM PDT

Hey, how's it going?

Xbox Ambassador

Ambassador Support Chat

I liked Halo: Reach when it first came out.

  • 12.10.2011 11:17 AM PDT

He who cannot command himself should obey. And many can command themselves, but much is still lacking before they can obey themselves.
--Thus Spoke Zarathustra


Posted by: CaptKrunch 96

Posted by: TrianLynx713
Among most players, there is a negative correlation between K/D and frequency of use of armor lock.

That tells you something.

Indeed.

  • 12.10.2011 11:19 AM PDT

In the name of God
Impure souls of the living dead
Shall be banished to eternal damnation
AMEN

I heard colonels know what's good about Halo.

  • 12.10.2011 11:21 AM PDT

Fhtagn


Posted by: Cowleyad

Posted by: CaptKrunch 96

Posted by: TrianLynx713
Among most players, there is a negative correlation between K/D and frequency of use of armor lock.

That tells you something.

Indeed.


I can't agree more.
Mainly because AL is designed only for camping at the top of the elevator in Sword Base.

  • 12.10.2011 11:40 AM PDT

bottom line is the day I reach inheritor, bye bye reach

  • 12.10.2011 12:34 PM PDT

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