- jmh9072
- |
- Exalted Mythic Member
I think the way they did it during the heyday of Halo 2 was best. For those who weren't around then, it basically worked like this. You had to pay for the maps if you wanted them when they came out, but after a certain period of time they would become free.
This was great for two reasons, the first being that if you were late to the game you didn't have to pay a lot of money just to have the complete multiplayer online experience, and secondly, after that time period was eventually up everyone could enjoy the maps for free. Paying customers could enjoy games with the full community rather than just the percentage of people who wanted to have them first.
Now, I don't have any data for this, but I can't imagine that anyone is still buying the Halo 3 Legendary Map Pack. It might as well be free. For one thing it would make a customer who is new to Xbox who doesn't have the maps look at Microsoft in a good light and think, "wow, look at all this great content I'm getting for free. I wonder what other kinds of [paid and free] things they have to offer", rather than, "wow, this is a four year old game and they still expect me to pay extra for this dated content." I think it sort of puts a thought in the back of your mind that you aren't getting the full experience, and would honestly kind of turn me off from the game (and new iterations they want to sell me). But perhaps that's just me.