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This topic has moved here: Subject: armor gfx ... inportant suport the cause!!! and more
  • Subject: armor gfx ... inportant suport the cause!!! and more
Subject: armor gfx ... inportant suport the cause!!! and more
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Me and most of my friends have decided we want the armor to have real time damage to if you get hit by a round it appers in the armor and to where the paint can be scraped off. and will we see a true real time reflection off the visior?
i am not sure. and also is they going back to the old weapon set or combining to 2? who know and there are going to be many questions to come so support the couse and vote yes for the real time armor damage.

  • 05.09.2006 9:53 PM PDT

Remember Reach

i'm guessing a new weapon set. they'll probably do what they did with h2. it's a sequal, but a different game

  • 05.09.2006 9:53 PM PDT
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Even with the 360's capabilities, I don't think real-time reflections in visors throughout the game would be possible. Though I would really like to see that.

  • 05.09.2006 9:55 PM PDT
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the 360 can easily do real-time reflections, especially if a weaker PC can run Crysis.

  • 05.09.2006 9:57 PM PDT

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Real time armor damage would be sweet, and so far, that is real-time reflections on the visor.

  • 05.09.2006 9:57 PM PDT

The CampersThe first one's to camp out in Backwash!

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"me and my friends decided"
lol thats funny like you have really any input into a game thats already being made

  • 05.09.2006 9:58 PM PDT
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Personally, I think they should drop the SMG and add the Assault Rifle, while keeping the Battle Rifle.

  • 05.09.2006 9:59 PM PDT
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Last time I remember a game attempting to do something interactive with a player's armor was Perfect Dark Zero...and that ended up being more GIMMICKY than anything.

  • 05.09.2006 10:00 PM PDT
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This is a first person game. By the final cinimatic anyway your armor would be demoralized! For multiplayer well do you and your friends sit around and check each other out the whole time? =P Not that there is anything wrong with that.

  • 05.09.2006 10:06 PM PDT