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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
WRONG!
You fix it by clearly seperating casual players away from the spawn campers.
They tried to do that with Arena.
But lets face it. 1 Playlist to seperate all the elite players from the casual players is not enough.
Then you consider the fact that all the playlist that are supposed to be casual are actually labeled under competitive...
What were they thinking with that?
Dido (drop-in, drop out) is only half the solution.
The other half is to get the HELL away from the 'one-armed-bandit' matchmaking.
Literally, they have to go back to server browsers, lists, dedicated servers.
If they don't. They don't deserve to have anyone buy their product.
Halo's style of matchmaking literally took a step backwards from what was possible...
Years before X-Box Live even came along.
It fell off a cliff, when it decided to make a quit ban to try to plug the problems with it.
[Edited on 12.23.2011 7:34 PM PST]