- X El BaZzA X
- |
- Fabled Mythic Member
needs to never design any spawn system ever again ever.
Example 1:
Triple Kill on Uncaged with Sniper. Kill three enemies who are at sniper spawn. I am at landing. They proceed to spawn right next to me at landing.
WTF IS THIS
Example 2:
I'm on the tower on Uncaged. I kill enemies at Sniper and jump off the tower. Enemies spawn 3 ft behind me at the bottom of the tower and assassinate me.
WTF IS THIS
Example 3:
CTF on Asylum. Wipe out enemy team, pull flag. They spawn on OUR side of the map.
WTF IS THIS
Example 4:
Slayer on Powerhouse. I move from DMR 3 down to main ramp. There is no one on our team near office roof or rock garden. Enemies don't spawn in rock garden, they spawn bottom main ramp.
WTF IS THIS
Example 5:
Slayer on Zealot. My team is top blue. All enemy team is top red. I die to enemy team. Does it spawn me top blue? No. Bottom blue? No. Top mid? No. Top Gold? No. Blue street? Of course not. It chooses the least logical option. It spawns me bottom red underneath the whole enemy team. Thanks, logical spawn system.
WTF IS THIS
Example 6:
Slayer on Countdown. I kill enemies in their basement and go up their vent. Where do they spawn? ANYWHERE ELSE ON THE MAP would be fine. Nope, all 3 spawn next to me at the top vent and of course, mash LT into the lift, which I can't escape because of this game's stupid grenade blast radius.
Whoever designed Reach's spawns should be fired.