- porkstein
- |
- Noble Heroic Member
LW45 TS40 TO40 TSW35 TSN35 TT30 SB30 MLG25
'Variety' considerations are not unimportant when designing a good quality game. But the mistake that has been made over the years by inexperienced players, and even game developers, is that a large number of weapons in the sandbox is necessary for a gameplay experience to be varied. This is simply not true, and is discussed in this article on MLG.com
In Halo 2, the BR was by far the most used weapon. Similarly, in Gears 1 the Shotgun was the go-to weapon in almost all circumstances. These two games are generally regarded as having brilliant multiplayer components. The reason is because at their heart lies an uncluttered and simple set of rules, which when explored in more detail give rise to a great depth of gameplay. The ability to constantly improve, and a strong correlation between the effort and skill that one puts into the game and the success one achieves in it, are vital to keeping players around long-term. If I am not reaping the rewards of my skills and efforts - as is the case when somebody Armour Locks on me after having out-DMR'd them - I am not enjoying myself. Ensuring that skill is proportional to success is the most important factor in ensuring the game plays well. If this can only be achieved by reducing variety (which I maintain is not the case for MLG's settings), so be it.
[Edited on 12.18.2011 3:38 PM PST]