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This topic has moved here: Subject: A Preview (Unhuman Complex) Check it out (Reach/CGI Machinima)
  • Subject: A Preview (Unhuman Complex) Check it out (Reach/CGI Machinima)
Subject: A Preview (Unhuman Complex) Check it out (Reach/CGI Machinima)

Hey,
Here's around a minute or two preview of my upcoming machinima, The Unhuman Complex. Check it out.

http://www.youtube.com/watch?v=5G4_GNyPs9o
Thanks,
Merry Christmas,
Jimbothy

  • 12.25.2011 12:19 PM PDT

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Very cool. Thanks for the share! :)

  • 12.26.2011 6:48 PM PDT

Looks awesome! Where Chapter 1?

  • 12.26.2011 7:40 PM PDT

Legacy series might have "eye candy" of CGI, but the writing, over use of filters and flare, not to mention one of the worst sets of dialogue and bland story... ever produced by the Daemon Group...ill stay away from this as i did from the rest.

  • 12.26.2011 8:45 PM PDT



Very cool. Thanks for the share! :)

Glad ya liked it, friend!


Looks awesome! Where Chapter 1?


Glad ya liked it! Here's Chapter 1, I completed it around a year ago but it never got uploaded because of Halo: Legacy's wonky upload schedule.

Chapter 1


Legacy series might have "eye candy" of CGI, but the writing, over use of filters and flare,

This seems more directed at my work, I tend to use those elements to make my machinima look and feel different than others; it's my vision for my machinima creations. I'm sorry that it doesn't conform to the dime-a-dozen forgeworld set-based machinimas that feature no unique stylized look.

I'd also like to apologize that I took the time to teach myself 3D animation and opted to use it instead of cutting images out in Photoshop and moving them about in After Effects. Imagine the audacity of someone trying to use actual game models so it looks better.

I apologize for trying to create something different from the plethora of forgeworld-based machinimas with my CGI, colour correction, and compositing. I am sorry that I'm trying to add a sense of production value to the story and not going with the "cheaper" status quo attempts at recreating similar effects.


not to mention one of the worst sets of dialogue and bland story... ever produced by the Daemon Group...


That's valid. I know on my end I'm trying to make episode 2 more engaging for the audience. On a whole Legacy does suffer from some large missteps. It however is not my place to defend the other directors' works.


ill stay away from this as i did from the rest.


I sincerely hope so. The intent of Legacy was to provide a mixed-bag of machinimas and directors, all contributing to a larger story arc. Directors put out ~3 episodes for their mini-series then things change up with the next miniseries.

Of Legacy, I can tell you that it is not for the close-minded, those unwilling to venture down the rabbit hole and see where these directors take you with each miniseries. Sure one may find disappointment in some or most of the installments, but there always exists the opportunity for a gem to appear.

Of The Unhuman Complex, I assure you it is not my intention to try and please everybody. I look at it as a "you can't win them all" scenario. The loss of your viewership in particular, Ghost Omel, in the grand scheme of this project is of little to no consequence.

  • 12.27.2011 2:49 AM PDT

So true, So true.

Machinima..is Machinma..its no longer Machinima when flooded with CGI. You take it defensively, that is your right. but using ridiculous sarcasm, sign of desperation? I can just easy, " The addition of your abomination in particular,Jimbothy, in the grand scheme of what machinima is little of no consequence much like the rest of the "legacy" that has been spewed out.

If you believe adding bland CGI to ease your own work ( not implying CGI itself is easy) instead of creating things WITHIN the limitation of the games engine, putting time and effort into ensuring that even " plethora of forge world " based sets in the world of today's machinima , that yours is unique to your work, that's engaging, and interesting, and you believe it is not a set of skill that a director posses that you have the right to insult others simply based on that then, by all means, continue.

But i recon machinma community already has put a stamp on anything that comes with a "legacy" in it, just look at its popularity compared to some independent directors. CGI doesn't make machinima great, or unique,ship fly by, drop pods, spiffy consoles, all masks to cover all the flaws, "eye candy". I wish you luck, improve you P.R. your "hidden" insults are not hidden when they are obvious.

[Edited on 12.27.2011 8:31 AM PST]

  • 12.27.2011 8:30 AM PDT

Proud director of Black Plasma Studios. Check us out on Youtube!

The effects are obviously fantastic. The lighting is nice.

Just remember, it really comes down to a good story over good effects. I'd much rather have a Red vs Blue Season 6 with minimal effects (but all well done) yet a good story.

So far from that I didn't see any characters I was interested in...nor any characters at all really.

However I understand it was just a teaser.

  • 12.27.2011 8:39 AM PDT
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While it is flashy and all, i'd like to see what people can do WITHIN the limitations of the engine.

Machinimas aren't supposed to be movies they're just supposed to be for fun. While I understand that this is the way you wanted it to be I wouldn't consider it a Machinima.

Also, when people are only using the engine of the game and do something amazing with that boring palette is when it is a good Machinima.

Also, what I tend to notice is that when Machinima Directors try to use the Halo storyline to their advantage, they almost always use all of their inspiration from the games and books. That means that Halo Storyline Machinimas tend to be boring or bland and unimaginative.

You have put dedication into this Machinima and I congratulate you for what you have created, but it isn't something I'll be watching.

  • 12.27.2011 11:15 AM PDT

Cave Johnson here, we're done!

PS: If you are reading this comment while imagining my voice, don't panic. That's just a side effect of the testing.


Posted by: AOR3LARRY
I'd also like to apologize that I took the time to teach myself 3D animation and opted to use it instead of cutting images out in Photoshop and moving them about in After Effects. Imagine the audacity of someone trying to use actual game models so it looks better.


I'm just glad to see some original 3D work, and not the constant Nabsuh CGI animation.

use actual game models

By that do you mean all the CGI models were taken from the game? Because as far as I remember only the drop pod and the reach spartan model have been ripped from the games. Not the Halo Reach frigate (unless of course that's the Halo 2 or Halo 3 model).

  • 12.27.2011 12:43 PM PDT

Looks cool, but as stated to much filters.

Also as stated I really hope to see a solid story line/dialog/etc. Trailer didn't really confirm those.

  • 12.27.2011 12:48 PM PDT


So true, So true.

Machinima..is Machinma..its no longer Machinima when flooded with CGI.


That's about as absurd as saying any post-production effects not inherent to the game's engine renders the product non-machinima.

According to the the Academy of Machinima Arts and Sciences, Machinima is:
Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.

In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.

By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control.


Notice a no point is there a disclaimer saying that post-production effects, CGI that is composited onto a machinima scene, or any compositing renders a video project "non-machinima".

The basis for all machinima is use of real-time 3D engine. Adding stuff onto that via editing doesn't take away the core reality of using a game to film.


You take it defensively, that is your right. but using ridiculous sarcasm, sign of desperation?


Not a sign of desperation Ghosty, I'm defending my project from your attacks.


I can just easy, " The addition of your abomination in particular,Jimbothy, in the grand scheme of what machinima is little of no consequence much like the rest of the "legacy" that has been spewed out.


There is some truth in that, both I, Legacy, and even you will never ever make an impact on what Machinima is like Red vs. Blue did. And if they're employing the use of CGI and effects to make their machinimas look more professional then perhaps that is the lead in the right direction.


If you believe adding bland CGI to ease your own work ( not implying CGI itself is easy) instead of creating things WITHIN the limitation of the games engine, putting time and effort into ensuring that even " plethora of forge world " based sets in the world of today's machinima , that yours is unique to your work, that's engaging, and interesting, and you believe it is not a set of skill that a director posses that you have the right to insult others simply based on that then, by all means, continue.


I do actually have that entitlement, just as use call my CGI bland, I suggest the over-use of forge world with its lego style blocks is the most atrocious feature of Halo machinima. Do people honestly expect the placement of grey metallic blocks to be a base, ship, or other set? No. It looks ridiculous.


But i recon machinma community already has put a stamp on anything that comes with a "legacy" in it, just look at its popularity compared to some independent directors.


Potentially, though it seems the main independent director who can produce such substantial quality is Arbiter617. I'd say Legacy's popularity runs in line when compared to independent directors.

CGI doesn't make machinima great, or unique,ship fly by, drop pods, spiffy consoles, all masks to cover all the flaws, "eye candy".

CGI can make a machinima great and unique, I'd argue given how little is actually applied well in the machinima world. The supposed eye candy adds production value and realism. I don't need to make fake "lego" drop pods when I have the real thing.


I wish you luck, improve you P.R. your "hidden" insults are not hidden when they are obvious.


Similarly, good luck with your projects and the exposure they garner. My insults weren't trying to be hidden, and they weren't insults. You attacked my style and the visual aesthetics I bring to a machinima, I attacked yours. You fight on the grounds that what I create is a mask to a bad story. Conversely, I fight that your inability to employ these elements make your production bad and generic. You start, I finish. The game plays on.


The effects are obviously fantastic. The lighting is nice.

Just remember, it really comes down to a good story over good effects. I'd much rather have a Red vs Blue Season 6 with minimal effects (but all well done) yet a good story.

So far from that I didn't see any characters I was interested in...nor any characters at all really.

However I understand it was just a teaser.


Thank you. I'm glad you could appreciate the effects work and lighting. I know you yourself know what a difficult task it is in trying to pull off projects of this nature successfully - you've done it many times.


While it is flashy and all, i'd like to see what people can do WITHIN the limitations of the engine.

Machinimas aren't supposed to be movies they're just supposed to be for fun. While I understand that this is the way you wanted it to be I wouldn't consider it a Machinima.


I understand the "for fun" aspect of it. I still do it from time-to-time. However, when you factor in professional aspects into the mix, such as getting paid, then "for fun" and seriousness have to merge. That's the stance I take on it.

As for within the limitations of the game, it depends really. Anything asides from Forge World really lends itself to being implemented as an effective set. Forge World I find is more a hinderance than a help. Seeing people pretend to be on a ship made of "lego" in Forge World, using barricades as droppods is not an appealing notion imo. Especially considering the lush sets Bungie and 343i have provided. The overuse of Forge World is what genericizes Halo: Reach machinima. It's like everything looks the same and is made out of the same 5 blocks.


Also, when people are only using the engine of the game and do something amazing with that boring palette is when it is a good Machinima.


That seems reasonable. It's not often that it happens, but it does. A quick glance at Arbiter617's work shows, what is to me, the most impressive use of the Halo Forge World palette. Looking at others' attempts at using the same "colours" only brings disappointment.


Also, what I tend to notice is that when Machinima Directors try to use the Halo storyline to their advantage, they almost always use all of their inspiration from the games and books. That means that Halo Storyline Machinimas tend to be boring or bland and unimaginative.


Yeah, I understand and agree for the most part. It really depends on the skill of the director and team to make the story interesting. On the other hand I have also seen machinimas not within the Halo Universe that have been atrocious. It is pretty difficult to rationalize the people in the spacesuit constantly holding guns or depleted energy swords. It really doesn't lend itself well to other plot lines.


You have put dedication into this Machinima and I congratulate you for what you have created, but it isn't something I'll be watching.


Thanks, I respect that.



I'm just glad to see some original 3D work, and not the constant Nabsuh CGI animation.

Thanks, I'm glad you liked it. He'll be doing sound design on this project. He's a very talented person.

By that do you mean all the CGI models were taken from the game? Because as far as I remember only the drop pod and the reach spartan model have been ripped from the games. Not the Halo Reach frigate (unless of course that's the Halo 2 or Halo 3 model).

Yes, I do mean the CGI models were taken from the game. The Frigate I'm using is a re-textured Halo 3 version, that uses textures similar to that of the Reach one. Provided by my friend Matthew Lake.


Looks cool, but as stated to much filters.

Also as stated I really hope to see a solid story line/dialog/etc. Trailer didn't really confirm those


Thanks, I'm happy you enjoyed it.

  • 12.27.2011 3:30 PM PDT

The TNT Studios - Director and Machinima Dude

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It sure looks bloody cool...But like others said before, I couldn't get that much of a feel for any characters. Though it is still a preview...I can't complain!

I wish you good luck on this.

But how about everyone on both sides "Attempt" to tone down all of the bickering over a "Video Game" and "Machinima". This thread is an eye-sore with it all.

  • 12.27.2011 3:55 PM PDT


Posted by: TNT VADER
It sure looks bloody cool...But like others said before, I couldn't get that much of a feel for any characters. Though it is still a preview...I can't complain!

I wish you good luck on this.


Thanks! I'm glad it was appealing to you. We'll hopefully flesh out characters during the rest of the episode. :)

But how about everyone on both sides "Attempt" to tone down all of the bickering over a "Video Game" and "Machinima". This thread is an eye-sore with it all.


I agree, as long as Ghostie doesn't keep putting gasoline on the fire (which he is known to do).

  • 12.27.2011 4:09 PM PDT

Wow, amazing graphical skills man, that was epic! Loved the snow effects and the drop pod scene at the end was astonishing. I wish actual Halo games could have more of that feel...

I haven't really watched much Halo machinima at all. So I'm not gonna debate or anything. Just saying the teaser was pretty awesome, keep it up!

  • 12.27.2011 4:32 PM PDT

Cave Johnson here, we're done!

PS: If you are reading this comment while imagining my voice, don't panic. That's just a side effect of the testing.


Posted by: AOR3LARRY
Thanks, I'm glad you liked it. He'll be doing sound design on this project. He's a very talented person.


The only thing I don't like about Nabsuh's animations is (for the most part his early work) the usage of 3D models that are ripped from the games. I would much rather see some actually hand built models (as well as using textures made by oneself) rather than the direct copies of the actual game models (Yes I understand he has modified some of them, but it's still the same geometry with more surface detail).

Otherwise his early lightwave animations were good, and his current ones (not sure if still using lightwave, probably 3dsmax) are great.

  • 12.27.2011 6:50 PM PDT

Posted by: S p h 1 n X O 7
Wow, amazing graphical skills man, that was epic! Loved the snow effects and the drop pod scene at the end was astonishing. I wish actual Halo games could have more of that feel...

I haven't really watched much Halo machinima at all. So I'm not gonna debate or anything. Just saying the teaser was pretty awesome, keep it up!


Thanks bro, glad you liked it! Also thanks for the encouragement it really will help make this a stronger film. :)

Posted by: tinyohyeah

Posted by: AOR3LARRY
Thanks, I'm glad you liked it. He'll be doing sound design on this project. He's a very talented person.


The only thing I don't like about Nabsuh's animations is (for the most part his early work) the usage of 3D models that are ripped from the games. I would much rather see some actually hand built models (as well as using textures made by oneself) rather than the direct copies of the actual game models (Yes I understand he has modified some of them, but it's still the same geometry with more surface detail).

Otherwise his early lightwave animations were good, and his current ones (not sure if still using lightwave, probably 3dsmax) are great.


That's actually how these models emerged, these are ripped from the game. Some of the stuff Nabsuh is working on is pretty crazy. He's got a handbuilt UNSC Naval Carrier as well as custom Sabre models since those aren't/haven't been ripped.

  • 12.28.2011 12:57 PM PDT

Cave Johnson here, we're done!

PS: If you are reading this comment while imagining my voice, don't panic. That's just a side effect of the testing.


Posted by: AOR3LARRY
That's actually how these models emerged, these are ripped from the game. Some of the stuff Nabsuh is working on is pretty crazy. He's got a handbuilt UNSC Naval Carrier as well as custom Sabre models since those aren't/haven't been ripped.


I know the models are ripped, I have them myself (excluding the modified halo reach frigate texture).

But then again I always prefer making my own, and seeing custom built ones.

And I'll be happy as a clam to see the custom sabre model.

  • 12.28.2011 3:27 PM PDT

Great editing, I loved it.

  • 12.29.2011 4:37 PM PDT