Halo: Reach Forum
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  • Subject: How do you fix qutting for future titles
Subject: How do you fix qutting for future titles

Founder of Team Reclaimer where we specialize in Big Team Battle and Invasion games. We are all about Communication, Dedication and Fun.

With Reach's quitting gone to the new high, what do you think can be done by 343 to reduce quitting. Its impossible to prevent anyone from quitting ever but there has to be a way to reduce it.

  • 12.23.2011 7:15 PM PDT
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By taking the CoD approach.

  • 12.23.2011 7:20 PM PDT

Posted by: CultMiester4000
I'm not really an Apple person (Bananas forever) but damn, that's kinda sad.

Remove the button.

Every lazy person will not quit.

Or make it Drop in-drop out

  • 12.23.2011 7:20 PM PDT
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

WRONG!

You fix it by clearly seperating casual players away from the spawn campers.

They tried to do that with Arena.
But lets face it. 1 Playlist to seperate all the elite players from the casual players is not enough.

Then you consider the fact that all the playlist that are supposed to be casual are actually labeled under competitive...
What were they thinking with that?

Dido (drop-in, drop out) is only half the solution.
The other half is to get the HELL away from the 'one-armed-bandit' matchmaking.

Literally, they have to go back to server browsers, lists, dedicated servers.
If they don't. They don't deserve to have anyone buy their product.

Halo's style of matchmaking literally took a step backwards from what was possible...
Years before X-Box Live even came along.
It fell off a cliff, when it decided to make a quit ban to try to plug the problems with it.



[Edited on 12.23.2011 7:34 PM PST]

  • 12.23.2011 7:28 PM PDT


Posted by: Captain Hero
By taking the CoD approach.


This. CoD learned from halo: CE's style of healing after not taking damage for Xseconds and now its time halo learned something from CoD.

Thats just how i feel anyway.

  • 12.23.2011 7:28 PM PDT


Posted by: Pissesinthewind

Posted by: Captain Hero
By taking the CoD approach.


This. CoD learned from halo: CE's style of healing after not taking damage for Xseconds and now its time halo learned something from CoD.

Thats just how i feel anyway.

  • 12.23.2011 7:45 PM PDT
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Always up for REACH customs!

Make the quitter ban much stricter.

And, make it so if you quit a game, you lose the ability to vote for the next game. This will teach those kids who quit because the majority voted for a game they don't like that they can't always get what they want.

  • 12.23.2011 7:52 PM PDT

Wrong make it like cod this way you don't have to play btb 7 men down and loose and go -45. It's social if we were to talk about ranked it would be different. One system for ranked another for social.

  • 12.23.2011 7:56 PM PDT

Drop in/out doesn't always work.

For those who think it does, try playing Battlefield: Bad Company's games. I can't count how many times I have ended up facing a team of 2, 1, or even 0 people for quite a long time while on defense in Rush.

  • 12.23.2011 8:10 PM PDT
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Posted by: Pissesinthewind

Posted by: Captain Hero
By taking the CoD approach.


This. CoD learned from halo: CE's style of healing after not taking damage for Xseconds and now its time halo learned something from CoD.

Thats just how i feel anyway.


Wait ... what? CE had regenerating health? Since when?

  • 12.23.2011 8:27 PM PDT

Your presence here is quite unneeded. Begone you!!!

Easy. Lose the bells and whistles and make a complete overhaul with the multiplayer matchmaking system altogether. Best thing in the world would be dedicated servers and not caring if people quit or not....you will be replaced.

  • 12.23.2011 8:32 PM PDT