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This topic has moved here: Subject: New quite crazy infection gametype idea!
  • Subject: New quite crazy infection gametype idea!
Subject: New quite crazy infection gametype idea!

So Living Dead is currently the most populated playlist in Reach, but it has only two gametypes: the original infection of Reach and the Alpha Zombies. The playlist has gotten little boring for me because of this lack of variety, and we had a conversation with couple of my friends about it and we made up a new gametype idea for Living Dead. This gametype would include new loadouts for humans and a little of changing to the movement traits of zombies´ and their armor abilities. So let´s get going!

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The loadouts:
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Loadout #1: The loadout #1 would include the Assault Rifle with two and a half clips of ammunation and a Sniper with two clips.

Loadout #2: This loadout would be the trational infection loadout: Shotgun with 18 shots and the pistol with (was it 4 or 5 clips?)

Loadout #3: This loadout would include a pistol with 30 shots, a plasmapistol with half of it´s battery and one frag greanade.

Loadout #4: The last loadout would include a pistol with the normal infection ammunation and a greanade launcher with two shots.

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The new traits of zombies:
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This one need a little briefing first. The zombies of this gametype would have three tiers. The three beginnnig zombies are tier 0 zombies.

They would have 250% movement speed, dropshield armorability with one use per life, 200% jumpheight with 150% gravity and a very sligth shield with a bleedtrought.

The humans infected by these tier 0 zombies would become tier 1 zombies. The tier 1 zombies would be equal to Alpha zombies but no unlimited sprint, instead they would have a twice stronger sprint than humans so the sprint would last twice the duration that the humans´ ones do.

And finally the humans infected by tier 1 zombies would become tier 2 zombies, who would have normal movement speed of humans, but still the normal jump hieght of a zombie with an evade that would recharge twice as fast as the normal evade.

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And the final new stuff:
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The last man standing would receive a normal evade armor ability with the overshield.

And now to the thing that would add some variables to the gameplay: Each map would have three intial spawn areas. These areas would act as the following: Intial zombie spawn, intial human spawn and none. The intial spawn of the zombies and humans would be randomly one of these on each round.

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Phew! I´m done. Thanks to everyone that bothered to read this and post what you think about the gametype and what changes you might want to do to it. =)

  • 12.21.2011 2:25 PM PDT
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  • Exalted Legendary Member

You've obviously given this a lot of thought, but I don't know if it's possible to have a second tier in terms of zombie spawns.

Try posting this on 343's website, who knows someone may pick it up.

  • 12.21.2011 2:38 PM PDT

Thanks fot the tip, I´ll propably post this tomorrow there. Yeah we had quite much thoughts of this gametype. We even thought about adding focusrifle but then we remembered that it really tears up the health of zombies and as it is so easy to follow people with the aim of it. =D

  • 12.21.2011 2:43 PM PDT