Halo: Reach Forum
This topic has moved here: Subject: What Happened to Bungie's map design?
  • Subject: What Happened to Bungie's map design?
Subject: What Happened to Bungie's map design?
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Nearly every map in Halo Reach has no flow. In my opinion there are no memorable locations. Anchor 9, Tempest and Powerhouse are the only maps that reallt harken to the old map design.

I think it might be the color pallete, though. Halo 2-3 had bright enviroments that made looking at the game exciting. Alot of maps seem to dark and dull.

  • 12.24.2011 9:03 AM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.


Posted by: The Final Few
Nearly every map in Halo Reach has no flow. In my opinion there are no memorable locations. Anchor 9, Tempest and Powerhouse are the only maps that reallt harken to the old map design.

I think it might be the color pallete, though. Halo 2-3 had bright enviroments that made looking at the game exciting. Alot of maps seem to dark and dull.



And the remake maps? Those don't count as an inheritor of old map design?
What about Reflection? The entire floor is lined with a polished/golden hardwood floor; that doesn't seem bright?

However, in terms of geometry, many aspects of Forge World seem to have great flow and playability. The aspect that brought them down were the bad maps that were forged on those plots. Forge World accounts for somewhere between 5 and 7 maps that were meshed together; the main factor that takes away the feeling of map variety is that many people tend to treat FW like it is any other map in the back of their head.

[Edited on 12.24.2011 9:14 AM PST]

  • 12.24.2011 9:12 AM PDT

Your presence here is quite unneeded. Begone you!!!

There's flow to most of the non-forge maps. But people tend to pool towards one point where most of the action is. It's human instinct

  • 12.24.2011 9:18 AM PDT