- DeltaFiveZero
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- Senior Mythic Member
Digging Foxholes by Profession
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Posted by: X El BaZzA X
Posted by: DeltaFiveZero
People think that the fact that they can now see their reuticle indicate the inaccuracy of their weapon means that bloom is a new feature.
It is not.
If you were experienced with modding the original Halo for PC, like I am, you would understand that inaccuracy when you fire your weapon repeatedly has been in every Halo game. Every weapon has set values for Maximum Spread and related variables.
This is, of course, realistic. Anyone with a layman's interpretation of physics understands, the more you fire a gun, the less accurate your shots become. There isn't a way around this. You have to pace your shots to increase your accuracy, hence the tradeoff between firing slowly at range and firing like you just injected your trigger finger with adrenaline and caffine up close.
So Bungie decides to implement a nice visual feature that allows you to visibly see the spread of your shots, and everyone assumes that because they've never seen it before, it's now a new feature. Thus begins the flame war.
The idea of bloom, aside from introducing realism to the firearms, was to reduce the skill gap between skilled players (people who would get headshots more often if it weren't for Bloom's randomness) and unskilled players (people who would get headshots less often if it weren't for Bloom's randomness) and thus make the game more competitive and enjoyable for all. Clearly, like every other decision every game developer with a fan base has ever made, it didn't go over as planned, and people are angry over a feature that has always existed and isn't going to be removed or adjusted.There is quite a lot wrong with this post.
1) Excluding the CE pistol, no precision weapon in Halo has ever had bloom.
2) The reduced aim assist in CE meant that the bloom in CE didn't really matter. In Reach, the aim assist is huge.
3) This is a game. I don't care about realism.
4) Your gun gets no less accurate as you fire. Your gun will not stop firing in a straight line. If the reticule was moved up as you fired i.e. recoil, that would be acceptable. Bloom, game induced randomness, is not.
I don't know much about the first claim. What I know is that the Halo engine was designed to account for inaccuracy, and that weapons did have it. I don't know exactly which weapons did or did not; I want to point out there were basically two precision weapons in the original Halo, and one of them fired a .57 fin-stabilized discarding sabot, which I would expect to be pretty accurate.
I don't know much about the second claim, and the third only leads me to make assumptions about your intelligence behind closed doors.
The fourth one is where you are wrong. Yes, the weapon itself will not fire in any other direction, and yes, the regular direction of recoil is up. But as the recoil of the weapon slams against your shoulder, super soldier or not, there's going to be a slight difference in the angle at which you're firing it, which is more pronounced at range, and the impact of this is greater when you're firing faster and giving yourself less time to recover. There's also wind; the simple fact that the bullet is flying through dozens of meters of open air is going to alter it's trajectory ever so slightly.
I don't care how good your reaction time is, I don't care how strong you are, I don't care if you have nerves of steel. The best damn sharpshooter in the world will tell you the faster you fire your gun the less accurate your shots will be. There isn't a way around this phenomenon, it is fact.