Halo: Reach Forum
This topic has moved here: Subject: Why do you think bungie made reach about noble team?
  • Subject: Why do you think bungie made reach about noble team?
Subject: Why do you think bungie made reach about noble team?

XBL: Supernova33221
PSN ID: SrilanKING

Add me if you like!

The first banner on the reach fourms looked like this, and when I first saw it I thought this. But after you know all the release info it turns out that reach was about noble team, and it still bugs me (as much as I love reach) why do you think bungie chose to make reach what it is? (meaning about noble team).

  • 12.25.2011 9:03 AM PDT

the gun pointed at the head of the universe

*shrugs* dude we'll never know

  • 12.25.2011 9:05 AM PDT

Maybe they wanted to have a different spartan than John be in a game for once?

  • 12.25.2011 9:08 AM PDT
  • gamertag: Kashyy
  • user homepage:

Because unlike most game companies, Bungie sees change as a good thing instead of just giving what the people want.

  • 12.25.2011 10:28 AM PDT
  •  | 
  • Exalted Mythic Member
  • gamertag: Mysten
  • user homepage:

Infection in Halo 3 isn't zombie killing; it's ethnic cleansing. Have you ever noticed that these "zombies" are just black Spartans?

They had already settled on Reach as a setting. They couldn't use pre-existing characters because their contributions to the battle have already been detailed by Eric Nylund. Making that game would either render Nylund's work obsolete by changing the events or Bungie would have to undertake the doomed task of trying to convert the novels (which have their own set of in-universe rules to adhere to) from one medium to another and make it fun to play (compare how long it takes a group of Spartans to tackle a single scenario with only a few troops in the book versus how quickly John can mow down an entire platoon of Covenant in the games).

Before anyone says it: Reach did not "basically re-write" Nylund's depiction in its current format. If you thought about it for a little while you should be able to see just how well they managed to fit it around what was already established minus the small detail of the Pillar of Autumn's detour to Aszod (which is hardly significant, even though some people make it out to be on the same level as saying, for example, that Reach is actually made out of chocolate and that is why the Covenant were so interested in it.)

  • 12.25.2011 10:54 AM PDT

Better yet why didn't they go by the book Fall Of Reach it would have had a much better out come if they had not focused on Noble Team and had focused more on the UNSC in general.

  • 12.25.2011 11:05 AM PDT

Hi.

Maybe to further help tire people of Halo so that it seems like more of a sound decision for them to drop Halo?

  • 12.25.2011 11:11 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

@Mysten

How about the Covenant assault happening on different days and lasting longer in the Reach campaign? How do you explain away that?

  • 12.25.2011 11:34 AM PDT


Posted by: RC Clone
@Mysten

How about the Covenant assault happening on different days and lasting longer in the Reach campaign? How do you explain away that?

You cant explain that

  • 12.25.2011 11:48 AM PDT

Que Custodiet Ipsos Custodes

--Tea-baggers are funny, it's as if they think they are far more hetero than the people who do it in real life, because they use their e-ballsacks to do it. What a manly victory dance.
~ManBearPig_06~


Posted by: RC Clone
@Mysten

How about the Covenant assault happening on different days and lasting longer in the Reach campaign? How do you explain away that?

Game cannon trumps.

I much prefer small changes like that and the detour, rather than rewriting (what I'm sure Bungie also felt was) a well written depiction of other events on Reach. There is no way they could have made Eric's story into a game without changing many fundamental details to said story.

  • 12.25.2011 1:18 PM PDT


Posted by: i can has drugz

Posted by: RC Clone
@Mysten

How about the Covenant assault happening on different days and lasting longer in the Reach campaign? How do you explain away that?

Game cannon trumps.

I much prefer small changes like that and the detour, rather than rewriting (what I'm sure Bungie also felt was) a well written depiction of other events on Reach. There is no way they could have made Eric's story into a game without changing many fundamental details to said story.

I thought it was pretty well explained after reading alot of threads of people arguing it.

  • 12.25.2011 1:26 PM PDT

Que Custodiet Ipsos Custodes

--Tea-baggers are funny, it's as if they think they are far more hetero than the people who do it in real life, because they use their e-ballsacks to do it. What a manly victory dance.
~ManBearPig_06~


Posted by: Backfjre
I thought it was pretty well explained after reading alot of threads of people arguing it.

'It' being Eric's story, or 'it' being the changes made in Reach.

If you mean the former, it was well explained, but I don't believe it would work well as a game without changes to the story.

  • 12.25.2011 1:45 PM PDT

Bungie wanted to show a different perspective of the story. You can't really copy FoR without making a bunch of changes.

  • 12.25.2011 1:49 PM PDT

Didact's Reprisal -
Now is the time of our unworlding
One final effort is all that remains
And I am not afraid
We shall fulfill our promise
We fight for the grace of the Mantle
And this time none of you will be left behind

In one of the first vidocs about Reach, Bungie mentioned they wanted to make a game using characters following a pattern similar to the "Seven Samurai."

But it's a been a while since I've watched the vidoc myself, so I don't have anything else to contribute to this conversation.

  • 12.25.2011 2:30 PM PDT


Posted by: i can has drugz

Posted by: Backfjre
I thought it was pretty well explained after reading alot of threads of people arguing it.

'It' being Eric's story, or 'it' being the changes made in Reach.

Well... Both. People initially worked very hard to work out how Halo: Reach could have happened in context with Fall of Reach, and came to some pretty reasonable conclusions in fitting the 2 together.

  • 12.25.2011 2:32 PM PDT
  • gamertag: HEBl
  • user homepage:

Yeah I know what you're checking for.

Sadly I got my 50 after they stopped doing the stats for Halo 3 here.

Because Bungie really aren't that smart. With that being said, I'm sure Noble Team could have been a hell of a lot more interesting, but the characters and the campaign were implemented so poorly.

Master Chief > Noble Team

[Edited on 12.25.2011 2:41 PM PST]

  • 12.25.2011 2:41 PM PDT

Hanger one I just shredded with the SMGs until ammo was out and I just threw 'nades like a boss while BRing.

My experience playing Cairo Station on Legendary

Because I guess following canon would actually be step in the RIGHT direction. I would have loved to have played as Red Team from The Fall of Reach.

But NOPE, Bungie made the game about characters they pulled out of thin air, and warped the universe to accommodate, which is really greasy.

  • 12.25.2011 2:52 PM PDT
  • gamertag: GOEDAL
  • user homepage:

Honestly, I couldn't care less if the game corresponds with the book. Reach was a great game, sure it has its shortcomings, but I'd like to see you do make a better game.
Plus, Noble was a pretty good set of characters, other than Six. Six's history is Spartan clad in gray with a penchant for lone-wolfing it. I would have loved to learn more about him.

  • 12.25.2011 6:47 PM PDT

Change is good but Halo Reach goes way beyond change, it's almost completely different than the other Halo games.

  • 12.25.2011 7:02 PM PDT