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Posted by: womyfts
If nothing else this gives you possibly new methods of creating assassination attempts!That's exactly what it did! I just tried the bomb room battle inspired by your fort idea. The result: ABSOLUTE DOMINATION!! :D This is 10x better than my strategy, which was much more riskier. I can't believe it was this simple!! I just moved the crate a little bit forward. I didn't expect it to make it this easy.
I assassinated Ultra Elites even faster!! It only took 2 tries with this method to kill all the bomb room enemies (first try only resulted in the death of 4 Ultras. Damn the dual wielders). Angry was off but all the other essentials (i.e. Mythic, Sputnik, Ghost, Armory) were on.
Posted by: womyfts
CS has limits on how much height you can use to your advantage, the way the map is built. Outskirts offers so many rooftops to do sniping from it is as much fun as fort building.
The one big diff between how I play CE and H2 is that with CE you can play with so many diff weapons combos to make life tough that it keeps it from getting boring. With H2 if find that to keep it interesting (skulls on or off) I have to find different avenues of approach, otherwise the game is so linear that it can become boring.
Fortnutely, Sputnik allows for some real hijinx in screwing with the approach routes. Trigger the spawns, then backtrack and find some wierd high ground to battle from using grenade jumps and such. One of my most memorable was during Delta Halo, the "they are all pouring out of the middle" sequence at the second structure. I got the spawns started, then went back out and jumped up to the top of the structure. I was able to walk around and snipe the grunts and such on the ground and actually see the spawn that happens to the right of the circular well that drops through to the under level. It was hilarious, it looked like they were coming off an escalator or amusement park ride, all in a row, the way they spawned. The most frustrating part about using odd height is the next area with the waterfalls. You can grenade jump up the first waterfall after triggering the enemies in the lower bowl, and walk around the top of the bowl, but the game will not let you see down to take them out, it is very frustrating!It's much better than Reach's LNoS; in that game, even with a height advantage, it's meaningless when your enemies can see you coming down on them.
Indeed, new approaches. H3's The Covenant's third tower interior may be small but there's a lot you can do with it. In that tower, you control the Brutes and have some control over the Elites. And the first tower also has multiple potential approaches. This is absent in Reach.
Second structure?
Posted by: womyfts
That is probably a whole nother thread!
Bottom line for me is to make the game harder than it should be, but still playable. Finding those ways to increase difficulty, and the strategy to deal with it, that is what keeps it interesting. H2 offers alot beyond that, as Grumpy has shown with his exploration vids, that will be my next foray. Even joined Jumprs! Fat lot of good it does me though, with no capture card!Yes.
As in enjoyable? I'm not good enough to do what Grumpy does. I can't trick without dying. Nor can I speedrun.
If you ever get a capture card, get a really expensive one. The one I use is cheap and has:
-usb detection problems. So the recording might not even take place while I'm playing
-time limit. Record over 1 hour and this thing stops working
-audio problems
But the odd thing is, these only happen when I play Reach (whether it's the one downloaded to the hard drive or the disc that I downloaded the demo to, it's always the same thing). When I had H3, it never happened. I guess Reach is just an unstable piece of -blam!-.
[Edited on 12.29.2011 10:12 AM PST]