- Backfjre
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- Honorable Member
Let's assume that you don't get into these situations. Whatever.
You're getting a little hostile... I don't see why. Maybe you assume I'M the double melee guy that you hate and that's not the case, I just don't run into it enough for it to consciously bug me as a retarded method.
I'm normally a bit more of a support role, or I always stay with a friend and we'll take people on together and we pick off a person before they get their second melee and save eachother constantly and not realize it (until now that I think of it) which may be one of the reasons I don't encounter it alot.
...with Reach's system. If I won the retarded double pummel battle, I would be one shot and easily be melee'd by another player, resulting in my death. There would have been nothing I could have done. That's stupid. If I have better aim, I should always win.
This could also be remedied though with how you play. Rather than run forward, fall back and reload, take time to gather your shields and ammo and then continue pushing forward.
I don't mean to say "well if you were smart you would do X" but more point out a way to adapt to a system.
I'm in a way playing devil's advocate, both systems have positives and negatives and I just see the positives of the Reach system as more accessible to someone who is on and off with Halo.
Just want to throw this out aswell, I'm not frustrated at all that they are changing to accommodate a system that 343 feels is better than what Bungie made with Reach, even if I prefer it, just hoping that both systems are concurrent for people who prefer one way over another.
(which for a video game to provide this option, is already so far away from the norm, since they essentially have 2 engines running, and an engine is one of the reasons people would prefer to play game X of game Y)
I like to think of it this way, I enjoyed my preferred melee system for Reach's first year, while some people may have HATED the change from Halo 3, so it's only fair that those who preferred and older system get their time to enjoy a system they have more fun playing.