Halo: Reach Forum
This topic has moved here: Subject: What is your take on airborne players?
  • Subject: What is your take on airborne players?
Subject: What is your take on airborne players?

I tend to play doubles (Halo 3 FTW) a lot with a friend of mines. Not meaning to toot our horns but i believe that we are pretty decent. When we play we both run sprint because we see it as being easy to use and great to use when getting into tough situations. But when we hear the sound of a player taking off our heart drops.

We believe that everyone player has their own "threat level". A player who continues to win their battles within the game has a higher treat level then a player who is coming short in their battles and dies over and over. But a player who goes airborne treat level spikes. We find that once we see that player in the air that He/she has to be taken down as soon as possible and if both of them are in the air then its either back down or fight to the death.

I do believe that players who go airborne get some advantages over a players who doesn't. Since most of the maps in doubles are open maps it gives them the whole sky to work with. The levels that we find hardest to combat these types of players are. Enclosed, Select, Asylum, Powerhouse, and Uncaged. Players who go airborne usually control the game because they can attack from the sky when they want and drop back when they want. The biggest case is the map Uncaged. For a player using sprint it is a bigger then normal sized map. You are confined to the "walk ways" of the map to get to different areas but with airborne players they can close in the gaps and fly from place to place and its harder for a sprint or decoy using team to give chase on the level if they start to get a push going. With these maps as well we tend to see players "camping" on top of areas where normal players cant get to. They sit on top and with the 10 second time limit they just recover their health and fight once again then repeat till you either win, retreat, or lose. I see the 10 seconds as being to long and it should be instant death for players who try to get to the area. I believe its fair for both players since it keeps them from the areas and keep the fight within the area of the actual map.

With maps like these we tend to play the more indoor maps or zero gravity maps. These include Synapse, zealot, unanchor, and countdown. But with these levels there are flaws. With synapse we find players that tend to hide in the pillar near heath pack and where the rocks are where shotgun is at. With Zealot players tend to fly up out of space and when you try to go for the kill they drop back in. For unanchor players to to fly out of space also and are able to "hover" there for long periods of time. And for countdown players tend to camp within the lifts where shotgun spawn. So no level is really safe from airborne players.

Now it comes down to what you all think. Should jetpack be taken out, or should there be harsher restrictions to abusers. Should players all learn how to use it and use the tactics that come with it or should we all find a way to go airborne and play straight-up? Discuss please! (wow this is a long passage ^^"")

  • 12.12.2011 4:45 PM PDT

Does anyone have lotion?
*Raises hand*
Is mayonnaise a lotion?

Dead Forum + Wall = No Contributive Replies

  • 12.12.2011 4:53 PM PDT

The Song Of Nephilim

Xenoblade <3

Hate it.

  • 12.12.2011 4:54 PM PDT

Soooo..were not going to talk about the actual topic at hand?

  • 12.12.2011 4:56 PM PDT
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I stop reading after I hit a wall at the third paragraph.

Jetpack is -blam!- and completely removes map control, but that's already been mentioned over the past year and a bit.

[Edited on 12.12.2011 4:57 PM PST]

  • 12.12.2011 4:56 PM PDT


Posted by: Nephilim713
Hate it.

I haven't played any Halo in over a month, and I still hate Jetpackers.

  • 12.12.2011 4:56 PM PDT

i hate jetpack users to. and armor lock.

  • 12.12.2011 4:57 PM PDT

I haven't posted anything an a very long time so some of the terms i'm not to sure on. Can someone tell me what a "wall" is so in the near future when i want to post something i know what not to do.

  • 12.12.2011 4:59 PM PDT


Posted by: DAT DUDE DBOI
I haven't posted anything an a very long time so some of the terms i'm not to sure on. Can someone tell me what a "wall" is so in the near future when i want to post something i know what not to do.


A lot of text that you no one wants to read

[Edited on 12.12.2011 5:08 PM PST]

  • 12.12.2011 5:08 PM PDT

I don't understand jetpack raging, it's like shooting a clay pidgeon. There's no cover in the sky

  • 12.12.2011 5:08 PM PDT

Retard jetpackers = target practice.

Competent jetpackers = Deadly but extremely rare.

  • 12.12.2011 5:12 PM PDT

Look its a bird,its a plane,no its a jet packer waiting to be shot down in a instant. -__- thats my take on airborne players.

[Edited on 12.12.2011 5:12 PM PST]

  • 12.12.2011 5:12 PM PDT

The Internet is an empowerment tool that's agnostic; it doesn't care about race, gender, or age.

Lol jetpacks

thread/

  • 12.12.2011 5:12 PM PDT

The best of the worst... aaww yeah.

I find the loathing for jetpack and armor lock to be slightly humorous. Both are valid skills to play when operating as a team. But in my opinion most jetpacking characters just become a massive target once they take off.

  • 12.12.2011 5:33 PM PDT

Yeah from a game design standpoint its kind of -blam!-, but to each his own, they usually dont do so well anyway

  • 12.12.2011 5:38 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Yes Jetpacks give the users an advantage because they can nullify the 2 dimensional cover that was carelessly placed on the map.

It's actually funny that Bungie appears to have designed the maps for normal Halo gameplay and then at the last possible moment they through in this excuse for a mechanic and destroyed the balance of just about every map.

The only maps that don't have Jetpacks as a problem only have one or two floors and a low ceiling and in default that's just Zealot. Out of all the 4 v 4 maps in the game the only one not ruined by Jetpack is Zealot and that's terrible.

Everyone knows Jetpack sucks and only a few continue to cling to it because it gives them the advantage they desperately need against better players.

  • 12.12.2011 5:39 PM PDT


Posted by: RC Clone
Yes Jetpacks give the users an advantage because they can nullify the 2 dimensional cover that was carelessly placed on the map.

It's actually funny that Bungie appears to have designed the maps for normal Halo gameplay and then at the last possible moment they through in this excuse for a mechanic and destroyed the balance of just about every map.

You cant put it any better dude.

The only maps that don't have Jetpacks as a problem only have one or two floors and a low ceiling and in default that's just Zealot. Out of all the 4 v 4 maps in the game the only one not ruined by Jetpack is Zealot and that's terrible.

Everyone knows Jetpack sucks and only a few continue to cling to it because it gives them the advantage they desperately need against better players.
You cant put it any better then this lol

[Edited on 12.12.2011 5:42 PM PST]

  • 12.12.2011 5:41 PM PDT
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Never liked jetpackers. Most are idiots and just go straight up as high as they can. Sure they're free points, but it gets really old when you hear the opposite team instantly go foooooooooooooooooooosh straight up into the air every single time.

  • 12.12.2011 5:47 PM PDT

Leon > HUNK > Wesker > Ada > Jill > Claire > Chris

I love the jetpack, it allows me to make it to certain areas on some maps faster than my enemies, so I love using it.

  • 12.12.2011 5:51 PM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

*Shrug*

  • 12.12.2011 5:54 PM PDT