- WulfwoodsSins
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- Noble Member
Planking : Parkour for people who don't move very fast.
Posted by: UselessTrash
Perhaps. But Bungie should have listened a little more into fanbase expectations, and have adjusted their public relations accordingly "selling in" Reach.
Also I don't get why they had like 25 matchmodes and gametypes straight off with a fresh game, since soo many things in core mechanics had changed. This lead to much quitting, and annnoyances alone imo. It still is to this day i might say!
Reach as a game at core with all its features is still a pretty damn good game I'd say.
Now 343/MS needs to invest in the next Halo. Giving away all map-packs for Reach could be a good gesture bring people onboard again.
I think this would help more than half-assing the core mechanics with a TU, as is going on now.
343 has been trying to draw people back in. '343 Day' I got the Anniversary maps and a whole mess of avatar swag for free. Does this really make me want to play Reach more? It did for about a day.
They introduced custom challenges, so we can earn more cR. Does this really make anyone want to play more? Not that I can see, now if it was a 1-50 system, and you got Exp from them, people'd care.
They brought back the Super Jackpot weekends that Bungie did away with. Well, the player base always increases on the weekends, when all the youngins get out of school and get time to play on the Xbox, so safe to say, it's not the Super Jackpots pulling them back in.
They (supposedly) did away with the cR cap. Did that draw the masses back in? Again, maybe for a day when they announced it would happen, but those players stopped playing again as soon as they found out the cap was still there. (To play devils advocate, were a torrent of posts made on the Reach forum with Bungie in charge, we'd get an answer about what the hell was going on in maybe a day or 2, from 343 it took 8 days to get so much as a "Yeah, we know, we're trying to fix it.")
Did Bungie ruin Reach? Maybe. Is 343 ruining it further by taking a gigantic mess that was catered to casuals and offering the very incentives a casual player wants (increases to cR payouts, removal of cap, increase of positive re-enforcement.) while at the same time, trying to take said casual mess, and cater to the competitive gamer? Certainly. As many have said, you can't polish a turd.