- Canadian Ehhh
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- Elder Mythic Member
I don't bite, I rant!
Real Custom Games - Breaking the Halo Cookie Cutter One Gametype at a Time
Posted by: GoldenSniper456
He's just a genius in the computer and game world. Enough said.
Well I have a few things to say, first is an idea that I think many of us have thought of and many have voiced including me. Halo 3 being the last in the series (atleast as far as bungie goes and the story) should include all the maps from both the other games aswell as new ones. Now as to whether they should include coag and blood gultch, battle creek and beaver creek, warlock and wizard, elongation and longest (probably most likely), well I'm not yet decided.
The second thing is I think they should increase the player count with the new technowledgy of the 360. I don't want anything above 16 v 16, 12 v 12 would be great, this would allow for larger maps, new vehicles to be implemented like the pelican. Now with the new player count they could have larger maps that are designed for large scale team plans, like send in a forward assault of two warthogs, and two tanks (6 people total). Have them run an assault on the base while a pelican with the other six people flies around back during the chaos droping a big gun guy, two close quater guys, and two support troops. Stuff like this would be sweet and even greater with 16 v 16.
Now the next thing on my map wish list is that they add in some new city levels, but ones that are blown up and destroyed to fit the current situation of earth. Now just imagine it in your mind, take Terminal, now throw explosions and bombs around the map, war damage and overgrowth. Tear everything apart and have some structural colapses. Now how sweet would that map be.
My wish list grows on here with something said many times already but I feel I would like to say it aswell. More map interaction. How sweet would it be if there was a river with a shallow part over there but the quickest route was this bridge over the deep part. Now your running away with the flag, you speed over the bridge and the rocket guy in the side blows it up. The ghost behind you flies off the side and into the water and the warthog behind flys over barely landing on the other side. You see a tank emerge and can just hear the driver say -blam!- as he sees the bridge. Thats right I'm talking about major structural and strategic changes, not like a little breakable rock here, but things that play a role like the gate on Zanzibar or the teleporter on relic. Like breakable walls and roofs, caves or canyons that can be colapsed at parts.
Now the final part off my map wish list for now is an actual (unfinished) idea for a map. I'm actually in the process of designing it for fun. I'll outline the basic concept for you; you have a warn torn city enviourment along the coast, there is a city street with a 3 story hotel on it. Now the whole place is wartorn, there's a toppled over building on one end of the street and a giant break which has colapsed part of the hotel on the other end from plate damage thats done to the earth from the covenent attack. So there is a base across the street from the hotel in the reminants of the bottom two floors of an office building. Now you proceed through this broken down and collapsed hotel to your goal on the other side, the other teams base, a makeshift bulding from a chrashed pelican, a tent, and the remainants of houses. Now there a few ideas I've had for the hotel, of course thered be damage and holes everywhere and stairs and piles of debris, but I do have a few cool desingn ideas I've had. First off there'd be very limited ways into the third floor, in fact two to be percise. One is a broken cement staircase at the side of the building. This is only accesable to the office building side due to the wall in the way. The second is through a section of the roof only accesable from a ladder on the pelican base side. Now I'm not sure if the acces is going to be a hole and some debris piled against the wall or a door and staircase, or maybe both. The office building side will have one main entrance through a set of rotating doors that lead to the main foyey. These doors have realtively strong glass that will break when enough damage has been done (proabably about 3 RL shots). The doors will also be knocked ajar and stop moving when the centre swivel is hit by a large force (rocket or grenade) meaning that to get through there the glass will need to be destroyed. The main foyey will be three stories high and have information desks to the left and right. You can see in front of you two large semi-spiral staircases one being almost full destroyed an the other having obvious damage but still servicable. In between the stair is a door to the common room. Now above the second floor where the stairs lead you can see a hallway from the third floor with part of the wall and floor destroyed (sorta like in Enemy at The Gates). Now this is as much as I have designed yet but you can get the idea.