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  • Subject: The old pistol? Why does everyone want it?
Subject: The old pistol? Why does everyone want it?
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It balances everything out. It's basically a "battle rifle" with a different skin. Plus, it's not the looks that count, it's the properties. Halo was such a success partly because of the pistol, and as Halo 2 came out, most fans left because of the lack of it.

  • 05.10.2006 2:20 PM PDT
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Posted by: ghost91
Posted by: Mr Horsefly
Bringing the H1 pistol back would only shame the glorious return of the assault rifle. Eff those pistol sniping whores. These people complain about "balance" because their pre-pubescent minds can't grasp the concept of using different weapons for different situations. If they had their way we would be spawning on flat open fields back-to-back and doing the old "ten paces and draw" schtick. That would involve, as they say, "pure skill" but not fun. In my opinion, they should be playing Space Invaders, not Halo.


Players at all levels used different weapons for different situations more then you realise. The sniper rifle, plasma rifle, shotgun, rocket launcher, and assult rifle were used by everyone.

I hope you can rember the awsome plasma rifle "freezing effect", assult rifle finishing burst ( or the double melee), and finally the perfect shotgun. The rockets, snipes were always used for obvious reasons.

The only weapons ever neglected were the needler's and plasma pistol.


I miss the freezing effect...that was great. In close quarters the plasma pistol wasn't bad. You just had to shoot REALLY fast.

  • 05.10.2006 2:22 PM PDT

OK here's what I say. In Halo 1 all I used was the pistol and battle rifle thing. The pistol was really fun in the first level. Anyways, the scope was great for hunters. you could aim right at their neck before they saw you, and kill them. Maybe make it a little weaker, but I still liked it as it was.

  • 05.10.2006 2:23 PM PDT
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Posted by: HM Slayer
Great points all. Although spawning on top of a nade in H1 sucks, but it's part of the game.


If you spawned on a nade in Halo 1 it was most likely your teams fault.

  • 05.10.2006 2:23 PM PDT

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Posted by: weeazel
thats why its a video game you moron. have you noticed you can kill people with 2 melee attacks?

is THAT unrealistic????


your new, go play Halo 2


The reason you can kill someone with melee attacks in Halo is because of the genetic enhancements that all Spartans went through combined with the Mjolnir Battle Armor's strength enhancing factor. It's all explained in the Halo novel-The Fall of Reach

  • 05.10.2006 2:27 PM PDT

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I say give Halo 3's pistol the strength of Halo 1's but take off the scope and lower the accuracy

  • 05.10.2006 2:28 PM PDT
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Posted by: Firebird8889

Posted by: weeazel
thats why its a video game you moron. have you noticed you can kill people with 2 melee attacks?

is THAT unrealistic????


your new, go play Halo 2


The reason you can kill someone with melee attacks in Halo is because of the genetic enhancements that all Spartans went through combined with the Mjolnir Battle Armor's strength enhancing factor. It's all explained in the Halo novel-The Fall of Reach


I tried to avoid this because its so off-topic, but if you really want to get into this..

You are a geneticly enhanced super spartan, but you are also hitting a geneticly enhanced super spartan. With "unbreakable bones" and armor to boot. Also explained in the fall of reach is that little incedent of 30 spartans jumping out of a pelican at some arbitrary insane height. With nothing to slow their decent only 3 or so spartans died.

So if Fred can jump out of a plane run into 15 trees get up and be fine, I dont see how the plasma pistol is going to take him out.

  • 05.10.2006 2:31 PM PDT
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Posted by: Sporefrog
Posted by: HM Slayer
Great points all. Although spawning on top of a nade in H1 sucks, but it's part of the game.


If you spawned on a nade in Halo 1 it was most likely your teams fault.


Well, we don't have the spawn point memorized like some people do. If someone throws a nade at my buddy and I happen to spawn right next to him because he didn't have the spawn point memorized, I don't blame him. Besides, it's not like he can suddenly warp to another point on the map so I won't spawn right there, on that grenade that was JUST thrown. We're not pros, we just play for fun. This happens a lot in Longest. They could throw a nade at the bottom of the ramp as my buddy starts to run up it...I spawn right there and I'm screwed. That's not my buddies fault. Hell, the guy could have been invisable and he didn't even know he was there getting ready to throw a nade in that direction.

Like I said, it's part of the game. If others want to take the time to memorize the spawn spots, great. I just don't have that much time.

  • 05.10.2006 2:32 PM PDT
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Posted by: prometheus25
I say that topics like these are redundant, since half the people are against it and deep down everyone knows that the pistold ISN'T coming back. If they wanted it to, they would have put it in halo 2
Oh yea thats why we see MC with an assault rifle in the halo3 teaser.

  • 05.10.2006 2:33 PM PDT
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Its not his "fault" but he is the reason it happened. You just can't blame him for it.

  • 05.10.2006 2:34 PM PDT
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Posted by: Firebird8889
I say give Halo 3's pistol the strength of Halo 1's but take off the scope and lower the accuracy


Personally, I'd rather have it weaker, but with the same range and accuracy. The power of it was never what drew me to it, it was the dead on accuracy and it's usefullness at longe ranges. You never had that helpless feeling on large maps when the other team had sniper rifles (of couse, snipers were harder to use then, so you could dance around till they ran out of ammo if they weren't great). Hell, they could make it 5 head shots to kill, but if it had the same physics, I would still love it.

  • 05.10.2006 2:35 PM PDT
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This topic needs a resolution, it's been puttering on for way to long.

The Pros-
+It's what made Halo's multiplayer great.
+Spawning with a good weapon gave you a chance.
+It balanced the multiplayer.
+It was the go-to campaign weapon.

The Cons-
-Dule pistols could topple the United States standing Army.
-It's a freaking PISTOL that kills in 3 shots.
-It's a freaking PISTOL, but it was the best weapon in the game.
-It made weapon selecting much less interesting in Halo:CE.
-It had a scope.

Here's the deal. The pistol should not return.
Let's look back at Halo:CE:
Under normal circumstances, playing an average player, the following would occur 90% of the time.

*If you fought it with anything but a shotgun at close range, you'd lose.
*If you fought it with anything but a rocket medium range, you'd lose.
*If you fought it with anything but a sniper long range, you'd lose.

Think of campaign, think of your choice weapon your weapon was...a pistol. Our boys in Iraq, how many of them only carry an M9 as a main weapon. Think how stupid that would look.
WWII, how many GIs carried .45s as there weapon, and how many Germans fired on the beaches of Normandy with Lugers?
Dosen't that mental immage look ridiculous? Well that's how Halo:CE's campaign felt, and that's how Halo 3's will feel if we put in Halo:CE's pistol.
This gun has a scope. Mabey if it didn't have a zoom, and if it fired slower, it would be acceptable, but in it's current form, it's a sin against multiplayer games everywhere.

  • 05.10.2006 2:40 PM PDT
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The pistol will have to be changed no matter how much everyone wants it to stay the same. Over live, due to lagg and the nature of online game play, the pistol will have to be changed and aim be made easier.

While I may just be ignorent and not understand truely what live is capable of this seems evident to me.

So if it is easier to aim, that would mean people will be getting three shot kills as easily as people get four shot kills with the BR today. This would just be insane.

  • 05.10.2006 2:40 PM PDT
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No, the old pistol was cool for Halo, but would not have been cool for Halo 2 and I very much doubt that it will be in Halo 3. Has anyone noticed that the BattleRifle is pretty much a less powerful version of the original Halo Pistol and looks cooler as well? Seeing as how the old pistol could kill in like 4 shots to the head and the BR does the same if it hits consistantly, I'd say it's an upgrade that I approve of and enjoy. I am also very much looking forward to "new" weapons in Halo 3 not something that "poof" dissapeared in Halo 2 then all of the sudden Master Cheif gets it back wtf?

  • 05.10.2006 2:43 PM PDT
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Posted by: Sporefrog
Its not his "fault" but he is the reason it happened. You just can't blame him for it.


Gotcha...but sometimes I can blame him...lol

I do it to sometimes myself. Getting owned on a map and hide in a spot waiting for a clean kill while he keeps spawning above me, right in the middle of them. I've had him yell at me telling me to move because I didn't notice his problem...lol That only happens for us in Prisoner it seems.

But, some people DO memorize the spawn points. We've played several people that know exactly where we are going to spawn. We'll show up again and again with nades at our feet. Sometime even have a rocket ON IT'S WAY before we spawn. Those are hard games.

We played a couple of guys a few months ago that I swear were glassing. Only time I've ever seen that. They had no reason to know where we were, yet we would round a corner and have a rocket there to meet us. They had NO reason to know we were there or coming around THAT corner. Sure, sometimes you get lucky with a random nade at a corner, but this was EVERYTIME we poked our heads out. I'd NEVER seen anything like it. It was in Prisoner. We could spawn downstairs...have three openings to choose from to exit and they had a nade on us the moment we walked out, no matter what opening we picked. Spawn mid level, same thing. Go down the ramp...rocket the moment we got to the bottom. Run out the side, nade. We simply couldn't move...lol

  • 05.10.2006 2:43 PM PDT
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Posted by: Hobbes0240
This topic needs a resolution, it's been puttering on for way to long.

The Pros-
+It's what made Halo's multiplayer great.
+Spawning with a good weapon gave you a chance.
+It balanced the multiplayer.
+It was the go-to campaign weapon.

The Cons-
-Dule pistols could topple the United States standing Army.
-It's a freaking PISTOL that kills in 3 shots.
-It's a freaking PISTOL, but it was the best weapon in the game.
-It made weapon selecting much less interesting in Halo:CE.
-It had a scope.

Here's the deal. The pistol should not return.
Let's look back at Halo:CE:
Under normal circumstances, playing an average player, the following would occur 90% of the time.

*If you fought it with anything but a shotgun at close range, you'd lose.
*If you fought it with anything but a rocket medium range, you'd lose.
*If you fought it with anything but a sniper long range, you'd lose.

Think of campaign, think of your choice weapon your weapon was...a pistol. Our boys in Iraq, how many of them only carry an M9 as a main weapon. Think how stupid that would look.
WWII, how many GIs carried .45s as there weapon, and how many Germans fired on the beaches of Normandy with Lugers?
Dosen't that mental immage look ridiculous? Well that's how Halo:CE's campaign felt, and that's how Halo 3's will feel if we put in Halo:CE's pistol.
This gun has a scope. Mabey if it didn't have a zoom, and if it fired slower, it would be acceptable, but in it's current form, it's a sin against multiplayer games everywhere.


They can make it a little weaker then in halo1 and make it with less range then in halo1 and make it with a scope. Come on now its a freakin magnum one of the most powerful pistols of today.

  • 05.10.2006 2:43 PM PDT
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Posted by: weeazel
thats why its a video game you moron. have you noticed you can kill people with 2 melee attacks?

is THAT unrealistic????


your new, go play Halo 2

Hmm, he seems to have joined here before you did. So now join date is important, and you even flamed a guy for it, when you are even younger than him. Your new, learn to post.

  • 05.10.2006 2:44 PM PDT
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Posted by: Hobbes0240
This topic needs a resolution, it's been puttering on for way to long.

The Pros-
+It's what made Halo's multiplayer great.
+Spawning with a good weapon gave you a chance.
+It balanced the multiplayer.
+It was the go-to campaign weapon.

The Cons-
-Dule pistols could topple the United States standing Army.
-It's a freaking PISTOL that kills in 3 shots.
-It's a freaking PISTOL, but it was the best weapon in the game.
-It made weapon selecting much less interesting in Halo:CE.
-It had a scope.

Here's the deal. The pistol should not return.
Let's look back at Halo:CE:
Under normal circumstances, playing an average player, the following would occur 90% of the time.

*If you fought it with anything but a shotgun at close range, you'd lose.
*If you fought it with anything but a rocket medium range, you'd lose.
*If you fought it with anything but a sniper long range, you'd lose.

Think of campaign, think of your choice weapon your weapon was...a pistol. Our boys in Iraq, how many of them only carry an M9 as a main weapon. Think how stupid that would look.
WWII, how many GIs carried .45s as there weapon, and how many Germans fired on the beaches of Normandy with Lugers?
Dosen't that mental immage look ridiculous? Well that's how Halo:CE's campaign felt, and that's how Halo 3's will feel if we put in Halo:CE's pistol.
This gun has a scope. Mabey if it didn't have a zoom, and if it fired slower, it would be acceptable, but in it's current form, it's a sin against multiplayer games everywhere.


It would be highly ineffective to use the pistol against anything except hunters in campaign, imagine going through legandary.

Your scenario is not the case.

According to your logic the pistol MADE halos multiplayer, but is also a sin against multiplayer games everywhere. Even going past this contradiction all your complaints are with the single player, yet you feel the need to call it a sin against multiplayer games.

  • 05.10.2006 2:45 PM PDT
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The Pistol was the ultimate weapon. I don't like having an ultimate weapon. I am for variety. If you bring back the old pistol no one will use anything else. All other weapons will be rendered useless.

  • 05.10.2006 2:46 PM PDT
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Posted by: Hobbes0240
This topic needs a resolution, it's been puttering on for way to long.

The Pros-
+It's what made Halo's multiplayer great.
+Spawning with a good weapon gave you a chance.
+It balanced the multiplayer.
+It was the go-to campaign weapon.

The Cons-
-Dule pistols could topple the United States standing Army.
-It's a freaking PISTOL that kills in 3 shots.
-It's a freaking PISTOL, but it was the best weapon in the game.
-It made weapon selecting much less interesting in Halo:CE.
-It had a scope.

Here's the deal. The pistol should not return.
Let's look back at Halo:CE:
Under normal circumstances, playing an average player, the following would occur 90% of the time.

*If you fought it with anything but a shotgun at close range, you'd lose.
*If you fought it with anything but a rocket medium range, you'd lose.
*If you fought it with anything but a sniper long range, you'd lose.

Think of campaign, think of your choice weapon your weapon was...a pistol. Our boys in Iraq, how many of them only carry an M9 as a main weapon. Think how stupid that would look.
WWII, how many GIs carried .45s as there weapon, and how many Germans fired on the beaches of Normandy with Lugers?
Dosen't that mental immage look ridiculous? Well that's how Halo:CE's campaign felt, and that's how Halo 3's will feel if we put in Halo:CE's pistol.
This gun has a scope. Mabey if it didn't have a zoom, and if it fired slower, it would be acceptable, but in it's current form, it's a sin against multiplayer games everywhere.



EggFrick'nZacktly!

  • 05.10.2006 2:46 PM PDT
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The Halo:CE pistol in Halo 3 is stupid, and it would also have been stupid if it were in Halo 2. The pistol was a small weapon, that had a fast rate of fire and did incredible damage. Three headshots brought someone down, compared to four battle rifle shots. The pistol also fires a lot faster than the battle rifle. Since dual wielding has been added, imagine people running around with dual pistols, which one pistol was already better than the battle rifle.

  • 05.10.2006 2:46 PM PDT
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Posted by: SquallLeonE
The Halo:CE pistol in Halo 3 is stupid, and it would also have been stupid if it were in Halo 2. The pistol was a small weapon, that had a fast rate of fire and did incredible damage. Three headshots brought someone down, compared to four battle rifle shots. The pistol also fires a lot faster than the battle rifle. Since dual wielding has been added, imagine people running around with dual pistols, which one pistol was already better than the battle rifle.
As i said before they can make it a little weaker then in halo1 and make it with less range then in halo1 and make it with a scope. Come on now its a freakin magnum one of the most powerful pistols of today.

  • 05.10.2006 2:47 PM PDT

Because it's way better than the battle rifle. As I said before, what I don't understand is why the marines would trade an amazing scoping pistol for a crappy gun that can't scope or kill anybody. Another thing, why does everybody say that it would be unfair? If you were on a base in coag and a guy starts shooting you, if you were any good at halo, you could turn and shoot him a few times and kill him. This way it's whoever is BETTER, not who's got the better weapon. I liked halo 1 because if I got shot by a sniper, I could turn and shoot them a few times and kill them. I don't like halo 2 as much because if somebody has a sniper you, you're screwed. You can't turn around and shoot them 4-5 times and kill them with a battle rifle. You have no way to stop them. If you had a pistol, you could turn and shoot them a few times and kill them, or take their scope away so they cant see you. Halo 3 SHOULD have a pistol, just because it would balance the game more.

[Edited on 5/10/2006]

  • 05.10.2006 2:48 PM PDT
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Posted by: Hobbes0240
This topic needs a resolution, it's been puttering on for way to long.

The Pros-
+It's what made Halo's multiplayer great.
+Spawning with a good weapon gave you a chance.
+It balanced the multiplayer.
+It was the go-to campaign weapon.


I never used it in the campaign till after playing it online a few months later and saw just what it could do. I always left it when I first played the campaign. But, this really isn't about the campaign, it's about multiplayer. Lets face it, multiplayer is where the replay value is. I've played Halo 1 several times throught the story, yet it probably doesn't account for 95% of total game time. I've played thousands and thousands of hours of Halo 1 on XBC. Personally, I think they need to have two sets of weapons. One for campaign and one for MP. After all, what works in the story against grunts doesn't always work well in MP against thinking, dancing targets.


The Cons-
-Dule pistols could topple the United States standing Army.
-It's a freaking PISTOL that kills in 3 shots.
-It's a freaking PISTOL, but it was the best weapon in the game.
-It made weapon selecting much less interesting in Halo:CE.
-It had a scope.

It did NOT have a scope...please stop saying that


Here's the deal. The pistol should not return.
Let's look back at Halo:CE:
Under normal circumstances, playing an average player, the following would occur 90% of the time.

*If you fought it with anything but a shotgun at close range, you'd lose.


Not true at all. I've killed tons of people with my assualt rifle who had a pistol at close range.


*If you fought it with anything but a rocket medium range, you'd lose.
*If you fought it with anything but a sniper long range, you'd lose.

Think of campaign, think of your choice weapon your weapon was...a pistol. Our boys in Iraq, how many of them only carry an M9 as a main weapon. Think how stupid that would look.
WWII, how many GIs carried .45s as there weapon, and how many Germans fired on the beaches of Normandy with Lugers?
Dosen't that mental immage look ridiculous? Well that's how Halo:CE's campaign felt, and that's how Halo 3's will feel if we put in Halo:CE's pistol.
This gun has a scope. Mabey if it didn't have a zoom, and if it fired slower, it would be acceptable, but in it's current form, it's a sin against multiplayer games everywhere.


Again, I never really used the pistol in the campaign when I first started playing Halo 1. I couldn't use it very well and choose an AR over the pistol. It wasn't until I played online that I learned how to use the pistol well and started using it when I'd go back to the campaign. That was a good few months after I first played the game.

  • 05.10.2006 2:52 PM PDT