Halo 3 Forum
This topic has moved here: Subject: Weapon Spawns
  • Subject: Weapon Spawns
Subject: Weapon Spawns
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  • last post: 01.01.0001 12:00 AM PDT

One of the reasons Halo 1 multiplayer was alot better and balanced than Halo 2 was the weapon spawn system. In Halo 2 the spawn is decided from the time you pick up or drop the selected weapon/power-up, this makes the person who allready got the power-up in even more of a power-posission than the power-up alone gave him, because he is now in control of when the power spawns, while his opponent is not. This is why in TS Lockout, one team gets sniper and sword, the other team is absolutely screwed because they have no chance of grabbing back either of the powerups if the other team is decent. In Halo:CE, for instance on Chilly, if one team had rocket room, you could still get camo and OS, even if one of the people on the other team had OS aswell, it would still spawn. This makes come-backs and smart plays possible, Halo 2s spawn system, however, does not. Just look at Coag, two banshees on map at all times and rocket (which is the only decent air-defence) spawns on drop. How is the other team supposed to come back if one of the teams controll rocks and banshees and maybe even snipers? Please, Ninja on Fire, I know you get the concept of competetive gaming. Please try to influence the multiplayer designers to use the Halo:CE type spawn systems instead of the very unbalanced spawn on pickup/drop system.

  • 05.10.2006 1:47 AM PDT