- Javelin434
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- Noble Member
Can I have a pursuit warthog? (red&blue flashing lights, siren, black and white paint job, gull-wing doors, no turret but a truckbed cap where the turret assembly should be, and the ability to arrest players :)
A police falcon would be great as well... (Black&white paint job, flashing red & blue lights on the wing struts and tail, no turrets and doors that open and close similar to the republic gunships in Star Wars. Kick... Ass.)
Police pelican would be cool too!!!
Posted by: Invasion Guru
Posted by: Javelin434
How would YOU go about making a city map for cops and speeders? I've done some pretty good ones, but I think I can use some extra advice.
Remind me what gametype that is again? How does it play?
It's typically played as an infection gametype.
My little twist for the cops and speeders is that my game focuses more on pursuits and catching the criminal in the act, as well as 'keeping it real' (Falcon drops for SWAT teams, elites as K-9 units, donut shop placed near the police station...) rather than "oh you killed someone, BOOM HEADSHOT!!!" while playing on a yucky rats nest remake (which is what the most popular cops and robbers gametype is played on).
Zombies are cops (since people have a knack for shooting them...). If a suspect is killed, they join our ranks. And if you think getting killed is bad, it's actually half the fun. On the popular version, you only have one life. In mines, it's unlimited. Now as a new cop, Not only do you have to 'keep the peace', you also gotta watch out for 'bad cops' and take 'em out as soon as possible (it gets rid of the "HE KILLED ME FOR NO RAISON!!!!!" ragers.) to protect the 'citizens'. Oh yeah, and the cops are kill able, which is why a LOT of people like my version.
Back on topic, I hope this has clarified my question.