- T1B3R7uMB0YXVI
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- Exalted Mythic Member
Here are some pics of Ghost, as it was mention a few time in your post:
Halo CE Ghost
Halo 2 Ghost
Halo 3 Ghost
Halo Reach Ghost
I didn't include Halo 3: ODST ghost image because it's still practically the same model and texture as it was used in Halo 3. The "reflective" surface, or what you would like to say "Stuff to make shiny", would be the reflect maps. Apart from that, the normal and bump maps kicks in making the object have detailed surface on a low polygon surface. (The bump makes it bumpy, and the normal makes the surface blends and smooth with another polygon surface.) The color of the object lies in the "Diffuse" parameter, where the object is illuminated with colors of your choice.
In Unreal Development Kits, try messing with the Ambient(Common shadow on the object), Normal(Make surface smoother), Bump(Additional details), Diffuse(Color of the object), and Reflective/refractive(Shiny stuff) surface parameters. I wish you luck in hoping to match the same visual effect as it was in Halo Reach.
Also, if you want to make it "Glow" in the game as it was used in Halo, try using illuminate parameter.