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  • Subject: Cairo Station LASO alternate strategies for the average player
Subject: Cairo Station LASO alternate strategies for the average player
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Posted by: womyfts
Thanks for the offer, but part of the fun is seeing what someone can do, and then experimenting to see if you can get it done yourself as well. I am sure that you could save me alot of frustration, but then where is the fun for you in having accomplished it at not seeing other people suffer the same pain you had to go through!

I have the following skulls on:

Sputnik (to make it easer to move objects around, and well because the cool explosions scatter everything around so nicely!)

Catch (to get all the extra grenades, and well, see first skull)

Envy (to hide when I need to hide, sneak when I need to sneak, and be cool)

Thunderstorm (so all of the enemies are bad-ass, and can draw swords!)

Assassins (well, now if I get to be cool having envy, why shouldnt the enemies be cool all the time, I mean the MC is a nice guy isnt he?)

That would be my skull list, and accomplish this I will! It may take me a year, either I die or my xbox dies, ha ha ha!
Alrighty then.

Sputnik eh? In that case, I'll give you some hints:

-there's a staircase/ramp that Johnson will take if you don't block it. By blocking it, it's more easier to get him to the Elite and 2 Grunts. It's on the right side.
-there were 3 turret cases when you enter the room. You can't miss it. When you enter, 2 are on your left, 1 is right behind you. Use these to block Johnson.
-to get the cp, melee Johnson then run towards him. That will give him a boost.

As for Thunderstorm, that's very good. Assassination fun!! :D

On a side note,

Oracle LASO testing update!! I had a significantly less difficult time with Oracle's room of despair (as I like to call it: the one where you have to fight the Flood to make the elevator to outside accessible) now that I've learned the key.

Enemy spawns seems to be based on how many enemies killed + your location (that is, if you go down there and touch the floor) + time based (could be because of Assassins). As a result, randomness ensues. But I have conquered it!! >:D

Major edit:

The next battles were even more easier. And ditching the sword after dealing with the last group of Heretics outside and taking a plasma pistol from 1 of my Grunty allies worked perfectly. Noob combo on the Flood, melee the Sentinels. I made it past the cutscene with 2x overshield. :D Of course, cutting the beams is no easy task and the part after the Banshee chase is way too random for me to continue (so I'll stop making Oracle strategies when I get there).

[Edited on 12.25.2011 12:50 PM PST]

  • 12.25.2011 10:30 AM PDT
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Oracle update!! In the room of despair, I have reverted to my past method of shooting the arms of dead combat forms since going down there and slicing them with the sword was too risky (and was the main reason I spent 2 grueling hours on a part that was harder than it should have been). Anyways, the rest of the level (up to the part where you have to fight through one more room to get to the Heretic boss) is very tolerable. I also got cps after the Banshee part this time. :D

May I never do Oracle after this again!!!

  • 12.26.2011 12:39 AM PDT
Subject: Halo 2 LASO strategies for the average player
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Thread update! Sorry for the bump folks but I have converted this thread into a general LASO strategy thread. The op has been updated and is less cluttered.

That said,

Oracle - lab fight (room of despair)
Oracle - going to map room then cutting the cables
Oracle - pursuing Heretic leader all the way to the hangar

[Edited on 12.26.2011 7:08 AM PST]

  • 12.26.2011 5:41 AM PDT
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Of course, I got a checkpoint! And of course, it is without Johnson in the first hanger, but I will defeat them!

The strategy to completing Cairo's hangers without Johnson is a bit different-

First Wave: You have to patiently take out all of the grunts first, pretty much never leaving the area of doors into the hanger. If you lose too much shield you are done for and will have to re-start. The active camo allows you to get off one set of shots with the BR per cloak, then back away to the safety of the stairs where the dead marine is. Have to be careful though, the live grunts will toss nades at the opening until you take them out (all but one). Once you are down to the last grunt it is safer to get down onto the hanger floor. The crates on the floor level become life savers (and shield savers!) as they are your only cover and your only method of getting close enough to the elites to stick them, and thus winnow them out. I did not realize that you did not have to go back up to the platform to get the plasmas up there, you can just jump up from underneath and the game will grant them to you. I have found that the best weapon combo is still the PP and BR. The PP still takes down a charging elites shields (as long as you shoot straight, and he is moving directly at you), making him easier to melee or BR to death. When you can get one close enough to start after you, it is of great help to take him out without using the active camo, you may need it in case he survives or others see you and start shooting.

The second hanger is actually a bit easier, especially since the marines tend to live a bit longer and you can actually get them to fire at covies you light up with your firing. Eventually, as usual, they all die and you are on your own. The layout of the hanger is different though, you can get your cover farther away because you are entering the hanger into the length, rather than into the depth, it seems to make it easier.

[Edited on 12.26.2011 2:33 PM PST]

  • 12.26.2011 2:32 PM PDT

What skulls?
Posted by: womyfts
Of course, I got a checkpoint! And of course, it is without Johnson in the first hanger, but I will defeat them!

The strategy to completing Cairo's hangers without Johnson is a bit different-

First Wave: You have to patiently take out all of the grunts first, pretty much never leaving the area of doors into the hanger. If you lose too much shield you are done for and will have to re-start. The active camo allows you to get off one set of shots with the BR per cloak, then back away to the safety of the stairs where the dead marine is. Have to be careful though, the live grunts will toss nades at the opening until you take them out (all but one). Once you are down to the last grunt it is safer to get down onto the hanger floor. The crates on the floor level become life savers (and shield savers!) as they are your only cover and your only method of getting close enough to the elites to stick them, and thus winnow them out. I did not realize that you did not have to go back up to the platform to get the plasmas up there, you can just jump up from underneath and the game will grant them to you. I have found that the best weapon combo is still the PP and BR. The PP still takes down a charging elites shields (as long as you shoot straight, and he is moving directly at you), making him easier to melee or BR to death. When you can get one close enough to start after you, it is of great help to take him out without using the active camo, you may need it in case he survives or others see you and start shooting.

The second hanger is actually a bit easier, especially since the marines tend to live a bit longer and you can actually get them to fire at covies you light up with your firing. Eventually, as usual, they all die and you are on your own. The layout of the hanger is different though, you can get your cover farther away because you are entering the hanger into the length, rather than into the depth, it seems to make it easier.

  • 12.26.2011 4:00 PM PDT
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Hya Grumps!

Thunderstorm, Sputnik, Catch, Envy, Assassins, Black Eye

  • 12.26.2011 6:50 PM PDT
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Posted by: womyfts
Of course, I got a checkpoint! And of course, it is without Johnson in the first hanger, but I will defeat them!

The strategy to completing Cairo's hangers without Johnson is a bit different-

First Wave: You have to patiently take out all of the grunts first, pretty much never leaving the area of doors into the hanger. If you lose too much shield you are done for and will have to re-start. The active camo allows you to get off one set of shots with the BR per cloak, then back away to the safety of the stairs where the dead marine is. Have to be careful though, the live grunts will toss nades at the opening until you take them out (all but one). Once you are down to the last grunt it is safer to get down onto the hanger floor. The crates on the floor level become life savers (and shield savers!) as they are your only cover and your only method of getting close enough to the elites to stick them, and thus winnow them out. I did not realize that you did not have to go back up to the platform to get the plasmas up there, you can just jump up from underneath and the game will grant them to you. I have found that the best weapon combo is still the PP and BR. The PP still takes down a charging elites shields (as long as you shoot straight, and he is moving directly at you), making him easier to melee or BR to death. When you can get one close enough to start after you, it is of great help to take him out without using the active camo, you may need it in case he survives or others see you and start shooting.

The second hanger is actually a bit easier, especially since the marines tend to live a bit longer and you can actually get them to fire at covies you light up with your firing. Eventually, as usual, they all die and you are on your own. The layout of the hanger is different though, you can get your cover farther away because you are entering the hanger into the length, rather than into the depth, it seems to make it easier.
Well good luck with that. I think saving and quitting while having certain skulls on is the reason I didn't get cps after completing the first hangar.

First hangar is a bit tough when you don't have Johnson to distract. Those damn Grunts.

Second hangar isn't too bad. I agree. Yes which is why you must jump down there and assassinate any Elites that are distracted by the marines. Headshot all Grunts first of course.

Btw, what did you guys think of my Oracle LASO strategies? To be honest, the only parts that I found difficult were:

-elevator skip (isn't too bad)
-lab fight (Flood spawn from above)
-last room before Heretic boss fight (I'm not sure about the Flood combat forms that come out of that room. Maybe going in there stops them from spawning)

I also learned that you have to take it slow with Flood (which I hate) during melee combat. Rapidly lunging with the sword is not the answer (it only results in shield loss).

Also, do you guys think that if Oracle should be attempted single segment by someone (not me), that the Heretic boss fight should be like Reach's Lone Wolf level and shouldn't be necessary to beat to complete the level?

[Edited on 12.26.2011 7:43 PM PST]

  • 12.26.2011 7:38 PM PDT


Posted by: Sliding Ghost

Btw, what did you guys think of my Oracle LASO strategies?

Really good! But you make it look so easy! I'm watching part 1 out of 4, I'll reply back once I'm done.

  • 12.26.2011 8:02 PM PDT
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Posted by: InvasionImminent

Posted by: Sliding Ghost

Btw, what did you guys think of my Oracle LASO strategies?

Really good! But you make it look so easy! I'm watching part 1 out of 4, I'll reply back once I'm done.
Thanks! Yep, that's true. It only looks easy. It was a pain in the ass and I spent a week working on it. Yesterday, starting at 10 PM, I managed to finish it (from the lab part) before 1 AM. Thanks for watching! :)

Be on the lookout for Great Journey Mission Start. It's so mindblowing that you guys will have to try it to believe it. I got Rtas out of the Wraith and 99.9% of it is single segment. I had green overshields most of the time. The only part that was segmented was after I completed the outside part, because I saved and quit.

  • 12.26.2011 8:27 PM PDT


Posted by: Sliding Ghost
I got Rtas out of the Wraith

<---- Would pay money to know how.

  • 12.26.2011 10:36 PM PDT


Posted by: InvasionImminent

Posted by: Sliding Ghost
I got Rtas out of the Wraith

<---- Would pay money to know how.
Flip

  • 12.27.2011 12:01 AM PDT
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Posted by: Grumpy1

Posted by: InvasionImminent

Posted by: Sliding Ghost
I got Rtas out of the Wraith

<---- Would pay money to know how.
Flip
Yeah this.

The reason I mentioned Rtas was because he's useful during the bridge and prison fights. He's not really required. I just like bringing him.

[Edited on 12.27.2011 12:40 AM PST]

  • 12.27.2011 12:40 AM PDT


Posted by: Grumpy1

Posted by: InvasionImminent

Posted by: Sliding Ghost
I got Rtas out of the Wraith

<---- Would pay money to know how.
Flip
Now, about that money. Cash only, big bills.

  • 12.27.2011 1:35 AM PDT
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Posted by: Grumpy1

Posted by: Grumpy1

Posted by: InvasionImminent

Posted by: Sliding Ghost
I got Rtas out of the Wraith

<---- Would pay money to know how.
Flip
Now, about that money. Cash only, big bills.
Here you guys go. Great Journey LASO, covering mission start to Backseat Driver. Commentary is in the description. I also included a fun scene (it ain't Halo) near the end. Embarrassing failures at the Scarab battle are after the credits. :P

Imo, this is the easiest level to do LASO on (much more easier than speedrunning Outskirts). Of all the levels I tested, this was the most enjoyable. There's no need to rush. Give it a try and tell me what you think (you don't have to turn on Blind. Just the essentials: Black Eye, Sputnik, Ghost, Catch, Assassins, Armory, Mythic, Angry, Thunderstorm). Other than Angry and Assassins (since it makes allies mostly useless), the rest aren't that bad.

For the Tartarus battle, I'm going to assemble at least 5 Carbine Elites and 10 beam rifle Elites. Or maybe just 20 beam rifle Elites. Consider it a late Christmas gift. :3 The Tartarus battle has a lot of options compared to the Heretic boss. It's definitely worth it. I just have to keep the Elites away from Johnson's ledge or they'll damage Tartarus enough for him to call in Brutes. And with that, I'll be done with H2 LASO.

I can tolerate only 3 levels on LASO: CS, Oracle, and GJ. I can tolerate Uprising a little but it's mission start is killer. Speaking of which, I might redo Uprising (actually, I have already done so, a few minutes ago). I think I figured out a way to get past the first chokepoint. I'll have to test it again to make sure. After the 2nd chokepoint, I did the rest single segment. My old strategy for the Jackal sniper works like a charm! :D Vid coming soon. >3

And I'm considering testing The Arbiter. It's just the hangar battle that's keeping me from attempting it. But Delta Halo and Regret just seem too big to me. Single segmented or segmented, Gravemind would be extremely unpleasant. And the others can only be done by speedrunners. Outskirts was agonizing and I've given up on Metropolis.

[Edited on 12.27.2011 8:53 AM PST]

  • 12.27.2011 8:51 AM PDT


Posted by: Grumpy1

Posted by: Grumpy1

Posted by: InvasionImminent

Posted by: Sliding Ghost
I got Rtas out of the Wraith

<---- Would pay money to know how.
Flip
Now, about that money. Cash only, big bills.

PO box or up front?

  • 12.27.2011 11:28 AM PDT


Posted by: InvasionImminent

Posted by: Grumpy1

Posted by: Grumpy1

Posted by: InvasionImminent

Posted by: Sliding Ghost
I got Rtas out of the Wraith

<---- Would pay money to know how.
Flip
Now, about that money. Cash only, big bills.

PO box or up front?
Send it to my off-shore account, I'm in a little rowboat.

  • 12.27.2011 12:15 PM PDT

Your Oracle play through was genius! The ought to have SLASO runs for High Speed Halo, I'm sure with some practice you could easily skin a few minutes off. Nothing I could do though.

BTW, does any one know an easier way of getting all of the skulls then playing through the game on easy a billion times? I only have thunderstorm and blind :(

[Edited on 12.27.2011 12:27 PM PST]

  • 12.27.2011 12:27 PM PDT


Posted by: InvasionImminent
Your Oracle play through was genius! The ought to have SLASO runs for High Speed Halo, I'm sure with some practice you could easily skin a few minutes off. Nothing I could do though.

BTW, does any one know an easier way of getting all of the skulls then playing through the game on easy a billion times? I only have thunderstorm and blind :(
Do you mean all the profiles so you don't have to play through the game? If so, yes, the instructions are in my Skull Guide on the right hand side of the forum page.

Choose a profile with all levels unlocked
Open profile and choose coop
Choose 'Create New Profile'
Load High Charity and play through on coop
Let Great Journey begin, then quit out
Look in the newly created profile and you'll see all levels unlocked

Just make sure you use the profile that has all levels as the primary coop partner, not the other way around.



  • 12.27.2011 12:45 PM PDT

I cannot load High Charity, can I just play TGJ?

  • 12.27.2011 12:55 PM PDT


Posted by: InvasionImminent
I cannot load High Charity, can I just play TGJ?
No, it won't work, play Uprising and then you'll only have to play GJ once for Black Eye because all the rest of the skull profiles are before that.

[Edited on 12.27.2011 1:22 PM PST]

  • 12.27.2011 1:21 PM PDT


Posted by: Grumpy1

Posted by: InvasionImminent
I cannot load High Charity, can I just play TGJ?
No, it won't work, play Uprising and then you'll only have to play GJ once for Black Eye because all the rest of the skull profiles are before that.
Also, you are lucky to only be missing HC, my original box just crapped out and I lost a bunch of precious saves. I gave my grandson my new 360 because his 360 crapped out (still a good decision) so I have my H2 disk and nuttin to play it on, lol. You don't miss it until it's gone.

Funny note; my original box will not play any game except 1, Metal Arms so I'm doing speed runs of the levels and thinking about trying 'Nuts of Steel' again.

Edit: Do you know the short cut for Uprising?

[Edited on 12.27.2011 1:47 PM PST]

  • 12.27.2011 1:27 PM PDT
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Posted by: InvasionImminent
Your Oracle play through was genius!

The ought to have SLASO runs for High Speed Halo,

I'm sure with some practice you could easily skin a few minutes off.

Nothing I could do though.
Haha thanks!!

I think they do but I think it has to be single segment.

I'm not really a speedrunner. I picked these levels and came up with these strategies because there are a lot of parts where you're forced into battle. Often, these battles are the most pleasant despite the public opinion (excluding the Oracle elevator ride, that's still painful).

The strategies I provided are more safer than jumping into the hangar battles and meticulously using sword on Grunts and melee on Elites, fighting Flood on the elevator and lab and losing shields in process, exposing oneself to Jackal snipers, and using a Ghost to fight Covies. GJ has the best. What's your favorite battle on GJ (besides the Tartarus battle :P)?

  • 12.27.2011 8:51 PM PDT


Posted by: Sliding Ghost

Posted by: InvasionImminent
Your Oracle play through was genius!

The ought to have SLASO runs for High Speed Halo,

I'm sure with some practice you could easily skin a few minutes off.

Nothing I could do though.
Haha thanks!!

I think they do but I think it has to be single segment.

I'm not really a speedrunner. I picked these levels and came up with these strategies because there are a lot of parts where you're forced into battle. Often, these battles are the most pleasant despite the public opinion (excluding the Oracle elevator ride, that's still painful).

The strategies I provided are more safer than jumping into the hangar battles and meticulously using sword on Grunts and melee on Elites, fighting Flood on the elevator and lab and losing shields in process, exposing oneself to Jackal snipers, and using a Ghost to fight Covies. GJ has the best. What's your favorite battle on GJ (besides the Tartarus battle :P)?
The speedrunners have not done a single segment Oracle run yet. The best have apparently given up for now:

http://jumprs.org/forum/showthread.php?1145-All-Things-Halo-2 -SLASO

Red means not done yet. SG is valiantly trying to find ways to beat Oracle SLASO SS other than the speedrun methods because the speedrun methods are not working for the really tough must fight levels.

[Edited on 12.27.2011 9:03 PM PST]

  • 12.27.2011 9:02 PM PDT
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Posted by: Grumpy1

Posted by: Sliding Ghost

Posted by: InvasionImminent
Your Oracle play through was genius!

The ought to have SLASO runs for High Speed Halo,

I'm sure with some practice you could easily skin a few minutes off.

Nothing I could do though.
Haha thanks!!

I think they do but I think it has to be single segment.

I'm not really a speedrunner. I picked these levels and came up with these strategies because there are a lot of parts where you're forced into battle. Often, these battles are the most pleasant despite the public opinion (excluding the Oracle elevator ride, that's still painful).

The strategies I provided are more safer than jumping into the hangar battles and meticulously using sword on Grunts and melee on Elites, fighting Flood on the elevator and lab and losing shields in process, exposing oneself to Jackal snipers, and using a Ghost to fight Covies. GJ has the best. What's your favorite battle on GJ (besides the Tartarus battle :P)?
The speedrunners have not done a single segment Oracle run yet. The best have apparently given up for now:

http://jumprs.org/forum/showthread.php?1145-All-Things-Halo-2 -SLASO

Red means not done yet. SG is valiantly trying to find ways to beat Oracle SLASO SS other than the speedrun methods because the speedrun methods are not working for the really tough must fight levels.
Either that or it's just died down, like CEA SLASO. I may have contributed to it's death. :(

I have plenty of time. But I think there should be boss battle rules. For Oracle, the Heretic boss fight should be like Reach's Lone Wolf: you don't have to actually beat it to complete the level. Then I'd have a go at it with Blind.

  • 12.27.2011 9:18 PM PDT


Posted by: Sliding Ghost

Posted by: Grumpy1

Posted by: Sliding Ghost

Posted by: InvasionImminent
Your Oracle play through was genius!

The ought to have SLASO runs for High Speed Halo,

I'm sure with some practice you could easily skin a few minutes off.

Nothing I could do though.
Haha thanks!!

I think they do but I think it has to be single segment.

I'm not really a speedrunner. I picked these levels and came up with these strategies because there are a lot of parts where you're forced into battle. Often, these battles are the most pleasant despite the public opinion (excluding the Oracle elevator ride, that's still painful).

The strategies I provided are more safer than jumping into the hangar battles and meticulously using sword on Grunts and melee on Elites, fighting Flood on the elevator and lab and losing shields in process, exposing oneself to Jackal snipers, and using a Ghost to fight Covies. GJ has the best. What's your favorite battle on GJ (besides the Tartarus battle :P)?
The speedrunners have not done a single segment Oracle run yet. The best have apparently given up for now:

http://jumprs.org/forum/showthread.php?1145-All-Things-Halo-2 -SLASO

Red means not done yet. SG is valiantly trying to find ways to beat Oracle SLASO SS other than the speedrun methods because the speedrun methods are not working for the really tough must fight levels.
Either that or it's just died down, like CEA SLASO. I may have contributed to it's death. :(

I have plenty of time. But I think there should be boss battle rules. For Oracle, the Heretic boss fight should be like Reach's Lone Wolf: you don't have to actually beat it to complete the level. Then I'd have a go at it with Blind.
Idk, CEA SLASO is lame. If you have all the skulls on it's easier, it's just an unlimited nade fest.

Making up rules for SLASO just doesn't feel right to me but that's just my opinion.

  • 12.27.2011 9:53 PM PDT