- Mavrick v2
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- Exalted Heroic Member
The following is a Microsoft meeting conversation
Tom: Let's shut down the game of the decade so people can have more friends on their friends list! Then they can be forced to play games that get worse with each release.
Bill: Tom, maybe with each game's release we can help new players to the game to win matches easier by adding unnecessary game mechanics!
Tom: By god Bill that's the smartest thing I've heard all week!
Dear Bungie,
I'll keep this short and sweet. I've been playing the Halo franchise since release day of Halo 1. Needless to say, I love halo.
However, I hate you. I hate the fact that you guys can sleep at night after selling us games like Halo 3 and Halo: Reach.
The fact that your development team decided to "remake" maps with missing crucial components (Window on blackout, EVERY map remake on Halo: Reach) has proven to me that none of you know what you're doing anymore.
Your game development is clearly geared towards newer players after each installment. The update in Halo 3 that created the concept of "kill exchange" has ruined what Halo stood for when first developed. Whoever shoots and gets the kill first should continue to walk, however what I've come to find is that (due to your lack of knowledge in what it means to be good at halo since hardly any of you can get a 35+ level in halo 2, 50 in halo 3, or a K/D over 1.45 in Halo Reach) that you've decided that it would be a good idea to AGAIN implement the ability for opponents to get "revenge" kills out of their guns even though they were shot/beat down first.
I just recently played a Game of Halo Reach where I was paired on a bad connection where this happened frequently (Yes even after selecting Good Connection and Language priority, proven to be useless over the game releases) and I decided to leave the game. This is not because of game rage, but because I didn't work for the multiple hundreds of dollars I've put towards your company to be flat out insulted by your development team's inability to understand the common fact that low connection players don't deserve to play with players who can afford the necessary connection speeds to play your game.
You at Bungie are the reason for Halo: Reach's failure. Instead of sticking true to your original talent in development of Halo 1, you've decided to make a horrible business decision and leave your path to compete with the "Socially friendly anyone can win" video game industry.
You and I both know, and you can't lie, that when it comes to competition you either win or lose. Your appeasement towards gamers has only diminished the idea of competition that Halo had always been based on, and you have given us problems that nobody wanted. Bloom, lack of original balanced geometrical maps, arbitrary spawns with no thought put into mathematical angles or opposing team location.
I hate all of you and I'm glad you're no longer in charge of the Halo series.