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This topic has moved here: Poll [2 votes]: A good Forge gametype idea?
  • Poll [2 votes]: A good Forge gametype idea?
Subject: A good Forge gametype idea?

"If they came to hear me beg, they'll be disappointed."

Poll: A good Forge gametype idea?  [closed]
Yes!:  0%
(0 Votes)
No.:  50%
(1 Votes)
Brilliant!:  0%
(0 Votes)
Terrible idea.:  50%
(1 Votes)
Total Votes: 2

So I was playing around with forge, when I got an idea: why not have a sub gametype of forge that was kind of strategy based? What I imagined was, on each team, there would be two "forgers"(or less depending on the amount of players), they would be locked in forge mode, and would be able to create certain objects, weapons, and vehicles for the team, and the money for them would come from the players'(field) kills. Different types of kills would give different amounts of money. IE: A regular assault rifle kill would give, say, $50, and an assassination would give $150. Each team would start out with $0, of course. Most games of the game type would take place in an empty area of Forge World, around the spot where Hemmorhage is, and depending on the cash available, could build structures (ie: bases, towers). The game would end once a team kills (both of) the forger(s). Forgers would have max overshields, and have good camo. Also, if there are more than 1 forgers, killing one will award huge amounts of cash. Let me know what you think!

  • 12.10.2011 5:15 PM PDT