- MarkFanous
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- Heroic Member
Posted by: X El BaZzA X
Posted by: MarkFanous
Posted by: X El BaZzA X
MarkFanous and blacknight, the only people you play against are bad and/or retarded. As such, you can't make a judgement on pretty much any of the problems that Reach has because you're both so bad to play against anyone good enough to abuse them.
If you had played at high level Arena, you would understand how certain maps are unbalanced, or how the jetpack ruins maps and is abused. If you were good you would understand how armor lock slows the game down and is nothing more than a crutch that stops bad players from dying when they get outplayed.
However, you don't see these issues because at the level of skill which you play at, there are no strategies or areas to hold down. Everyone just runs around the map like an imbecile looking for the next person they run into so that they can try to AR melee them again.
hey hey i do not suck at halo reach (i consider myself decent and can play good when i actually try) and i definitely dont use the AR melee combo, just look at my commendation for automatic weapons its near the very bottom. You said if we play at high level arena, well hey not everyone on halo plays at high level arena thats only about 10% of the people that actually play arena not even the whole halo reach population. And i have played against good people and had my butt handed to me and i have also had games where i abused the other teamI hate to break it to you but your k/d is pretty poor, you're not very good. It's nothing to be ashamed about, though. It's only a video game, it's not like it matters.
The problem is that when designed for casuals, the game plays well for casuals but not competitive players. When designed for competitive players, the game plays well for everyone.
Why? Competitive players like to play in balanced and fair settings. If you put competitive players in casual settings, they will take advantage of broken or poorly designed game mechanics and the game becomes less fun for the competitive players. If you put bad, casual players in these settings, there aren't any problems because they won't take advantage of any issues.
If you put these two sets of players in a competitive environment, the overall result is better. The casual players still won't take advantage of any balance issues so there's no problem for them, and the competitive players have no balance issues to abuse, so there's no problem for them either.
Bad players don't see glaring problems because no one ever uses it against them. You don't see the problem with Jetpacks in Arena because you've never played Arena and had a team of jetpackers sit in the soft kill zones shooting down on you and taking advantage of a flaw in the map. I have, and it sucks. Why do you think I always use Jetpack on 90% of the maps in Arena?
Give primary school kids or NBA pros a 10ft hoop and everyone will have a fun game. Give them a 7ft hoop and the primary school kids will have fun, but the NBA pros won't because it's too easy for them to put the ball in the hoop without trying and the game is no longer competitive.
im just gonna ignore you insulting my stats which i have been working to raise believe me.
Anyways so then according to your what you told me, how would you re-design this game for competitive people?