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Posted by: ThreeSixXero
Posted by: JLEW3112
Posted by: ThreeSixXero
Posted by: JLEW3112
Sprinting in a 1v1 is stupid they can hear you across the map.
I'm fully aware that they're in a certain direction. Where exactly, is another matter and isn't determinable unless they are within close proximity. And you'd be an imbecile to attempt to engage in close proximity with no Radar.
And in competitive 1v1s like gbs there is no sprint.
Reach's sandbox is still poor. With 1v1's, it comes mostly down to securing power weapons rather than actually using your DMR because the KT is faster.
And maps used in gb 1v1s aren't flawed. Power weapon control is a skill in any game just like how timing its spawn is a skill.
The maps are inherently flawed because Reach is not a 1v1 game, even with ZBNS. And because Power weapons are the only prominent pickup, it's very hard to recover from dying in the initial rush and the game comes down to control rather than individual skill, which is the equivalent of killing a person once then running away the rest of the game.
Any game has these skills in a 1v1 not just reach.
There is a very small amount of games that can pull off 1v1's as good as Halo can. I'm merely stating that Reach is the worst of such Halo games for 1v1 play. CE was the best.
What? Have you ever even played in the mlg playlist? Or even arena for a couple seasons? Imbecile to engage in cqb without radar? Controlling power weapons is a skill. If you play against someone who times the weapons right you wont win. The initial rush is very important so you aren't at a disadvantage. But most good 1v1 maps like mlg zealot, mlg sanctuary, mlg pit, and mlg oasis have more than 1 power weapon or powerup.
Engaging into CQC with no proximity radar is a dangerous gambit, especially with only one opponent on the other side of the map and a usually lower melee setting. It's better to attempt long range attacks than go in close unless you have a good reason to (OS, Invis, Shotgun).
It's better to engage CQC when there are others on the map because there's always a chance for someone to play decoy, whether directly or indirectly. That's why you can't compare a 1v1 to any Arena season/MLG playlist update.
what you said after that is all true, but doesn't help your point to say that Reach isn't the worst Halo for 1v1's. Reach is flawed due to a poor sandbox that revolves around mechanics like bloom, AA's, and loadouts, all of which are flawed in implementation. The fact that OHK weapons are the only good pick ups in a 1v1 means that it is more important to gain and keep weapon control than continue to actively engage your opponent (which in turn shows more skill) for score. I've played 1v1's where the score of 15 was never reached because the other player (and me, too) did not want to lose weapon control by dying to me, and always kept me at a distance on a map-size meant for 4v4's (MLG Sanc, Pit, ect).
The only map that I've played on which works with 1v1's in Reach is Zealot, and that's because of its size and arrangement.
You are not listening in the new settings 1v1s are zb dmr and no sprint with 120% movement speed. Its just like any other halo now. Go watch pro gameplay 1v1s. The mlg maps work just fine for 1v1s.