Halo: Reach Forum
This topic has moved here: Subject: Whoever designed Reach's spawn system
  • Subject: Whoever designed Reach's spawn system
Subject: Whoever designed Reach's spawn system

needs to never design any spawn system ever again ever.

Example 1:
Triple Kill on Uncaged with Sniper. Kill three enemies who are at sniper spawn. I am at landing. They proceed to spawn right next to me at landing.

WTF IS THIS

Example 2:
I'm on the tower on Uncaged. I kill enemies at Sniper and jump off the tower. Enemies spawn 3 ft behind me at the bottom of the tower and assassinate me.

WTF IS THIS

Example 3:
CTF on Asylum. Wipe out enemy team, pull flag. They spawn on OUR side of the map.

WTF IS THIS

Example 4:
Slayer on Powerhouse. I move from DMR 3 down to main ramp. There is no one on our team near office roof or rock garden. Enemies don't spawn in rock garden, they spawn bottom main ramp.

WTF IS THIS

Example 5:
Slayer on Zealot. My team is top blue. All enemy team is top red. I die to enemy team. Does it spawn me top blue? No. Bottom blue? No. Top mid? No. Top Gold? No. Blue street? Of course not. It chooses the least logical option. It spawns me bottom red underneath the whole enemy team. Thanks, logical spawn system.

WTF IS THIS

Example 6:

Slayer on Countdown. I kill enemies in their basement and go up their vent. Where do they spawn? ANYWHERE ELSE ON THE MAP would be fine. Nope, all 3 spawn next to me at the top vent and of course, mash LT into the lift, which I can't escape because of this game's stupid grenade blast radius.

Whoever designed Reach's spawns should be fired.

  • 12.23.2011 9:03 AM PDT

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  • 12.23.2011 9:05 AM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: X El BaZzA X
Whoever designed Reach should be fired.

  • 12.23.2011 9:05 AM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.

What have they learned in the 20 years of being in business? They're still making rookie mistakes.

[Edited on 12.23.2011 9:06 AM PST]

  • 12.23.2011 9:06 AM PDT

The spawns on Pinnacle are bad, yes.

An enemy is always going to spawn at the farthest point from where they died as long as that spawn isn't blocked. Seems to be consistent on most maps, except, most notably for me, Pinnacle.

You can probably manage the spawns if concentrate on it with an organized team.


[Edited on 12.23.2011 9:11 AM PST]

  • 12.23.2011 9:06 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Spawns are horrible and Reach is horrible. Hope for 4 to be better and if it isn't quit halo forever.

  • 12.23.2011 9:11 AM PDT

I can stand bad spawns. All Halos have had their questionable spawns. Heretic will spawn you under the enemy team just like on Zealot. And High Ground? 'Nuff said.

Just no loadouts pls.


[Edited on 12.23.2011 9:14 AM PST]

  • 12.23.2011 9:13 AM PDT


Posted by: X El BaZzA X
Example 1:
Triple Kill on Uncaged with Sniper. Kill three enemies who are at sniper spawn. I am at landing. They proceed to spawn right next to me at landing.

WTF IS THIS

Example 2:
I'm on the tower on Uncaged. I kill enemies at Sniper and jump off the tower. Enemies spawn 3 ft behind me at the bottom of the tower and assassinate me.



Uncaged is a horrible map, instead of 'fixing' the spawns the map should just be tossed to garbage bin.


Example 3:
CTF on Asylum. Wipe out enemy team, pull flag. They spawn on OUR side of the map.

Agreed. Even if the broken sniper spawns have been fixed, the enemy spawning into your pillars is messed up.


[Edited on 12.23.2011 9:15 AM PST]

  • 12.23.2011 9:13 AM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.

It's never been THIS bad.

  • 12.23.2011 9:14 AM PDT


You're blocking the spawns on Asylum. They can spawn on either side of the base, if you block both sides, the game has no choice but to spawn them behind you.

Asylum has the most predictable spawns in the game.

Posted by: SouthPoIe
It's never been THIS bad.


Halo has never been this complex. Sprint and jetpack further complicate the spawning system.




[Edited on 12.23.2011 9:21 AM PST]

  • 12.23.2011 9:15 AM PDT

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Posted by: xSmoothmouse
Asylum has the most predictable spawns in the game.


Synapse and Enclosed want to have a word with you.

  • 12.23.2011 9:19 AM PDT
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I hate the spawn system because it mainly likes to screw me and teammates over all the time in objective type stuff.

Kill team, yoink flag.

Get to home base, finds entire team spawned there.

Get's wiped out by enemy team, flag stolen.

Spawns in the darkest corner of the map with the slowest possible way to get to the enemy.

Thank you spawn system.

  • 12.23.2011 9:23 AM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: xSmoothmouse

Halo has never been this complex. Sprint and jetpack further complicate the spawning system.




Reach isn't complex.

  • 12.23.2011 9:25 AM PDT
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Posted by: SouthPoIe

Posted by: xSmoothmouse

Halo has never been this complex. Sprint and jetpack further complicate the spawning system.




Reach isn't complex.

  • 12.23.2011 9:42 AM PDT

I must be a wizard

GT: apricotbasher
juggybrah

>Pinnacle
>Sniping from blue tower
>coolstorybro
>Team mates at red tower
>Opponents die near ramp with plasma pistol.
>Look at shotgun
>Look at rockets
>Look at ring
>NOPE all 4 of them spawn right behind me

Not to mention the Cage/Uncaged have some of the most horrendous spawns I have ever seen on a map, and Utopie is pretty poorly done.

  • 12.23.2011 9:44 AM PDT

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Posted by: apricotbasher
Not to mention the Cage/Uncaged have some of the most horrendous spawns I have ever seen on a map, and Utopie is pretty poorly done.


Utopie is a massive improvement on Paradiso...

If you want an easily-exploited spawn trap, vote for Abridged, put two people on the Falcon spawn, one on top of the Ghost/Concussion tower, one at the man-cannon 'landing' and two in a Falcon. What follows is ridiculous.

  • 12.23.2011 9:52 AM PDT

Agreed.

  • 12.23.2011 10:50 AM PDT

The best thing is on Uncaged when the enemy team has players on landing and at the tower you'll spawn trapped between them at sniper spawn.

On Swordbase a very common spawn is right under yellow lift tempting you to go up and when your pretty much die right away.

  • 12.23.2011 10:54 AM PDT

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Posted by: ICanHasRofl

Posted by: apricotbasher
Not to mention the Cage/Uncaged have some of the most horrendous spawns I have ever seen on a map, and Utopie is pretty poorly done.


Utopie is a massive improvement on Paradiso...

If you want an easily-exploited spawn trap, vote for Abridged, put two people on the Falcon spawn, one on top of the Ghost/Concussion tower, one at the man-cannon 'landing' and two in a Falcon. What follows is ridiculous.


Yeah considering it can be done with only 3 good players (I know)

  • 12.23.2011 6:57 PM PDT