Halo 3 Forum
This topic has moved here: Subject: my 2
  • Subject: my 2
Subject: my 2
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I'm hoping to see alot smoother animations and transitions. Such as walking up stairs.. getting the character to hit the stairs with his feet. When you scope make it noticible how the model is holding the sniper rifle. so you can tell the guy just no scoped you cause he's holding it alot lower then eye level. Same with br, let us see when someones actualy looking through the scope. Add more animations for jumping in and out of vehicles. More animations for boarding vehicles.

Also limitless customization for online play. Incoperate Dawn of the dead type game types. ect ect


edit. wow totaly thought i hit reply in a nother post.. fack

[Edited on 5/9/2006]

  • 05.09.2006 9:14 PM PDT
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Well, it would be hard to actually physically look through a scope in that armor and second, all scopes are linked to his visor so he doesn't have to look through it.

  • 05.09.2006 9:15 PM PDT
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then have him holding it in one hand pointing off to the side if he's so high tech.

if i had that armor i'd be looking through the scope.

  • 05.09.2006 9:17 PM PDT

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Halo 2 = Live
The reason so many people think halo 2 takes no skill is because in halo ce the only competition were friends in the next room. when the same people get on live, they realize they are no where close to being the best and therefore blame their loss on unbalance in the weapons and game.
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he hold the gn more upward, he doesnt take his head down, and how do u know what physacally possible int he armor any how?

  • 05.09.2006 9:19 PM PDT
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Posted by: AJSmanhunter
he hold the gn more upward, he doesnt take his head down, and how do u know what physacally possible int he armor any how?


Because, I am the official field tester for project MJOLNIR.

  • 05.09.2006 9:21 PM PDT
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hah well physicaly possible really doesn't apply to a science fiction video game.


I'm just saying i'd create more of a real effect if more animations were to come into play. Instead of the same old animation every time.

have 3 or 4 random animtions for loading each gun .. stuff like that

[Edited on 5/9/2006]

  • 05.09.2006 9:21 PM PDT
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Sol: a small, old school map.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=219534 88&player=Neuvost

I think what would be way cooler than your suggestions would be to see the character's secondary weapon on them. A rocket launcher strapped to his back or a pistol on his side. That kind of thing. Tha'd be better than random animations for reloading and being able to visually confirm that someone is zoomed in, when Spartans probably does all that stuff in his armor as part of the heads up display, and the scopes on the guns are just for marines.

  • 05.09.2006 9:25 PM PDT