- Apocalypse
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To a small degree, yes. There is such a thing as too much though, where the weapons can not all be balanced and some become useless.
Adding more an more weapons per game is simply not going to do anything to help the game, adding something new just for the sake of it being new is a retarded reason to add something.
It needs to actually benefit the game and work. Halo does not need dozens of weapons, useless weapons at that.
The more variety of weapons that are added, make it harder to balance them out and make them useful.
Halo CE had a small amount of weapons compared to later titles, they were all balanced and were all useful in their own ways. It had enough variety to keep people happy that wanted a weapon for a specific range.
Later titles just added more an more weapons and now with Reach we have weapons completely useless that no one uses and a select few weapons that are actually useful and are worth picking up.
There are those who do like variety, starting off with a inferior gun to hunt down and fight for the better ones, using weapons in their effective ranges/certain instances and those completely just apposed to a utility gun.
This is why Halo gets so many weapons added, trying to cater to everyone and please them all and it actually hurts more people than it helps because with so many weapons its hard to balance them all out and make them useful.
With that said, this discussion can actually be related to the problem of "How can Halo become more competitive out of the box" or since some people might jump on the hate bandwagon with that, without knowing what it actually means lets try... "How can the Halo that MLG plays be the same thing that all the casuals play straight out of the box"
Meh that will get hate for merely mentioning MLG but w/e the points there (part of it anyway) but I won't go into it.