- the pib
- |
- Veteran Legendary Member
Always up for REACH customs!
Posted by: TAxxOUTBR3AKxx
Posted by: the pib
Posted by: boomdeyadah
Posted by: the pib
Are the vehicles flipping out because they collide with the receiver node?!Don't think so. I've never had this problem, but I doubt vehicles will flip out if they come through a teleporter that's a few feet off the ground.
EDIT: Maybe the change of ground/level is what sets it off?
The change of ground/level is the entire point.
I have the vehicles going up an incline before they enter the bottom teleporter. Since the top bridges are perfectly flat would it help if the surface where the entrance teleporter is was flat as well?
Ok, listen to me. The VEHICLE is having COLLISION ERRORS with the GROUND. RAISE the TELEPORTER off of the GROUND to fix ERROR. See link below for (crude) drawing of what is happening and how to fix it.
This picture should more than show you what is going on.
I tried raising the teleporter. I tried raising the ground teleporter. I tried teleporting the vehicle into the air. I tried switching to the other bridge. I tried putting the lower teleporter on flat ground. I tried putting the upper one on an incline. No matter what I do, Covie vehicles still flip out.