- Plunderfuq
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- Honorable Member
Posted by: ShadowLordDaniel
Posted by: Plunderfuq
Posted by: ShadowLordDaniel
Posted by: TenguNova
lol at OP
"Reach has bad gameplay elements countering OTHER bad gameplay elements
3x scope on the DMR is too powerful, so they countered it with bloom. The DMR is super OP at any distance, but its also super random during DMR battles (because of bloom combined with even the smallest amounts of lag). The only way to survive is to camp. Go out into the open and you'll get pinged by DMR fire from any direction.
The Banshee is SUPER Overpowered, so they made it extremely vulnerable to DMRs, and made it flip as much as possible to avoid DMR fire. Now we have a glass cannon flying all over the place that can't be destroyed by a team without communication (most matchmaking games)
Sprint is countered by a slow base movement speed (you walk like a turtle). Sprint allows people to run away from their battles.
Jetpack is countered by low jump height (spoiler alert: you can't jump anywhere without sprint). Jetpack totally ruins map-flow and breaks the sandbox (there's no argument here)
Grenades and Rockets are Overpowered, and because we can't move and jump at our base movements, they are almost unavoidable.
There is no counter to armor lock. Simply waiting for them to come out is not an option if their teammates are fighting you.
Active Camo is super unbalanced. You knock out the enemy radar AND you're invisible? That doesn't even make sense.
Loadouts ruin everything that made Halo what it is. Halo used to be about spawning on the same foot and competing for the weapons/powerups on the map, now its simply given to you and everyone can start the game differently. If you beat a guy using an armor ability, he should not spawn again with the ability. Thats like killing a guy with rockets, and he just spawns with rockets again."This post pretty much sums it all up. I like to see you counter these points, OP. That is if you can.I could, but it would be a waste of space as just like those, it would be my opinion and it is apparent that most on forums are here to complain and feel their are the authority on balance and game design, without making games.I don't think you understand, "Competitive" players were the ones that defined the Multiplayer for the Halo franchise, without their existence and guidance, Halo 3, ODST or Reach wouldn't have existed, well they would, but not high in population. Developers seek feedback from their consumers, especially the "Competitive" players since they know what MM is all about. Campaign, FireFight or Forge, best leave that to people who excel in those sections. Ok I usally dont respond this way, as I dont laugh out loud from the post, but for this one, and just this one, LOL.