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  • Subject: I say whiners (including MLG's) and H3-lone wolfes destroyed Reach
Subject: I say whiners (including MLG's) and H3-lone wolfes destroyed Reach


Posted by: Mai R0f1C0pt3r
Bungie could never satisfy hardcore gamers. No game company ever could. They're too whiny, fickle, and arrogant. They want their own individual game catered specifically to them, and because it's what they want that's what everyone must want.
That's not true.

  • 12.25.2011 3:56 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Posted by: Mai R0f1C0pt3r

Everything you just said is countered by the fact that Halo CE did exactly that. It satisfied the Competitive players and Casuals and was great for competition.

  • 12.25.2011 4:01 PM PDT


Posted by: RC Clone
Posted by: Mai R0f1C0pt3r

Everything you just said is countered by the fact that Halo CE did exactly that. It satisfied the Competitive players and Casuals and was great for competition.
Halo 2 did too. It was the most played game on the Original Xbox.

  • 12.25.2011 4:01 PM PDT
  • gamertag: Meagss
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I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend


Posted by: X El BaZzA X

Posted by: RC Clone
Posted by: Mai R0f1C0pt3r

Everything you just said is countered by the fact that Halo CE did exactly that. It satisfied the Competitive players and Casuals and was great for competition.
Halo 2 did too. It was the most played game on the Original Xbox.


... H3 was amazing. It also was the hands down most popular game on the MLG circuit. I had an amazing balance to it, and catered both to social and competitive gamers. And the ranking system is probably the best, with h2 being close

  • 12.25.2011 4:52 PM PDT

"What's up baby, how are you doin'? I hate the sound of my own voice and I been invited here to distract my self from the fact that I wrote all of this garbage."


Posted by: RC Clone
Posted by: Mai R0f1C0pt3r

Everything you just said is countered by the fact that Halo CE did exactly that. It satisfied the Competitive players and Casuals and was great for competition.


The gaming industry ten years ago isn't comparable to the one today. Xbox Live was just an idea and MLG wasn't in existence. There was less of a divide between casual and competitive players, so they were both satisfied. Now there's Kinect. The top played game has a five hour campaign and is barely different from its predecessors, but people still bought it in record numbers. While this was going on, core gamers railed against it. That divide didn't exist then.

There was no big casual-competitive war at the time of Halo CE because the idea of casual gaming was barely even there outside of Nintendo.

Halo CE had the advantage of not needing online matchmaking because it hadn't been invented yet. As a result the multiplayer was legendary. No lag, no stupidity: just the fun of shooting people in the face. Halo 2 invented matchmaking. It had no competition.

Posted by: X El BaZzA X
Halo 2 did too. It was the most played game on the Original Xbox.


It was far better than every other original Xbox game, but what does that really say? Halo carried the original Xbox. Is that a testament to the quality of Halo or the mediocrity of the other Xbox games?

[Edited on 12.25.2011 5:07 PM PST]

  • 12.25.2011 5:04 PM PDT
  • gamertag: Dauss
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Bungie should consider investing in precipitation gathering nets for these forums. The sheer amount of tears shed by anyone who's been destroyed by armor lock, jet pack, grenades, and the AR could continuously operate hydroelectric dams, irrigate farms, and provide clean drinking water for third world countries.

The problem here is that you all assume MLG knows what's best, and that if it's not good enough for MLG, well it just ain't good enough for you.

[Edited on 12.25.2011 5:06 PM PST]

  • 12.25.2011 5:05 PM PDT


Posted by: Mai R0f1C0pt3r

Posted by: RC Clone
Posted by: Mai R0f1C0pt3r

Everything you just said is countered by the fact that Halo CE did exactly that. It satisfied the Competitive players and Casuals and was great for competition.


The gaming industry ten years ago isn't comparable to the one today. Xbox Live was just an idea and MLG wasn't in existence. There was less of a divide between casual and competitive players, so they were both satisfied. Now there's Kinect. The top played game has a five hour campaign and is barely different from its predecessors, but people still bought it in record numbers. While this was going on, core gamers railed against it. That divide didn't exist then.

There was no big casual-competitive war at the time of Halo CE because the idea of casual gaming was barely even there outside of Nintendo.

Halo CE had the advantage of not needing online matchmaking because it hadn't been invented yet. As a result the multiplayer was legendary. No lag, no stupidity: just the fun of shooting people in the face. Halo 2 invented matchmaking. It had no competition.

Posted by: X El BaZzA X
Halo 2 did too. It was the most played game on the Original Xbox.


It was far better than every other original Xbox game, but what does that really say? Halo carried the original Xbox. Is that a testament to the quality of Halo or the mediocrity of the other Xbox games?
Halo CE was the second most bought game for the original Xbox. I'm fairly sure it was down to how good Halo was, and not how mediocre the other games were.

  • 12.25.2011 5:09 PM PDT


Posted by: Dauss
The problem here is that you all assume MLG knows what's best, and that if it's not good enough for MLG, well it just ain't good enough for you.
I know for sure that playing with bloom and getting a kill or dying when I shouldn't have because luck screwed me over isn't fun.

  • 12.25.2011 5:10 PM PDT

"What's up baby, how are you doin'? I hate the sound of my own voice and I been invited here to distract my self from the fact that I wrote all of this garbage."


Posted by: X El BaZzA X

Posted by: Mai R0f1C0pt3r

Posted by: RC Clone
Posted by: Mai R0f1C0pt3r

Everything you just said is countered by the fact that Halo CE did exactly that. It satisfied the Competitive players and Casuals and was great for competition.


The gaming industry ten years ago isn't comparable to the one today. Xbox Live was just an idea and MLG wasn't in existence. There was less of a divide between casual and competitive players, so they were both satisfied. Now there's Kinect. The top played game has a five hour campaign and is barely different from its predecessors, but people still bought it in record numbers. While this was going on, core gamers railed against it. That divide didn't exist then.

There was no big casual-competitive war at the time of Halo CE because the idea of casual gaming was barely even there outside of Nintendo.

Halo CE had the advantage of not needing online matchmaking because it hadn't been invented yet. As a result the multiplayer was legendary. No lag, no stupidity: just the fun of shooting people in the face. Halo 2 invented matchmaking. It had no competition.

Posted by: X El BaZzA X
Halo 2 did too. It was the most played game on the Original Xbox.


It was far better than every other original Xbox game, but what does that really say? Halo carried the original Xbox. Is that a testament to the quality of Halo or the mediocrity of the other Xbox games?
Halo CE was the second most bought game for the original Xbox. I'm fairly sure it was down to how good Halo was, and not how mediocre the other games were.


They were quality games, but what established competition did they have to deal with? Did Splinter Cell ever come close to the Halo series in terms of sales? Halo CE and Halo 2 blew everything out of the water because they were leaps and bounds ahead of everyone else, but when technology changes as fast as it does today there's just not time to make a revolution that quickly.

  • 12.25.2011 5:12 PM PDT

Hanger one I just shredded with the SMGs until ammo was out and I just threw 'nades like a boss while BRing.

My experience playing Cairo Station on Legendary

I fail to see how this really related to MLG Whiners and Halo 3 Lone Wolves. I understand that you're arguing that the game is fine, but it doesn't explain how those demographics were interfering with the enjoyment at all. Just my two cents.

  • 12.25.2011 5:13 PM PDT
  • gamertag: Meagss
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I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend


Posted by: Dauss
The problem here is that you all assume MLG knows what's best, and that if it's not good enough for MLG, well it just ain't good enough for you.


I dont blindly follow MLG.... It just so happens that MLG and highly competitive players share a common interest in making the game as competitive as possible....

Perhaps its just a coincidence that highly competitive player formed the MLG...

And besides most kids on here are MM warriors, and generally we just want a really good ranking system and fair gameplay.

  • 12.25.2011 5:14 PM PDT

"What's up baby, how are you doin'? I hate the sound of my own voice and I been invited here to distract my self from the fact that I wrote all of this garbage."


Posted by: meagsIZbeast

Posted by: Dauss
The problem here is that you all assume MLG knows what's best, and that if it's not good enough for MLG, well it just ain't good enough for you.


I dont blindly follow MLG.... It just so happens that MLG and highly competitive players share a common interest in making the game as competitive as possible....

Perhaps its just a coincidence that highly competitive player formed the MLG...

And besides most kids on here are MM warriors, and generally we just want a really good ranking system and fair gameplay.


But does the average player care about highly competitive play? Bungie (and now 343) provide playlists in that regard and should continue to do so, changing those gametypes and maps with input from the community. But why every playlist? Why should the entire game be yours when other people are fine with it?

  • 12.25.2011 5:16 PM PDT


Posted by: Mai R0f1C0pt3r
But does the average player care about highly competitive play?
The average player doesn't give a -blam!- either way, because whether you give them finely balanced maps and gametypes which require a lot of skill or grenade spammy, AR starting random mess gametypes, they're still going to run around like morons with no idea of where to hold down in order to perform the best and they'll still have fun. Just go play Multi Team. You'll see what I mean.

  • 12.25.2011 5:19 PM PDT
  • gamertag: Meagss
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I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend


Posted by: Mai R0f1C0pt3r

Posted by: meagsIZbeast

Posted by: Dauss
The problem here is that you all assume MLG knows what's best, and that if it's not good enough for MLG, well it just ain't good enough for you.


I dont blindly follow MLG.... It just so happens that MLG and highly competitive players share a common interest in making the game as competitive as possible....

Perhaps its just a coincidence that highly competitive player formed the MLG...

And besides most kids on here are MM warriors, and generally we just want a really good ranking system and fair gameplay.


But does the average player care about highly competitive play? Bungie (and now 343) provide playlists in that regard and should continue to do so, changing those gametypes and maps with input from the community. But why every playlist? Why should the entire game be yours when other people are fine with it?


what? we dont care at all for the rest of the playlists... We just want ranked and social to be separate. We want our particular playlists to be set aside from the social ones like in H3. H3 had many many ranked playlsits with a wide variety of skill gaps in each one, which meant getting multiple 50s was actually fun, and challenging each and every playlist. Meanwhile there were a myriad of different social playlists incorporating several different gametypes meant to be based on nothing more than what it is.

Reach has one ranked playlist and something like 15 social playlists. Thats crap no matter how you look at it.

  • 12.25.2011 5:22 PM PDT
  • gamertag: Dauss
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Bungie should consider investing in precipitation gathering nets for these forums. The sheer amount of tears shed by anyone who's been destroyed by armor lock, jet pack, grenades, and the AR could continuously operate hydroelectric dams, irrigate farms, and provide clean drinking water for third world countries.

You're saying that like it's a problem. If you don't like it, stick to your MLG playlist and stop telling people the game should change because you don't like how people in an entirely different play list play the game.

  • 12.25.2011 5:23 PM PDT
  • gamertag: Meagss
  • user homepage:

I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend


Posted by: Dauss
You're saying that like it's a problem. If you don't like it, stick to your MLG playlist and stop telling people the game should change because you don't like how people in an entirely different play list play the game.


the game shouldnt have been made the way it is to begin with. There is nothing wrong with a community voicing their opinion if we feel shafted. Besides its not like we are asking a lot here, just a few playlists that having a ranking in it, we dont need the whole game to change entirely, just a few particular playlists, which should have been there since day 1

  • 12.25.2011 5:25 PM PDT

"I'll tell you right now, if you ever see someone called ll wa1do ll... leave the game immediately. My friend knows him, I've been in his party a few times, do not mess with this guy. From what I've heard, he's the real deal. I also heard someone made a guy named Wa2do (similar to his name) and then he hacked that guy and boosted off his level." -From Minou on Bungie.net

Reach is broken beyond repair.

  • 12.25.2011 5:28 PM PDT

"What's up baby, how are you doin'? I hate the sound of my own voice and I been invited here to distract my self from the fact that I wrote all of this garbage."


Posted by: X El BaZzA X

Posted by: Mai R0f1C0pt3r
But does the average player care about highly competitive play?
The average player doesn't give a -blam!- either way, because whether you give them finely balanced maps and gametypes which require a lot of skill or grenade spammy, AR starting random mess gametypes, they're still going to run around like morons with no idea of where to hold down in order to perform the best and they'll still have fun. Just go play Multi Team. You'll see what I mean.


They're easier to satisfy and they'll give Bungie their $60 the same as you. Why are you surprised or disappointed that Bungie caters to them? They gain nothing besides respect in the hardcore competitive community which amounts to no extra profit.

  • 12.25.2011 5:29 PM PDT

I wish spoiled -blam!- who mistreat people gets their way. Like MLG. Honestly I am sad at how gaming degraded. MLG could've been a good thing but instead its a hub for white trash and nergos

  • 12.25.2011 5:29 PM PDT


Posted by: Dauss
You're saying that like it's a problem.
That's because it is. I don't understand how the game can have 1 (MLG) and a half (Arena) competitive playlists and only one of them (the crap one) has a ranking system; at the same time the game has like 16 social playlists (Action Sack, Grifball, TWO Social Slayer playlists for crying out loud!) and yet people can say the game isn't socialised.

Besides, Ranked playlists are good for social players. They let social players play with people of similar skill. Reach's social playlists let pretty much anyone match anyone, which allows good players to beat up on retards pretty much every game. Playing games at 9 minutes in with the score 44-0 and the last kid not wanting to quit isn't fun for either of the parties involved.

  • 12.25.2011 5:30 PM PDT


Posted by: Mai R0f1C0pt3r

Posted by: X El BaZzA X

Posted by: Mai R0f1C0pt3r
But does the average player care about highly competitive play?
The average player doesn't give a -blam!- either way, because whether you give them finely balanced maps and gametypes which require a lot of skill or grenade spammy, AR starting random mess gametypes, they're still going to run around like morons with no idea of where to hold down in order to perform the best and they'll still have fun. Just go play Multi Team. You'll see what I mean.


They're easier to satisfy and they'll give Bungie their $60 the same as you. Why are you surprised or disappointed that Bungie caters to them? They gain nothing besides respect in the hardcore competitive community which amounts to no extra profit.
Because a competitive and skill requiring game is one that people will strive to get better at and will enjoy. They are more likely to buy the sequel and DLC and the game will be more popular.

Case in point: Reach.

Casualising the game further will serve no purpose other than making the population smaller because the casual game market is already owned by other gaming franchises and trying to poach them to becoming players of mainly the Halo series rather than CoD or BF won't work.

  • 12.25.2011 5:32 PM PDT
  • gamertag: Meagss
  • user homepage:

I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend


Posted by: Omega 343
I wish spoiled -blam!- who mistreat people gets their way. Like MLG. Honestly I am sad at how gaming degraded. MLG could've been a good thing but instead its a hub for white trash and nergos


what?

I dont see anything wrong with the way MLG works.....

  • 12.25.2011 5:32 PM PDT

"What's up baby, how are you doin'? I hate the sound of my own voice and I been invited here to distract my self from the fact that I wrote all of this garbage."


Posted by: X El BaZzA X

Posted by: Mai R0f1C0pt3r

Posted by: X El BaZzA X

Posted by: Mai R0f1C0pt3r
But does the average player care about highly competitive play?
The average player doesn't give a -blam!- either way, because whether you give them finely balanced maps and gametypes which require a lot of skill or grenade spammy, AR starting random mess gametypes, they're still going to run around like morons with no idea of where to hold down in order to perform the best and they'll still have fun. Just go play Multi Team. You'll see what I mean.


They're easier to satisfy and they'll give Bungie their $60 the same as you. Why are you surprised or disappointed that Bungie caters to them? They gain nothing besides respect in the hardcore competitive community which amounts to no extra profit.
Because a competitive and skill requiring game is one that people will strive to get better at and will enjoy. They are more likely to buy the sequel and DLC and the game will be more popular.

Case in point: Reach.

Casualising the game further will serve no purpose other than making the population smaller because the casual game market is already owned by other gaming franchises and trying to poach them to becoming players of mainly the Halo series rather than CoD or BF won't work.


Or, since they play games just to blow off steam in their spare time, they'll play the game and stay at the same-ish skill level and buy the sequel because it's shiny and all their friends will get it.

Example: Call of Duty, with three games outdoing Reach on the Xbox Live charts.

This is the new market. Like it or not, Halo is in competition with games like Call of Duty and Battlefield and going away from their model of player retention doesn't make any sense when they've consistently gotten people to buy sequels without major changes.

A great way to ensure that Call of Duty owns the larger and more lucrative casual market would be to withdraw from it entirely.

[Edited on 12.25.2011 5:45 PM PST]

  • 12.25.2011 5:44 PM PDT

A year and a few months after release, Halo 3 was still 1st on the activity leaderboards. It was contesting CoD 4 and 5.

A year and a few months after release, Halo: Reach was 7th on the activity leaderboards. It was contesting CoD 6 and 7.

Now tell me Halo doesn't need to go back to being similar to the previous titles.



[Edited on 12.25.2011 5:48 PM PST]

  • 12.25.2011 5:47 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.


Posted by: X El BaZzA X
A year and a few months after release, Halo 3 was still 1st on the activity leaderboards. It was contesting CoD 4 and 5.

A year and a few months after release, Halo: Reach was 7th on the activity leaderboards. It was contesting CoD 6 and 7.

Now tell me Halo doesn't need to go back to being similar to the previous titles.



There are so many more variables than just game X vs. game Y, Bazza.

  • 12.25.2011 6:25 PM PDT