Posted by: UselessTrash
a) The complete lack of cooperativeness amongst random players. Reach rewards teamwork tenfold more than any other Halo, and the average XBL Joe Schmoe don't have an ounce of teamwork in his body. Reach can't be played with the same playstyle as Halo3, you need to back up each other, and you need call-outs to a larger extent.
So, you're admitting that this game is not designed to please the average XBL Joe Schmoe. And yet, the target market for any mainstream FPS is--you guessed it--the average XBL Joe Schmoe.
On a side note, I personally play alone, on default settings more often than not, and I don't think that this game requires any more or less teamwork on the default settings than past Halos. I do not see it being "a game where the better team almost exclusively wins." One person can still carry a team, and one poor performer can still drag an entire team down.
My complaints about this game are, in this order: Bloom, AL, maps. Bloom puts shoot-outs down to luck instead of skill, AL is better than every other AA by a retardedly huge margin and is used as a crutch by players with poor decision making, most of the standard maps and user-made forge world maps are godawful. Double melee is annoying but I rarely encounter it in a game where my decision making is up to par. Other AAs are mostly silly and obvious attempts to cash in on the success of similar features in CoD and other titles, rather than serious gameplay-altering abilities.
Then again I usually just stick to default and the ZB playlist, so maybe my thoughts aren't quite applicable to MLG players whom the discussion seems to be centered around.