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  • Subject: Halo 2 LASO strategies for the average player
Subject: Halo 2 LASO strategies for the average player
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Posted by: Grumpy1

Idk, CEA SLASO is lame. If you have all the skulls on it's easier, it's just an unlimited nade fest.

Making up rules for SLASO just doesn't feel right to me but that's just my opinion.
True.

Well Oracle SLASO SS without the Heretic boss battle would be a pretty good feat on it's own. I say Oracle's boss battle should be exempt from requirement because of the random nature of the Heretic boss fight (also because you would need a lot of mental preparation to cloak right before the holo drones start shooting at you, and by that point, you would be tired and exhausted from going through the entire level). The damn boss doesn't always fly above the Seraph. Sometimes he'll go to the right.

Btw, here's my updated Uprising strategies.

  • 12.28.2011 12:44 AM PDT
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It's been so long since I turned on Blind skull... I take back what I said about Oracle SLASO SS, simply because it requires precise knowledge. To be specific,

I underestimated the elevator going down time and ended up having to revert multiple times. I was also caught surprised when I saw the Flood in different places than last time. But after that, I made it to the lab without dying.

I underestimated the Flood from above spawn time and got killed in the lab. After that, I cleared the lab without much difficulty. There's so many ways to get a shield recharge at that part.

And I underestimated a Heretic Grunt, which I should have watched out for before charging at the Heretics. I was right at the entrance to the map room damn it.

I think I'm going to try GJ on SLASO instead.

Edit:

I give up!! Blind skull's psychological effect is too strong. I was never much of a LASO + Blind skull player. All my attempts in H3 were foiled: The Covenant, Halo.

I only managed to do Floodgate, barely.

Blind skull is the only thing that makes me say SLASO is impossible. When I had it off, I did much better.

With it on, it's not the aiming that's the problem. Nor is it the ammo. Nor is it the lack of hands and gun. It's that I can't see my shield bar! That is the one thing that kept me motivated and it's gone!

Guess I'll just have to get CEA. Malfunction's much better. Or I could just stick with Cairo Station. I did that with Blind skull on before.

[Edited on 12.28.2011 12:49 PM PST]

  • 12.28.2011 12:30 PM PDT


Posted by: Sliding Ghost
It's been so long since I turned on Blind skull... I take back what I said about Oracle SLASO SS, simply because it requires precise knowledge. To be specific,

I underestimated the elevator going down time and ended up having to revert multiple times. I was also caught surprised when I saw the Flood in different places than last time. But after that, I made it to the lab without dying.

I underestimated the Flood from above spawn time and got killed in the lab. After that, I cleared the lab without much difficulty. There's so many ways to get a shield recharge at that part.

And I underestimated a Heretic Grunt, which I should have watched out for before charging at the Heretics. I was right at the entrance to the map room damn it.

I think I'm going to try GJ on SLASO instead.

Edit:

I give up!! Blind skull's psychological effect is too strong. I was never much of a LASO + Blind skull player. All my attempts in H3 were foiled: The Covenant, Halo.

I only managed to do Floodgate, barely.

Blind skull is the only thing that makes me say SLASO is impossible. When I had it off, I did much better.

With it on, it's not the aiming that's the problem. Nor is it the ammo. Nor is it the lack of hands and gun. It's that I can't see my shield bar! That is the one thing that kept me motivated and it's gone!

Guess I'll just have to get CEA. Malfunction's much better. Or I could just stick with Cairo Station. I did that with Blind skull on before.
Unfortunately, Blind is the big killer here. Only those that have actually played H2 SLASO can know your agony.

  • 12.28.2011 1:29 PM PDT
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Once you have a strategy for Cairo with that many skulls on it is really a matter of being patient. Once I got my strategy refined for trying it with Sputnik, Catch, Envy, Assassins, Black Eye and Thunderstorm I found that I could make progress and only died when I got greedy, careless or missed a grunt. Those grenades they mass toss make life tough if you arent sure to get them all before taking out the elites.

The first hanger is actually tougher than the second one. I found that it is possible to noob combo some of the elites from the doorway into the first hanger, if you let them settle down and go into their posturing, if they are not turned towards you can often get a straight line overcharge into one of them and then BR him. When they are looking at you they move out of the way of the bolt. You have to be really careful to be far enough forward to keep the doors open, and far enough back that the OC clears the decking but keeps you out of their direct line of fire.

The biggest problem is the lack of checkpoints due to BE. I am currently at the airlock that has the jet pack elites and I havent had a CP since back in the second hanger. Am I worried? You bet your ass I am! The hardest part about playing this way is the insane amount of progress you lose when you die. It is what made getting this far such a pain in the arse with this combo.

I do not have SG's patience, I tend to be more aggressive than this combo allows for, so I die alot. But the positive side of it is that I have refined a technique for getting it done without Johnson in the hangers. Hopefully I can finish the level up tonight. The biggest challenge will probably be the buggers since there is virtually nothing to melee for health in that section. They are wicked accurate and those PP's can wear you out quick when you have 2 or more shooting your way. I have a feeling I will have to be slow as molasses during that part, a few bursts here and there, let them settle, repeat.

  • 12.28.2011 2:31 PM PDT


Posted by: womyfts
Once you have a strategy for Cairo with that many skulls on it is really a matter of being patient. Once I got my strategy refined for trying it with Sputnik, Catch, Envy, Assassins, Black Eye and Thunderstorm I found that I could make progress and only died when I got greedy, careless or missed a grunt. Those grenades they mass toss make life tough if you arent sure to get them all before taking out the elites.

The first hanger is actually tougher than the second one. I found that it is possible to noob combo some of the elites from the doorway into the first hanger, if you let them settle down and go into their posturing, if they are not turned towards you can often get a straight line overcharge into one of them and then BR him. When they are looking at you they move out of the way of the bolt. You have to be really careful to be far enough forward to keep the doors open, and far enough back that the OC clears the decking but keeps you out of their direct line of fire.

The biggest problem is the lack of checkpoints due to BE. I am currently at the airlock that has the jet pack elites and I havent had a CP since back in the second hanger. Am I worried? You bet your ass I am! The hardest part about playing this way is the insane amount of progress you lose when you die. It is what made getting this far such a pain in the arse with this combo.

I do not have SG's patience, I tend to be more aggressive than this combo allows for, so I die alot. But the positive side of it is that I have refined a technique for getting it done without Johnson in the hangers. Hopefully I can finish the level up tonight. The biggest challenge will probably be the buggers since there is virtually nothing to melee for health in that section. They are wicked accurate and those PP's can wear you out quick when you have 2 or more shooting your way. I have a feeling I will have to be slow as molasses during that part, a few bursts here and there, let them settle, repeat.
Ha ha, yeah, for me the first hanger is tougher on SLASO.

Heh, I've spent many hours standing at that door leading in to Hanger 1, weapons piled knee deep.

I've also spent many hours standing by the bugger door. BE and Blind are tough to deal with.

  • 12.28.2011 3:31 PM PDT
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I had it pegged right earlier, I lost all my shield to the buggers, made it through that part though, next one too!

Unfortunately, my game is paused, back outside the second hanger, since I died by losing track of one of the last 2 bomb room elites, snuck up on me (sneaky bastages!) and took my butt out.............rinse, repeat

  • 12.28.2011 6:17 PM PDT
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Posted by: womyfts
I do not have SG's patience, I tend to be more aggressive than this combo allows for, so I die alot. But the positive side of it is that I have refined a technique for getting it done without Johnson in the hangers. Hopefully I can finish the level up tonight.

The biggest challenge will probably be the buggers since there is virtually nothing to melee for health in that section. They are wicked accurate and those PP's can wear you out quick when you have 2 or more shooting your way. I have a feeling I will have to be slow as molasses during that part, a few bursts here and there, let them settle, repeat.
Me? Have patience? I have a negative view of myself when it comes to patience. I'm a quitter. :(

The key is to stay back near the door next to the dead ODST and the Drones (I don't know how many. Maybe 1 or 2) should land next to the UNSC shield. Then just shoot or grenade them. When you've killed enough, they will become a little bit passive so you can shoot at the distant ones. At least that is what I remember from my old Cairo testing days.

Huh, I guess I do have something I'm good at. As a strategist, a guru, I can help those who wish to transcend legends. Start them on their journey!! Guide them to tranquility. My only disappointment is that other than you two, H2 SLASO seems to have died. If only H2 Anniversary was here already (assuming it will come). Then there would be incentive for LASO at least. Add a skull menu, some achievements, H2 LASO/SLASO runs would fill YT. At least that's my dream.

Btw, do you have a video of your successful hangar attempts? I would like to see it. I'm not a risk taker but I enjoy watching people take risks.

Posted by: Grumpy1

Unfortunately, Blind is the big killer here. Only those that have actually played H2 SLASO can know your agony.
I agree. My GJ run was an absolute failure yesterday. Trying to get Rtas Vadum out of the Wraith was unsuccessful.

But Oracle (the video is my single segment attempt before it became segmented) wasn't too bad. I may have failed at the elevator, but after I got past the elevator, I got pretty far without dying (other than 1 death because I was supposed to wait up to 1 minute 17 seconds to ensure the Flood from above were gone). I didn't get ambushed once after that. I did underestimate several Needler Heretic Grunts though.

And of course, once the elevator door opens up, you don't have to stay in the lab anymore. Also, the Sentinel Beam isn't necessary to bring into the elevator if you have an Elite alive since you could just infinite ammo swap your Carbine with him. So I think I could shave off 20-30 minutes off my run. Of course, I would make sure the needler Grunts are dead first. I'm reckless when fighting them as you can see.

I'm going to re-attempt Oracle SLASO SS again since this level is surprisingly easy to me. Maybe it's because of all those hours I spent and refinements I made before I published the strategies publicly. My previous strategies called for risky behavior, such as leaving 1 combat form alive, going down with sword and destroying Flood bodies, then going back up.

  • 12.29.2011 5:06 AM PDT
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Posted by: womyfts
I had it pegged right earlier, I lost all my shield to the buggers, made it through that part though, next one too!

Unfortunately, my game is paused, back outside the second hanger, since I died by losing track of one of the last 2 bomb room elites, snuck up on me (sneaky bastages!) and took my butt out.............rinse, repeat
I tried to noob combo in the bomb room when I was testing that battle. I abandoned it in favor of my 'get Ultras to take out swords and lure them to elevator' plan. Or did you try something else?

[Edited on 12.29.2011 5:10 AM PST]

  • 12.29.2011 5:09 AM PDT
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Unfortunately I do not have any way to capture my (pathetic) attempts. My agonies will have to be told next to the fire for generations to come.

The buggers situation I was just not patient enough, normally I would hang back by the doorway, but for some stupid reason I went over to the other side of the hanger near the newly dead marine, stupid thing to do but it did not ultimately cost me the attempt, that came in the bomb room.

The noob combo works fine if the attempt can be made on an elite not facing you, as he will not dodge the overcharge. I prefer it over the goading into sword draw in certain instances, especially to weed out the crowd. I was VERY impressed with the vid you did getting all of those bomb room elites into the elevator with drawn swords, it was a cool thing to see.

My typical attempts tend to incorporate the available fixed and moveable cover to create forts from where I can do my battle. I can position crates to get better angles for noob combos into unsuspecting cloaked elites or closer nade tosses. The also can provide much needed cover when playing with BE.

It all started back with my initial attempts to get the IWHBYD skull, where I first learned of my love to build forts. That was my only successful way to defeat all of the waves and get that damned thing, took forever! With Sputnik and a sword, you can almost move mountains.

  • 12.29.2011 7:58 AM PDT
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Posted by: womyfts
Unfortunately I do not have any way to capture my (pathetic) attempts. My agonies will have to be told next to the fire for generations to come.
Well that's a shame. They must be better than mine. My agonies are tremendous (but not as bad as when I play Reach. That's where my mind snaps. H2 is rewarding. I keep coming back to it even when I get tired of it. Reach is just digging my own grave).

Posted by: womyfts
The buggers situation I was just not patient enough, normally I would hang back by the doorway, but for some stupid reason I went over to the other side of the hanger near the newly dead marine, stupid thing to do but it did not ultimately cost me the attempt, that came in the bomb room.
They can take quite some shots but you only need to get them to distance themselves and then they're quite easy to kill.

Posted by: womyfts
The noob combo works fine if the attempt can be made on an elite not facing you, as he will not dodge the overcharge. I prefer it over the goading into sword draw in certain instances, especially to weed out the crowd.

I was VERY impressed with the vid you did getting all of those bomb room elites into the elevator with drawn swords, it was a cool thing to see.
Too bad it takes 2 overcharged bolts with Mythic on.

Thanks! But it was on Easy (or are you talking about the SLASO bomb room battles?). The marine being pickled to death took more skills than getting those sword Elites into the elevator.

Posted by: womyfts
My typical attempts tend to incorporate the available fixed and moveable cover to create forts from where I can do my battle. I can position crates to get better angles for noob combos into unsuspecting cloaked elites or closer nade tosses. The also can provide much needed cover when playing with BE.

It all started back with my initial attempts to get the IWHBYD skull, where I first learned of my love to build forts. That was my only successful way to defeat all of the waves and get that damned thing, took forever! With Sputnik and a sword, you can almost move mountains.
Forts? I haven't thought of that. Have you tried putting them together to make a small opening? The Elites like climbing on them. That's one of the best assassination opportunities. Yes, moving the crates does help with closer grenade tosses.

That last sentence is making me want to make a fort on CS right now!! I just got off of Reach and I'm feeling miserable. Some H2 testing should heal my torment.

  • 12.29.2011 8:17 AM PDT
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Forts is fun!

CS and Outskirts offer the best opportunities, due to the hangers and the IWHBYD "arena" (but only when going for the skull).

You can create great cover, great approach routes, limit the enemies routes and their lines of fire. It is nice because as long as you stay out of sight you can continue moving a container right on top of an enemy without them firing. If nothing else this gives you possibly new methods of creating assassination attempts!

CS has limits on how much height you can use to your advantage, the way the map is built. Outskirts offers so many rooftops to do sniping from it is as much fun as fort building. The one big diff between how I play CE and H2 is that with CE you can play with so many diff weapons combos to make life tough that it keeps it from getting boring. With H2 if find that to keep it interesting (skulls on or off) I have to find different avenues of approach, otherwise the game is so linear that it can become boring. Fortnutely, Sputnik allows for some real hijinx in screwing with the approach routes. Trigger the spawns, then backtrack and find some wierd high ground to battle from using grenade jumps and such. One of my most memorable was during Delta Halo, the "they are all pouring out of the middle" sequence at the second structure. I got the spawns started, then went back out and jumped up to the top of the structure. I was able to walk around and snipe the grunts and such on the ground and actually see the spawn that happens to the right of the circular well that drops through to the under level. It was hilarious, it looked like they were coming off an escalator or amusement park ride, all in a row, the way they spawned. The most frustrating part about using odd height is the next area with the waterfalls. You can grenade jump up the first waterfall after triggering the enemies in the lower bowl, and walk around the top of the bowl, but the game will not let you see down to take them out, it is very frustrating!

That is probably a whole nother thread!

Bottom line for me is to make the game harder than it should be, but still playable. Finding those ways to increase difficulty, and the strategy to deal with it, that is what keeps it interesting. H2 offers alot beyond that, as Grumpy has shown with his exploration vids, that will be my next foray. Even joined Jumprs! Fat lot of good it does me though, with no capture card!

[Edited on 12.29.2011 8:52 AM PST]

  • 12.29.2011 8:45 AM PDT
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Posted by: womyfts
If nothing else this gives you possibly new methods of creating assassination attempts!
That's exactly what it did! I just tried the bomb room battle inspired by your fort idea. The result: ABSOLUTE DOMINATION!! :D This is 10x better than my strategy, which was much more riskier. I can't believe it was this simple!! I just moved the crate a little bit forward. I didn't expect it to make it this easy.

I assassinated Ultra Elites even faster!! It only took 2 tries with this method to kill all the bomb room enemies (first try only resulted in the death of 4 Ultras. Damn the dual wielders). Angry was off but all the other essentials (i.e. Mythic, Sputnik, Ghost, Armory) were on.

Posted by: womyfts
CS has limits on how much height you can use to your advantage, the way the map is built. Outskirts offers so many rooftops to do sniping from it is as much fun as fort building.

The one big diff between how I play CE and H2 is that with CE you can play with so many diff weapons combos to make life tough that it keeps it from getting boring. With H2 if find that to keep it interesting (skulls on or off) I have to find different avenues of approach, otherwise the game is so linear that it can become boring.

Fortnutely, Sputnik allows for some real hijinx in screwing with the approach routes. Trigger the spawns, then backtrack and find some wierd high ground to battle from using grenade jumps and such. One of my most memorable was during Delta Halo, the "they are all pouring out of the middle" sequence at the second structure. I got the spawns started, then went back out and jumped up to the top of the structure. I was able to walk around and snipe the grunts and such on the ground and actually see the spawn that happens to the right of the circular well that drops through to the under level. It was hilarious, it looked like they were coming off an escalator or amusement park ride, all in a row, the way they spawned. The most frustrating part about using odd height is the next area with the waterfalls. You can grenade jump up the first waterfall after triggering the enemies in the lower bowl, and walk around the top of the bowl, but the game will not let you see down to take them out, it is very frustrating!
It's much better than Reach's LNoS; in that game, even with a height advantage, it's meaningless when your enemies can see you coming down on them.

Indeed, new approaches. H3's The Covenant's third tower interior may be small but there's a lot you can do with it. In that tower, you control the Brutes and have some control over the Elites. And the first tower also has multiple potential approaches. This is absent in Reach.

Second structure?

Posted by: womyfts

That is probably a whole nother thread!

Bottom line for me is to make the game harder than it should be, but still playable. Finding those ways to increase difficulty, and the strategy to deal with it, that is what keeps it interesting. H2 offers alot beyond that, as Grumpy has shown with his exploration vids, that will be my next foray. Even joined Jumprs! Fat lot of good it does me though, with no capture card!
Yes.

As in enjoyable? I'm not good enough to do what Grumpy does. I can't trick without dying. Nor can I speedrun.

If you ever get a capture card, get a really expensive one. The one I use is cheap and has:

-usb detection problems. So the recording might not even take place while I'm playing
-time limit. Record over 1 hour and this thing stops working
-audio problems

But the odd thing is, these only happen when I play Reach (whether it's the one downloaded to the hard drive or the disc that I downloaded the demo to, it's always the same thing). When I had H3, it never happened. I guess Reach is just an unstable piece of -blam!-.

[Edited on 12.29.2011 10:12 AM PST]

  • 12.29.2011 9:54 AM PDT
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Glad you liked the Fort tip! It is amazing sometimes how we miss the obvious eh? I do it all the time during gameplay...DOH!

The second structure I refer too:

Once you have activated and crossed the bridge (where the two wraiths and multiple banshees battle is), taken out the next battles two grunts manning plasma cannons at the top of the slope, taken on the battle with the ghosts at the next structure, gone past and down the ramp where the jackals are, the next structure (where your pelican drops off canisters and marines) is the "second structure" where they "are all pouring out of the middle (cortana voice)". If you complete the exterior portion of that battle, then move around that U turn corridor to spawn the enemies, then backtrack out and grenade jump to the top of the structure with a BR and fully loaded Sniper Rifle, you can have alot of fun moving around the top of the structure and raising hell on the enemy from up there. You are within firing distance of them, so be careful!

[Edited on 12.29.2011 10:16 AM PST]

  • 12.29.2011 10:15 AM PDT
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Posted by: womyfts
Glad you liked the Fort tip! It is amazing sometimes how we miss the obvious eh? I do it all the time during gameplay...DOH!

The second structure I refer too:

Once you have activated and crossed the bridge (where the two wraiths and multiple banshees battle is), taken out the next battles two grunts manning plasma cannons at the top of the slope, taken on the battle with the ghosts at the next structure, gone past and down the ramp where the jackals are, the next structure (where your pelican drops off canisters and marines) is the "second structure" where they "are all pouring out of the middle (cortana voice)". If you complete the exterior portion of that battle, then move around that U turn corridor to spawn the enemies, then backtrack out and grenade jump to the top of the structure with a BR and fully loaded Sniper Rifle, you can have alot of fun moving around the top of the structure and raising hell on the enemy from up there. You are within firing distance of them, so be careful!
Unfortunately, it doesn't always work. I'm still testing it. Yes it is astonishing. Really? I thought I was the only one.

Oh that structure. I'll take a look. My Envy skull profile is convenient.

  • 12.29.2011 11:59 AM PDT


Posted by: womyfts
It all started back with my initial attempts to get the IWHBYD skull, where I first learned of my love to build forts. That was my only successful way to defeat all of the waves and get that damned thing, took forever! With Sputnik and a sword, you can almost move mountains.
Hmm, I wonder if you could build a strong enough fort or barricade to withstand the 28 Elite attack on OS? Nobody has ever won that fight SLASO.

[Edited on 12.29.2011 5:40 PM PST]

  • 12.29.2011 5:40 PM PDT
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Posted by: Grumpy1

Posted by: womyfts
It all started back with my initial attempts to get the IWHBYD skull, where I first learned of my love to build forts. That was my only successful way to defeat all of the waves and get that damned thing, took forever! With Sputnik and a sword, you can almost move mountains.
Hmm, I wonder if you could build a strong enough fort or barricade to withstand the 28 Elite attack on OS? Nobody has ever won that fight SLASO.
I didn't see anything!!!! Shield my eyes!! Must... resist... temptation!!!

  • 12.29.2011 9:52 PM PDT


Posted by: Sliding Ghost

Posted by: Grumpy1

Posted by: womyfts
It all started back with my initial attempts to get the IWHBYD skull, where I first learned of my love to build forts. That was my only successful way to defeat all of the waves and get that damned thing, took forever! With Sputnik and a sword, you can almost move mountains.
Hmm, I wonder if you could build a strong enough fort or barricade to withstand the 28 Elite attack on OS? Nobody has ever won that fight SLASO.
I didn't see anything!!!! Shield my eyes!! Must... resist... temptation!!!
Maybe that back hallway/passage, block the entrances...muhahahaha

Actually, a really cool vid wouldn't have to have Blind on or several others like iron and such. Womy has done it with Mythic and several others on but I can't remember which.

[Edited on 12.29.2011 10:13 PM PST]

  • 12.29.2011 9:55 PM PDT
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Posted by: Grumpy1

Posted by: Sliding Ghost

Posted by: Grumpy1

Posted by: womyfts
It all started back with my initial attempts to get the IWHBYD skull, where I first learned of my love to build forts. That was my only successful way to defeat all of the waves and get that damned thing, took forever! With Sputnik and a sword, you can almost move mountains.
Hmm, I wonder if you could build a strong enough fort or barricade to withstand the 28 Elite attack on OS? Nobody has ever won that fight SLASO.
I didn't see anything!!!! Shield my eyes!! Must... resist... temptation!!!
Maybe that back hallway/passage, block the entrances...muhahahaha

Actually, a really cool vid wouldn't have to have Blind on or several others like iron and such. Womy has done it with Mythic and several others on but I can't remember which.
No!! No!!! I'm turning on Halo 2!!! Why?! WHY?!!!

I'm consulting BlinkIfYouHearMe's website! NNNOOOOOO!!!

Well, there goes my Reach video uploads. But it's worth it!!

But I thought Iron didn't work in sp? And I never turn on Blind during my first tests. That's suicidal. I'll just turn on my usual batch of skulls: Catch, GBD, Envy, Mythic, Sputnik, Ghost, Black Eye, Armory

But Angry, Assassins, and Blind will come much, much, much, much later.

  • 12.29.2011 10:26 PM PDT

Iron doesn't matter but SLASO means all skulls, I was just reminding you it was not necessary to turn it on.

Sounds like a great combo of skulls...waits for womy to chime-in.

For those that don't know, the guy with supreme knowledge of Outskirts and the IWHBYD skull is here.

  • 12.29.2011 10:37 PM PDT
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Posted by: Grumpy1
Iron doesn't matter but SLASO means all skulls, I was just reminding you it was not necessary to turn it on.

Sounds like a great combo of skulls...waits for womy to chime-in.

For those that don't know, the guy with supreme knowledge of Outskirts and the IWHBYD skull is here.
Oh right.

It is.

I want to know how he got all those marines on Legendary. Apparently, there are 23 marines total. Right now, I've got 3 hogs (the save I started from is one of my IWHBYD saves), some blockades and forts setup, but the 3 marines (i.e. sergeant Stacker) disappeared when I went to the next area. And I don't know how I'm supposed to get the marines being attacked by the Ghosts in the next area.

And obviously, I have perma camo. And unfortunately, I don't have Johnson (nor am I willing to go through that IWHBYD spawning hassle again). :(

I have Assassins on for one reason: make marines enemies, they cloak, hog gunners won't be shot at. At least that's my conjecture.

  • 12.30.2011 12:37 AM PDT


Posted by: Sliding Ghost

Posted by: Grumpy1
Iron doesn't matter but SLASO means all skulls, I was just reminding you it was not necessary to turn it on.

Sounds like a great combo of skulls...waits for womy to chime-in.

For those that don't know, the guy with supreme knowledge of Outskirts and the IWHBYD skull is here.
Oh right.

It is.

I want to know how he got all those marines on Legendary. Apparently, there are 23 marines total. Right now, I've got 3 hogs (the save I started from is one of my IWHBYD saves), some blockades and forts setup, but the 3 marines (i.e. sergeant Stacker) disappeared when I went to the next area. And I don't know how I'm supposed to get the marines being attacked by the Ghosts in the next area.

And obviously, I have perma camo. And unfortunately, I don't have Johnson (nor am I willing to go through that IWHBYD spawning hassle again). :(

I have Assassins on for one reason: make marines enemies, they cloak, hog gunners won't be shot at. At least that's my conjecture.
The most Marines I've been able to save is 19, the others deload. I think 20 is possible though.

The first few Marines always deload for me but the Pelican Marines will stay if you bring a Hog to pick them up.

As you exit Hotel Zanzibar get the two Marines in the Hog and do the driving and use the slope (back away when shot at and move forward to shoot). That will keep the Ghosts busy so the Marines can survive on the landing. After cleaning up that area drop the 2 Hog Marines off at the HZ steps (inside part) and go pick up the Marines from the Pelican and transport them to the same area as the other Marines.

The rest are easy but you need to plan the CP's and stash the Hog and the 2 Marines for each Hog in those big containers so they don't run off.

I have a meticulous plan on all that if you have questions but you may find better ways. They will vanish if you don't put them in the correct positions but the safe places are really safe. The only problem is your comp may have different safe spots than a console so you'll have to experiment. The CP's are critical for that experimentation.

It's better if you don't have Johnson and it's better if you get the first 2 Hog Marines before they become invincible, otherwise it's not much of a fight.

I had a lot of fun with all that movement and fort building.

Edit: One thing you can do for fun is make yourself invincible at the fight and then piss the marines off. Heh, all hell breaks lose and you will fly. You can do it with just the Marines, before the fight, and you fly way up (do it on the beach and you'll see).



[Edited on 12.30.2011 1:09 AM PST]

  • 12.30.2011 12:57 AM PDT
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Posted by: Grumpy1

It's better if you don't have Johnson and it's better if you get the first 2 Hog Marines before they become invincible, otherwise it's not much of a fight.

I had a lot of fun with all that movement and fort building.

Edit: One thing you can do for fun is make yourself invincible at the fight and then piss the marines off. Heh, all hell breaks lose and you will fly. You can do it with just the Marines, before the fight, and you fly way up (do it on the beach and you'll see).

What a relief. Getting Johnson and the skull is too difficult. I quit because of that.

What's the best building material? I only used supply cases.

Invincible or invisible?

  • 12.30.2011 4:29 AM PDT


Posted by: Sliding Ghost

Posted by: Grumpy1

It's better if you don't have Johnson and it's better if you get the first 2 Hog Marines before they become invincible, otherwise it's not much of a fight.

I had a lot of fun with all that movement and fort building.

Edit: One thing you can do for fun is make yourself invincible at the fight and then piss the marines off. Heh, all hell breaks lose and you will fly. You can do it with just the Marines, before the fight, and you fly way up (do it on the beach and you'll see).

What a relief. Getting Johnson and the skull is too difficult. I quit because of that.

What's the best building material? I only used supply cases.

Invincible or invisible?
You are already invisible. Just for your own amusement, if you are invincible you will fly like crazy but you would have to turn invisibility off in order to do that. It's just a fun thing to do if you gather all those Marines.

You should try and get Blink in on this, he would have some good input on the fort needed to withstand LASO Elites. I would use the Hogs along with the boxes.

If you wanted to try it alone with no support, you would maybe have to barricade yourself in that back hallway and fight from there. In that case you could set it all up, get a CP and then turn on Envy again and perma-cammo would be gone.

Edit: This weekend I'm going to try what Blink and I came up with for the fight. Gather all Ghosts and Hogs and take them to the courtyard. For the IWHBYD fight, when an Elite gets in a Ghost the game thinks he is dead so another Elite spawns. In theory you could spawn all 28 Elites by getting them in a vehicle and you win without firing a shot. I've had 19 Elites spawned without killing any of them but it gets crowded so it will be hard to figure out a strategy to get them all in vehicles.



[Edited on 12.30.2011 9:11 AM PST]

  • 12.30.2011 8:22 AM PDT
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Posted by: Grumpy1

You are already invisible. Just for your own amusement, if you are invincible you will fly like crazy but you would have to turn invisibility off in order to do that. It's just a fun thing to do if you gather all those Marines.

You should try and get Blink in on this, he would have some good input on the fort needed to withstand LASO Elites. I would use the Hogs along with the boxes.

If you wanted to try it alone with no support, you would maybe have to barricade yourself in that back hallway and fight from there. In that case you could set it all up, get a CP and then turn on Envy again and perma-cammo would be gone.

Edit: This weekend I'm going to try what Blink and I came up with for the fight. Gather all Ghosts and Hogs and take them to the courtyard. For the IWHBYD fight, when an Elite gets in a Ghost the game thinks he is dead so another Elite spawns. In theory you could spawn all 28 Elites by getting them in a vehicle and you win without firing a shot. I've had 19 Elites spawned without killing any of them but it gets crowded so it will be hard to figure out a strategy to get them all in vehicles.

Oh by modding. In that case, I could get all the marines. Without it, I'd lose the ones at the beginning + the ones ambushed by Stealth Elites + the ones at the building with rl.

I'll consider that.

I was thinking about camping in the marine pen Blink used but that place would also make a good defensive position.

If I had the patience I would also do that but right now I'm focused bringing only the hogs. Of course, if I mod, then I can get all the Ghosts.

And btw, have you considered merely getting their interest in the vehicles? Maybe that would make the game think they're dead. In my GJ testing, friendly AI can be drawn to a single vehicle (Spectre) once they get in and get out. You could get like 6 AI following behind you while you're driving the Spectre with 3 passengers.

[Edited on 12.30.2011 10:41 AM PST]

  • 12.30.2011 10:41 AM PDT
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FINALLY!

After much stupidity and lack of patience I finally got the damn level finished with that combo.

It was wierd, all that time with so few checkpoints and all of the sudden the game gluts me with 3 in a decent amount of time. Now, the hard part, doing it WITHOUT DYING. I will re-start, ad infinitum, if needed, and go for a no die run with that combo.

Grumpy was wondering earlier about my fort building, all done with human crates, covie weapons containers or the big trash dumpsters. Occassionally I will use the gas canisters, if nothing else cause it is fun to shoot the nozzle off and watch that bad boy stream off. I used to try to line it up to hit an enemy, but they never seem to move in a straight line. If you set on off and it careens into you, it does it with enough force to drain a bit of shield, not fun with BE on!

I have been following the other conversation about millions of marines and vehicles and I am wondering where one gets them? Assuming we are talking about Outskirts, sure there are ghosts later in the level, are you rooftoping to avoid spawns, going to get them, bringing them back and setting them up in the "arena". You can avoid only a certain amount of spawn area with the paths I have found, not all of them, especially once you hit the beach. I thought the hogs only spawned when you had enemies? I am a bit confused (big shock eh? maybe watching someones u-tube vid would help? If you have one that shows HOW you assembled the motorcade, not just the actual motorcade already being in the arena, that would be great! Also, do you need that version 1 disk without any updates or can any idiot (points directly at myself) do this?

Thanks and have a great new years if I miss anybody!

  • 12.30.2011 2:10 PM PDT