- gamertag: [none]
- user homepage:
My K/D is about 2.5ish; gamertag is the same as my username if it's not linked.
On my old account, it was about 1.7ish, and the one before that was about 1.5ish. What changed was not the number of kills I got but the number of deaths. Sounds pretty straight forward, but charging blindly out in the open was something I used to do and get killed. Btw, I got new gamertags not for my K/D but because I use the XBL trials that come with the console.
Unlike what someone else said, I suck at Infection, which I suppose is a little weird as it's mainly shotguns. In general, my KD improved because I played smarter (eg - if you got killed by a power weapon, like rockets/sword/shotgun/sniper, don't go to the same spot you died as you will likely just get killed again - yes, it took me trial and error to learn this which is kind of stupid when you think about it).
I've always had an uphill battle with my K/Ds. Even now it's steadily going up game by game.
Overall, I think K/D is not a good measure of someone's skill for a variety of reasons, one of which you've described, which is that players may have initially been bad (totally understandable) and now are so much better but are just working their way up. If it is overly polarized though (less than 3/4 or greater than 2), and the rank is decently high (aka they've played enough for it to set in), then I may make a judgment of sorts.
[Edited on 12.10.2011 10:41 AM PST]