Halo: Reach Forum
This topic has moved here: Subject: Zero Bloom
  • Subject: Zero Bloom
Subject: Zero Bloom

S.A.A.

SAAKILLER is pronounced: S.A.A.KILLER

With's Reach's current mechanics, zero bloom is bad. Here's why:

1. Massive Aim Assist- People say that bloom adds a random/luck factor to this game. The person should win through aiming and dodging in gunfights. Aiming takes skill, bloom doesn't. This is true. However, in Reach, we have a massive aim assist. There really is no real effort and skill needed to aim.

Solution: Tone down Reach's aim assist to Halo 3's aim assist or even less. Tone down or remove bullet magnetism.

2. The Dmr will overpower most other weapons in all scenarios. The current Dmr always overpowers Halo's iconic weapon, the AR. This happens even without bloom. Even at close range, most of the AR's shots will not hit even if you're a good aimer. I shouldn't have to burst at an enemy when he's two in front of me just so MOST of my bullets could hit.

Solution: Make the reticule size smaller AND Give AR 60 bullets per clip.
(It takes 5 Dmr shots to kill. It takes 18 AR shots to kill. The Current Dmr can kill 3 Fully Shielded Spartans per clip. The Current AR can only kill 1 Fully shielded Spartan and Fataly injure another. That's only if all the bullets hit. So making the clip size 60 will allow an AR user to kill 3 enemies per clip with 6 bullets left. Remember, some bullets will miss, so this is fair.)

These changes will improve default Reach and they will make Zero Bloom Gametypes better and take more skill.

Thoughts?

[Edited on 12.12.2011 6:35 PM PST]

  • 12.12.2011 6:22 PM PDT

I don't get "takes more skill". If halo took no skill wouldn't everyone be really great?

  • 12.12.2011 6:26 PM PDT
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(It takes 5 Dmr shots to kill. It takes 18 AR shots to kill. The Current Dmr can kill 3 Fully Shielded Spartans per clip. The Current AR can only kill 1 Fully shielded Spartan and Fataly injure another. That's only if all the bullets hit. So making the clip size 60 will allow an AR user to kill 3 enemies per clip with 6 bullets left. Remember, some bullets will miss, so this is fair.)


Bungie doesn't balance weapons based on magazine size, they balance weapons based on kill times.

  • 12.12.2011 6:32 PM PDT

S.A.A.

SAAKILLER is pronounced: S.A.A.KILLER


Posted by: andyBK47
I don't get "takes more skill". If halo took no skill wouldn't everyone be really great?

Well, it's not that a game either takes skill or doesn't. It's how much skill it takes. Halo 3 took more skill than Reach but Reach is just better in my opinion. If they removed the massive aim assist, remove aim assist for sniper when not scoped, had bullet travel, pump up the AR as listed, toned down AL, then Reach and H3 would be the same in the amount of skill they take. This is my opinion.

  • 12.12.2011 6:33 PM PDT

S.A.A.

SAAKILLER is pronounced: S.A.A.KILLER


Posted by: Topsy Kretts111
(It takes 5 Dmr shots to kill. It takes 18 AR shots to kill. The Current Dmr can kill 3 Fully Shielded Spartans per clip. The Current AR can only kill 1 Fully shielded Spartan and Fataly injure another. That's only if all the bullets hit. So making the clip size 60 will allow an AR user to kill 3 enemies per clip with 6 bullets left. Remember, some bullets will miss, so this is fair.)

Bungie doesn't balance weapons based on magazine size, they balance weapons based on kill times.
The AR would have a faster kill time if it's reticule sized was decreased. The 60 bullet clip was an addition. It also makes a difference. There have been times when an enemy is right in front of me. I empty a whole clip and he's one shot. Then I get killed while switching weapons.

[Edited on 12.12.2011 6:36 PM PST]

  • 12.12.2011 6:35 PM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.

I'm going to stick to Anniversary and MLG.

  • 12.12.2011 6:35 PM PDT

S.A.A.

SAAKILLER is pronounced: S.A.A.KILLER


Posted by: RustedEdge
I'm going to stick to Anniversary and MLG.
I like anniversary. I'm just not gonna play MLG. Aim assist is the main problem. I think that Aim Assist besides Al is the biggest crutch in Reach.

  • 12.12.2011 6:37 PM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.


Posted by: SAAKILLER

Posted by: RustedEdge
I'm going to stick to Anniversary and MLG.
I like anniversary. I'm just not gonna play MLG. Aim assist is the main problem. I think that Aim Assist besides Al is the biggest crutch in Reach.


Despite the insane amount of aim assist, it's difficult to be good in MLG.

  • 12.12.2011 6:38 PM PDT

S.A.A.

SAAKILLER is pronounced: S.A.A.KILLER


Posted by: RustedEdge

Posted by: SAAKILLER

Posted by: RustedEdge
I'm going to stick to Anniversary and MLG.
I like anniversary. I'm just not gonna play MLG. Aim assist is the main problem. I think that Aim Assist besides Al is the biggest crutch in Reach.

Well, when everybody has a high amount of aim assist...

Despite the insane amount of aim assist, it's difficult to be good in MLG.

  • 12.12.2011 6:40 PM PDT