Halo: Reach Forum
This topic has moved here: Subject: how to make a good map on forge
  • Subject: how to make a good map on forge
Subject: how to make a good map on forge

the other day my mates and i were trying to make a good forge map for hours we were but we still cant create a good map can u pleas give mesome tip on how to make a good forge map

  • 12.14.2011 11:52 PM PDT

-/
/
|(::)(::)(::)|
|(::)(::)(::)|
|(::)(::)(::)|
|(::)(::)(::)|
[[[[[[[[]]]]]]]

Tips are hard to give, but I'll give it a shot. Basically you need to know what you want to use the map for. It's hard to create a good all-round, good for everything map. From there you should just try to keep an even amount of cover and high-ground for each half of the map. Don't worry so much about aesthetics, they can wait until the end. And don't make massive, complicated structures, oceans of grey look bad, and use too much of the budget.

  • 12.15.2011 12:27 AM PDT

Can I have a pursuit warthog? (red&blue flashing lights, siren, black and white paint job, gull-wing doors, no turret but a truckbed cap where the turret assembly should be, and the ability to arrest players :)

A police falcon would be great as well... (Black&white paint job, flashing red & blue lights on the wing struts and tail, no turrets and doors that open and close similar to the republic gunships in Star Wars. Kick... Ass.)

Police pelican would be cool too!!!

First off, tell me what EXACTLY are you building a map for? Invasion, infection, slayer, cops and robbers (my specialty), etc.

  • 12.15.2011 1:19 AM PDT

im trying to make infection map

  • 12.15.2011 3:24 PM PDT

ok thanks

  • 12.15.2011 3:25 PM PDT