Halo: Reach Forum
This topic has moved here: Subject: Anniversary's FFA is unbalanced, because of objectives and zombies
  • Subject: Anniversary's FFA is unbalanced, because of objectives and zombies
Subject: Anniversary's FFA is unbalanced, because of objectives and zombies

Fair play

These 2 game modes simply make FFA unbalanced and even more random.

Halo's FFA is random enough.FFA Arena was the only FFA playlist in Reach that was balanced.



[Edited on 12.11.2011 12:44 PM PST]

  • 12.11.2011 12:41 PM PDT

Can't you play... like... any other playlist and get Slayer? Seriously: Slayer is the ONLY thing ever voted for when it's an option.
:/

  • 12.11.2011 12:44 PM PDT

fear me, for i am pro sauce

isn't FFA supposed to be fun and random?

  • 12.11.2011 12:44 PM PDT

The closest I get to rage quitting is when I search anniversary FFA and get lolinfection on Hang 'em High. Then, the game makes me start as a zombie twice. Infection is the most broken gametype in Reach.

  • 12.11.2011 12:46 PM PDT

Halo 3>Reach.

Armor Lock doesn't belong in Halo.

How does having non-competitive gametypes make FFA "unbalanced"? In fact it makes it more balanced, having an equal amount of serious and casual gametypes in a playlist.

  • 12.11.2011 12:48 PM PDT

Fair play

Posted by: iLemonDemon
How does having non-competitive gametypes make FFA "unbalanced"? In fact it makes it more balanced, having an equal amount of serious and casual gametypes in a playlist.


Just 1 unbalanced ( non-competitive ) game type, is enough to make a playlist unbalanced.

  • 12.11.2011 1:12 PM PDT