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Subject: Thoughts on Emile-A239

I'm reposting this after the thread disappeared, and since my "helmet thread" got a lot of attention, I would like more people to see this one as well. Here are my relatively brief thoughts on the SPARTAN-III, Emile-A239. Please, comment and add to the discussion. Disagree with me, agree with me, add whatever you can.

Emile-A239 attempts to embody everything that he thinks a Spartan should be. He has zero respect for civilians, anyone outside of the military circle. Why? Maybe he dislikes them for their weakness and their questionable allegiance. He can, to certain extents, trust UNSC personnel (although he distances himself from even his own teammates) but is suspicious of civilians. This is underlined in Winter Contingency, when he brandishes his shotgun on frightened farmers. Even after Jorge-052 communicates with them and confirms this to the team, Emile is wary. On the same mission, he ridicules Jorge for empathizing with the civilian daughter of the dead scientist Sorvad, saying "Big Man forgets what he is sometimes", and even suggests that there is something mentally unhealthy about Jorge for reaching out to the young woman. The background information for the game also directly states that Colonel Urban Holland wants to replace Emile-A239 with Rosenda-344 if another insurgency mission is given to Noble, due to Emile's "excessive use of force".

The only emotion he shows is wrath. He is featured in the Noble Team memorial, and he is credited as the "merciless wrath of Noble". In the "A Spartan Will Rise" ViDoc, Halsey goes over the members of Noble Team to choose who will deliver the package. When she speaks of Noble Four, she says that while he is bold enough, the job will require "courage and patience in equal measure". A comment by concept artist Isaac Hannaford states that the skull carving in his helmet's visor isn't a macho symbol, but an insult to his enemies. He is spitting in their face and saying "you just got killed by a hunting trophy". He masks his other emotions with humor; after Jorge dies during Operation: UPPERCUT he tries to laugh it off, but when Noble Six offers up the fallen SPARTAN-II's dog tags, Emile drops that act and says that he'll honor him his own way.

Another aspect of Emile-A239's character is that in the attempt to live out his ideals of what makes a Spartan a Spartan, he is lost in his armor. This is an addition to his fear/hatred of non-military personnel, and his disconnect from other people includes his own teammates. Throughout the game, the other Spartans show their camaraderie by physically touching each other. Carter-A259 pushes Catherine-B320 out of the way during the Zealot ambush and, I may be mistaken on this one, he reaches out and puts his hand on Noble Six's back at the beginning of the New Alexandria mission. Jorge picks Noble Six up, and throws him off the Covenant Super Carrier after saying his goodbye. Noble Six helps Kat off the floor during the glassing of New Alexandria. Though Kat does not, by my memory, directly touch any of the other Spartans, she does help Noble Six up when their Warthog crashes in Tip of the Spear (though this may go to the idea that she, like Emile, is distant. She doesn't want the others to see her as vulnerable). In the opening cutscene for Long Night of Solace, Jun-A266 wipes some burning embers off of Jorge's shoulder armor. Why would Bungie put this minor, insignificant detail in this cutscene? To establish that Jun is also a part of the team, touching Jorge, and Jorge is perfectly comfortable with it. In primates, grooming is an integral part of social stability -- it strengthens bonds, relieves tension, and solidifies cohesion. The act of physically placing your hand on another person and them being comfortable or welcoming it is a social aspect that Emile does not share with his teammates. It is also in the same cutscene, to draw a very discrete contrast, Emile recoils and acts defensively when Kat reaches for his kukri knife.

The Spartans only take off their helmets when they are around their fellow supersoldiers or when they speak to superiors or other important people (Holland, Halsey) with the notable and very important exception of Jorge, who removes his helmet and converses with the girl in Winter Contingency to show her that underneath the MJOLNIR armor and in spite of the supersoldier augmentations, he is still human. Emile-A239 doesn't even feel comfortable around his fellow Spartans. He doesn't just live in his armor, he IS his armor. Aside from the skull carving being an act of defiance against his enemies, the skull is his face. That's all he wants people, including his teammates, to see him as. A Spartan. A warrior and a tool.

  • 12.26.2011 11:48 PM PDT

I commend you for your thread.

I don't know what to think of him, despite it being 12:30 midnight.

  • 12.27.2011 12:28 AM PDT

Elites beat EVERYTHING.

And yet ironically, it shows his humanity as well. Emile is masking his own fears by putting on that persona of 'Spartan' you so intricately detail. As easy as it is for some to simply label Halo as an action shooter, it's attention to character detail like that that truly highlights the intelligence of the game.

Excellent post, I might add.

  • 12.27.2011 5:19 AM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

I read this thread when it was originally posted.

Quality stuff.

  • 12.27.2011 6:01 AM PDT
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Very well done.

  • 12.27.2011 6:24 AM PDT


Posted by: Capt Daget
And yet ironically, it shows his humanity as well. Emile is masking his own fears by putting on that persona of 'Spartan' you so intricately detail. As easy as it is for some to simply label Halo as an action shooter, it's attention to character detail like that that truly highlights the intelligence of the game.

Excellent post, I might add.


This is how i sort of see him. The most afraid. Not a coward at all but emotionally afraid and scarred to ever try and connect with someone. Perhaps it was losing his parents, training, augmentations, early missions or everything all together that did this to him. Until backround stories come out on noble team i can only speculate.

Great read OP!

[Edited on 12.27.2011 8:56 AM PST]

  • 12.27.2011 8:56 AM PDT

If you're passionate about the thing you're talking about, I'll always lend an ear.

The only thought behind Emile's creation was the typical "I'm a badass CQB Ghost"

I'm also sure Noble Team wasn't conforming to any racial stereotypes at there creation ;/ The only character in Noble to have any depth is Jorge and that's not even by a longshot.

You can simply argue the fact that anyone who is frustrated and plays the I'm a tough guy role is "masking his own fear" and you'll get similarities with everyone who holds that personality.

Quite frankly this topic is all BS. Interpret how you will but at the end of the day, his character wasn't built for development.

Posted by: XxLegendxX147
Until background stories come out on noble team i can only speculate.


HELL NO!

  • 12.27.2011 9:29 AM PDT

XBL: Supernova33221
PSN ID: SrilanKING

Add me if you like!

will you be doing one on every member of NOBLE cause this some good stuff

  • 12.27.2011 10:03 AM PDT

I wanted to commend on your post, very clean and methodical, I haven't seen such carefully plotted out post for months.
I especially like the attention to detail when you talk about the interaction between noble team

  • 12.27.2011 10:43 AM PDT

An old friend.

He's an awful spartan. He scratches his helmet so he can't see through it and he talks trash after he kills that elite before clearing the area (like anyone would do spartan or not) which leads to him dying.

All of the Spartan's in Reach save for Six who is only worth a damn because you play as him, are worthless.

Kat ran into a floodlight with no cover. A regular marine would use shadows and cover but not this "spartan".

Jorge after 35 years combat experience and expertise couldn't rig a bomb.

Carter committed suicide instead of doing the Spartan thing and jumping off the pelican. Who could kill a scarab by themselves? A Spartan can.

Jun is Jun.

Everything was forced. The story was trash. I honestly can't see where the 3 years of work were put. They had an awful lead producer who's only qualifications were that he was loaded and he had a 50 in Halo 3.

[Edited on 12.27.2011 10:51 AM PST]

  • 12.27.2011 10:49 AM PDT
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Do not waste your tears, I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.

Posted by: goldhawk
We should know better, because we are better.

I liked this thread when I first read it and I like it now. Will you do one for the other Noble members?

  • 12.27.2011 10:51 AM PDT


Posted by: ninjakenzen
The only thought behind Emile's creation was the typical "I'm a badass CQB Ghost"

I don't think that is the case, but I think it is Bungie's fault that they failed to actually give any concrete looks at the characters.


I'm also sure Noble Team wasn't conforming to any racial stereotypes at there creation ;/

Not sure where you got this?


The only character in Noble to have any depth is Jorge and that's not even by a longshot.

I admit, none of my stuff is objective, but then again, I analyze the game as if it was literature. You should take a look at my "helmet" thread as well.


You can simply argue the fact that anyone who is frustrated and plays the I'm a tough guy role is "masking his own fear" and you'll get similarities with everyone who holds that personality.

That's possible, but that's just who Emile is and that's what I noticed about him. With Emile, it's not just him acting tough to look tough, it's him essentially trying to bury Emile the human and replace him with Emile-A239. Emile is often compared to Ghost from Modern Warfare 2, and you could not make the same thread about him.

As for the question of whether I will do this for the other members of Noble Team; I might, but they've all been kind of explored in my "helmet" thread.


[Edited on 12.27.2011 12:26 PM PST]

  • 12.27.2011 12:23 PM PDT
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Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?

You should analyze Truth and get on the subject of his paranoia, debating if it was from too much knowledge or if he really was insane.

It is something i have been trying to start for years, but you seem more adept for writing the topic out. I could supply you the info and everything.

  • 12.27.2011 12:28 PM PDT


Posted by: grey101
You should analyze Truth and get on the subject of his paranoia, debating if it was from too much knowledge or if he really was insane.

It is something i have been trying to start for years, but you seem more adept for writing the topic out. I could supply you the info and everything.


That might be cool, but it'd be a bit because of the holidays and the beginning of the new semester. But it is certainly interesting.

  • 12.27.2011 12:35 PM PDT
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Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?

Well PM me whenever. I am always up for projects.

  • 12.27.2011 12:39 PM PDT

Vengeance only leads to an ongoing cycle of hatred.

He can snipe...With a shotgun...

  • 12.27.2011 1:18 PM PDT

Excellent post, OP, I loved your thread on the helmets, it was great, as was this one. I hope you do more characters studies or stuff like this, very thought provoking read.

Posted by: Ace Active
He's an awful spartan. He scratches his helmet so he can't see through it and he talks trash after he kills that elite before clearing the area (like anyone would do spartan or not) which leads to him dying.

All of the Spartan's in Reach save for Six who is only worth a damn because you play as him, are worthless.

Kat ran into a floodlight with no cover. A regular marine would use shadows and cover but not this "spartan".

Jorge after 35 years combat experience and expertise couldn't rig a bomb.

Carter committed suicide instead of doing the Spartan thing and jumping off the pelican. Who could kill a scarab by themselves? A Spartan can.

Jun is Jun.

Everything was forced. The story was trash. I honestly can't see where the 3 years of work were put. They had an awful lead producer who's only qualifications were that he was loaded and he had a 50 in Halo 3.


Actually Emile's skull etching has no impact at all on how well he can see. If it did he would not have been allowed to keep it and would have been issued a new helmet.
And as for Emile's death, he was yelling down at the ones down in the courtyard that you have to fight on your way up to the Mass Driver, and he could see all of them. And the only reason he didn't know about the one that wound up killing him is because it didn't/wouldn't have shown up on his motion tracker.

Kat: Um what? All of Noble ran right through the room like Kat did, and there was no floodlight there, so I don't know where you got the idea that there was. And as for Kat dying, it could have been any of Noble, it just happened to be Kat whose number was up then. The Elite that shot her could have easily picked Six as his target instead or either of the three remaining members of Noble.

Jorge: Again, what? How was Jorge supposed to do anything about the timer if it was destroyed? He clearly mentions that the timer is fried from the firefight that either just happened before that cutscene or any that might have happened in between Six heading for the bridge and then. So what exactly would he be able to do? He's not someone uber tech brilliant like Kat, and I doubt even Kat could have really done anything.

Carter: And what use would that have done Six and Emile? Carter was heavily wounded and bleeding out, he would have only slowed Six and Emile down. He wasn't really in any position to do any fighting on foot, and he didn't have the armament to take down the Scarab with firepower, so he did the only thing he could to ensure the success of the mission. And what would he have jumped down to anyway? The way the Pelican was facing Carter would have only had empty space to jump into with a very long drop that he most definitely would not have survived.

  • 12.27.2011 1:40 PM PDT
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Do not waste your tears, I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.

Posted by: goldhawk
We should know better, because we are better.


Posted by: SEAL Sniper 9
He can snipe...With a shotgun...

To be fair, shotguns can have effective ranges of over 100 feet.

  • 12.27.2011 2:00 PM PDT

Why are you here?

[Thread Saved]

  • 12.27.2011 2:22 PM PDT

Oh, Mister Emilio, where to begin with the second character I hated the most in Halo: Reach? Of course, the trophy for the most hated character in the campaign is owned by Kat, but this thread is not about Kat, it's about Emile, the guy who never takes his helmet off, which ironically goes against the principles of this game, to show that the spartans are humans. I mean, sure, they failed miserably at proving that, as they are nothing more than cardboard characters with zero emotions, development, etc. It even makes me wonder if they tried at all?

Let's begin with the Spike VGA 2009, shall we? Before that event, there was only a silhouette of the main characters and Reach behind them. We were wondering so many things about them, who could they be? All we knew is that there were two Spartan-III thanks to the E3 2009 teaser of the game, and that's it. Is that Linda? Master Chief? Who are those guys in the background, we must know! 6 months of constant debate (when we thought that Bungie cared about the universe), hell, some people wouldn't stop saying that Master Chief traveled back in time after the events of Halo 3, an idea that haunted my dreams for so long, but after playing this game, it wasn't that bad, you know? Some guys at IGN even wondered if one of those destroyed ships in the teaser had a Spartan-II floating in the space.

So the day arrived, and we saw Noble Team for the first time. Quite an interesting trailer, I admit, I liked it, everything calmed, the Spartans getting ready for this invasion. However, there was one small detail in the trailer that we all hated, Jorge's comment about Pegasi Delta, as there were only two survivors, and Noble Six wasn't a part of that operation.

But there was another thing that caught my attention, Emile, of course. Oh, look at me, I have a skull on my visor, and I just happen to be sharpening my knife, I MUST BE BADASS! It didn't helped that GameInformer informed us (see what I did there, it's a joke... because the magazine is GameInformer and I said... ahhh -blam!- it) that he happened to be the silent Spartan-III of the team, or something like that. I think they only played the first level, and the game was still far from finished, so Emile still lacked of dialogue. It was still too early to judge the character, but I already hated him back then, I just happen to hate that kind of characters, they are extremely boring because the developers say "oh, you don't get it, he is absolute, he doesn't needs personality, he just shoots and saves your life, that's how he rolls!", so in other words, you are too lazy/don't care about developing the character at all, let him/her just be a silent guy who happens to know how to get the job done, and that's it.

Time passed, and Bungie made that Halo: Reach ViDoc "A Spartan will Rise", perhaps the most offensive material I've seen in Halo. "Why offensive, Mister Juan Teran? It was incredible, and an important part of the Campaign". Oh yeah, no doubt about it, I like that ViDoc, but that's also one of the main problems with the game, they used that ViDoc in order to save some time. We don't have time to correctly develop the characters in the game, so we will do it in this ViDoc, BRILLIANT! I mean, we don't need to see Carter being a great leader, if the ViDoc says so, we'll believe Halsey. She says that Jun is the best sniper of all time? Why bother making an acceptable A.I. for the character, the community already tolerates our horrible friendly A.I., so they will take the bullet for us. Ironically, the character I hate the most (Kat) is the only one to use her hacking abilities to our advantage, to say it this way. As for "brilliant" for having that excellent plan to destroy that Supercarrier, I'll pass, it was more like lazy writing. I mean, the heart of the UNSC can't against Corvettes? Those things don't have shields. The planet is being destroyed by a single Supercarrier, but when we destroy it, more Supercarriers arrive, why didn't the planet fell immediately then? The fact that the fight lasts for a month doesn't makes it better, in fact, it takes away the feeling of loss from the novel. Oh, sorry, forgot this was a thread about Emile, sorry, my frustration takes me to other places.

So yeah, Halsey said that Emile was the "wrath of Noble Team", or was it the monument? Yeah, it's the same thing. You know, the macho strong guy in the team, and we heard him talk for the first time. Alright, so he may say some cliche/stupid dialogue, but at least he talks, who knows, maybe he will be interesting. Sadly, he barely appears in the Campaign, most of his dialogue is unimportant, and overall, he is useless for the team. Let's check each mission in the game, shall we?

First mission: Very few, yet interesting things about his character. Yes, I did note the way he was holding his shotgun towards that civilian, while the rest of the team just happened to talk with him. I guess it could show that he takes the fact that he is a Spartan-III too seriously, or hate towards the civilians. Maybe he thinks that he is far above them, and has the privilege of holding the shotgun the way he wants. Luckily, this is further elaborated the rest of the mission, where he talks about Jorge and makes fun of the fact that he worries about a civilian. Who wouldn't? They are Spartans, where did he even learn humanity to begin with? The two start to fight, and Carter calms them, showing us the great leader he is! Alright, I've learned two things in this mission, that he doesn't likes Jorge, and that he doesn't likes civilians, I hope this is further elaborated in the campaign (inb4disappointment).

Second mission: He appears and does nothing, making us wonder what's the purpose of being in a squad of Spartans.

Third mission: He doesn't appears, again, making us wonder what's the purpose of being in a squad if we are constantly separated from them.

Fourth mission: He doesn't appears.

Fifth mission: While Noble Team finds a place to discuss, he is just chilling, doing nothing at all. Then Kat grabs his knife (naughty girl :P), but before she can grab it, he is like "whoa". Maybe he doesn't trusts them enough, which again, goes against the principle of the game. You see, you are a replacement for Thom, and Carter makes a comment that some members of the team would like that space to remain empty. Too bad this is never elaborated, bonds are never created, the characters are always boring, they die and there are no emotions involved, gosh... Anyways, why is he surprised that Kat wants to touch his knife? Is there any trust in the team? Yeah, it builds his character, sadly it raises questions and we never get answers. In just ends as being a random action.

Sixth mission: Emile doesn't appears.

Seventh mission: He appears at the end of the mission, just laughing at the fact that Jorge dies. Again, why? People think that his character is being developed for making a random action/saying something random, but the fact that this is never elaborated is the real problem. He could be drawing an elephant with his knife in the sand, but if we never get an answer, it just ends being random AND unimportant.

Eight mission: He appears, and that's it.

His last mission: Have you guys ever watched the Ricky I review of AVGN? Ricky I is a parody of Rocky (duhhh), but it fails miserably in every level. James says that there is a theme song in the movie, but you hear it almost at the end of the movie, and at that point of the movie, you no longer care. I can relate to him in "The Pillar of Autumn", for the first time, Emile finally starts doing stuff that build up his character correctly, but I don't care anymore, I want this game to be over.

So yeah, he tells Carter that it has been an honor to serve him, despite the fact that he has done nothing, then when Carter is seconds before sacrificing himself to save them (notice that he was on a Pelican, and yet, only told Noble about that Scarab on the last second, the hell?) he tries to convince him that there is another way. So yeah, perhaps he actually respected Carter, I don't know, at this point I don't care.

So yeah, I hope you understand why I hate Emile this much, he was boring, got himself and Six killed thanks to that horrible cutscene where he finally dies. What happened to that Spartan who was able to destroy a Banshee with a grenade launcher? Was his helmet broke or something? Couldn't he see that there were two Elites? And no, stop saying that there were Grunts and Elites all over the place (you know, when he dies and you have to take his place, you have to get your hands dirty to destroy that Covenant ship) and he was doomed anyways. If that was the case, then Noble Six would die before he gets a chance to fight his last stand in "Lone Wolf". You see, there are many Banshees and Phantoms shooting at the guy, generally, you destroy that ship with little to no shields, you just make that last shot for the mission to end, and suddenly, all the Phantoms and Banshees disappear. So no, Emile wasn't doomed, if he had done his job right, and kill those two Elites, Noble Six could board The Pillar of Autumn and survive. Gosh... I hate Emile so much.

  • 12.27.2011 2:24 PM PDT

You should have made your own thread, I don't think your post has a whole lot to do with the OP. Did you even read my post?

I don't think anyone denies that Bungie failed to convey what they wanted to with the Spartans of Noble Team, but I made this thread to underline some things that others may have missed. Many of the things you complained about I address in my original post, some other things are gameplay related, and some of the things you dismiss as random or unimportant are actually more important than you'd think.

  • 12.27.2011 3:58 PM PDT


Posted by: CavemanBCE
You should have made your own thread, I don't think your post has a whole lot to do with the OP. Did you even read my post?

I don't think anyone denies that Bungie failed to convey what they wanted to with the Spartans of Noble Team, but I made this thread to underline some things that others may have missed. Many of the things you complained about I address in my original post, some other things are gameplay related, and some of the things you dismiss as random or unimportant are actually more important than you'd think.
Nahhh, my post fits perfectly in your thread. I'll admit I got carried away in a few parts, but overall, I carefully explain why Emile fails in every sense of word as a character, and, according to you, a "sword".

Yes, I did read your post, but the name of this thread is "Thoughts on Emile-A239", and after reading your post, I felt like posting my own thoughts abou him, and while I'm at it, post very few frustrations of the game overall. I know that some parts of my post seem unrelated, but in the end, it all fits perfectly.

So allow me to ask, did you even read my post? I don't think it's fair for me to read your wall text, and receive a "make your own thread, this is my wall text, not yours!".

Gameplay? I don't recall mentioning THAT MUCH gameplay. Only with the fact that Bungie makes bad friendly A.I., and Emile's last cutscene, but it's true, people say "oh, he was doomed anyways because there are many Elites and Grunts at the end, it doesn't matters how -blam!- stupid that cutscene was", but if that's the case, Noble Six would be dead before "Lone Wolf", as there are many Phantoms and Banshees shooting at him, and all of them are gone after you destroy that Covenant ship.

Posted by: CavemanBCE
Please, comment and add to the discussion. Disagree with me, agree with me, add whatever you can.
*sigh*

[Edited on 12.27.2011 4:26 PM PST]

  • 12.27.2011 4:09 PM PDT

It's just that your post is like two times longer than the OP, and you're basically just -blam!-ing about the game's story and direction and pre-release material instead of addressing what I said.

I can respond to what you actually said about Emile, if you like.

You complain at one part that they shouldn't have had Jorge relate to the civilians because he's a Spartan, but then you later say that having the Emile character's distance "goes against the principle of the game" because Bungie was going to tell a human story. Pick one, you can't have both. They can either tell a story about a handful of Spartans, one is open and approachable, the other is distant and difficult and hostile, or they can tell a story where the Spartans are faceless, emotionless killing machines.

You complain about the opening cutscene to Long Night of Solace, which is, in my opinion, the best cutscene in the game. You completely miss what I said and write off Emile's behavior as "random". You concede that it builds his character, but that it "raises questions". What questions does it raise that aren't answered? It's not a random action, it is character development , albeit subtle (or underwhelming and scanty). You can't say it is "random". In the same whiny paragraph, you also try to say that this example of character development is "against the principle of the game" because Six is a replacement for the deceased Thom. I don't know what exactly you're trying to get across here, the two sides some unrelated. Emile character development, the team warming up to Six. Seems unrelated. And you try to say that there's no development of the relationship between Noble and Six, when there is. Noble is very slow to accept Six. I'll refer you to my helmet thread for examples.

For your comments on "seventh mission": How can you call this random? How can you call any of his actions random (sometimes while simultaneously saying they develop character)? He doesn't just do or say those things to fill up space. If you need to have things spelled out like EMILE LAUGHS OFF THE EMOTIONS THAT HE CANNOT ERADICATE COMPLETELY, then you're missing the point of a narrative.

There was a reason I didn't actually talk about your post in depth, it's not because you disagreed with me (there are plenty of posters who do), it's because you wrote a whiny post at least twice as long as mine with little to no substance.

  • 12.27.2011 5:32 PM PDT


Posted by: CavemanBCE
you're basically just -blam!-ing about the game's story and direction and pre-release material instead of addressing what I said.

Posted by: CavemanBCE
I can respond to what you actually said about Emile, if you like.
So I'm complaining about the game's story, direction and pre-release material (which is 100% valid when discussing the development of a character, especially when that material was exclusively for that purpose, as there is no development in the game), yet, at the same time, you tell me that you can respond that stuff that I wrote about Emile?

How about this?

"I will only respond your criticism towards Emile, because I can't think of a clever way to respond to your other valid complains. By the way, it's completely wrong for your post to contain an introduction, and be longer than my post. You know what, I hate you, you whiny loser".

I'm sorry, that's all I'm getting from your replies.
Posted by: CavemanBCE
You complain about the opening cutscene to Long Night of Solace, which is, in my opinion, the best cutscene in the game. You completely miss what I said and write off Emile's behavior as "random". You concede that it builds his character, but that it "raises questions". What questions does it raise that aren't answered? It's not a random action, it is character development , albeit subtle (or underwhelming and scanty). You can't say it is "random". In the same whiny paragraph, you also try to say that this example of character development is "against the principle of the game" because Six is a replacement for the deceased Thom. I don't know what exactly you're trying to get across here, the two sides some unrelated. Emile character development, the team warming up to Six. Seems unrelated. And you try to say that there's no development of the relationship between Noble and Six, when there is. Noble is very slow to accept Six. I'll refer you to my helmet thread for examples.
The team warming up to Six? What? When did that happen? I must have missed a very important mission, because I don't remember that scene ever happening. Unless you mean the "That A.I. chose you, it made the right choice" in the last mission, where I already had lost all the interest in the game. Not to mention that line is delivered by Carter, a character who "accepted" Six in the first cutscene of the game, not because he liked him, but because he had all he needed to replace Thom and because Noble Team "was back in full action". Again, that line is for us to know what a great leader Carter is! Accepting soldiers in his squad, just great leaders are capable of doing that.

But let's keep talking about Emile. You tell me that "The Long Night of Solace" is one of the best cutscenes in the game? Yeah, if you want a good laughter, I strongly recommend that cutscene in the game, but if you want something serious, I recommend you another game. Not only that cutscene completely ignores important information like who built that giant spire, but also manages to ruin all the mythology behind Reach, as they tell that all their defenses are off. Wow, the heart of the UNSC lacks of the necessary defenses to destroy a Supercarrier.

As I said previously, that cutscene contained a specific scene that called my attention, Emile. When Kat wants to grab his knife, he is like "whoa", obviously showing that he doesn't trusts her, I think, honestly, I don't know. Why doesn't he trusts Kat, or anyone in the team? Is it because he could get replaced? Is he like nervous that he will lose his fellow Spartans? Yes, I did say that this builds up his character, it's interesting information that I would like to see elaborated in the Campaign, but in the end, we don't know why he hesitated when Kat wanted to grab his knife. It ends up being a random and unimportant action. Did it matter in the end? Obviously not. Was it random? Of course it was, it was an unnecessary reaction for no apparent reason.

And there are people asking for a Noble Team novel?

Posted by: CavemanBCE
For your comments on "seventh mission": How can you call this random? How can you call any of his actions random (sometimes while simultaneously saying they develop character)? He doesn't just do or say those things to fill up space. If you need to have things spelled out like EMILE LAUGHS OFF THE EMOTIONS THAT HE CANNOT ERADICATE COMPLETELY, then you're missing the point of a narrative.
Because it was random and unimportant. So Noble Six arrives after blowing that Supercarrier, saving some civilians, and destroying some stuff in New Alexandria, obviously all -blam!- up, then mentions that Jorge didn't make it, and Emile starts laughing. I knew that he and Jorge didn't got along, but in the end, that laugh seemps completely out of place. Again, why did he laugh? And don't give that crap that they said in the Legendary Commentary that "he is hiding his real emotions". Oh yeah, then I shouldn't worry about Jorge at all, he is floating with Master Chief, this has been confirmed by Marty, and if they included that in the Legendary Commentary of the game, it must be 100% true.

So it ends up being a random laugh that can't be explained, unless Emile hated Jorge with passion, which could actually be true, but again, it is never elaborated in the game. Was it important? Of course, it was probably the most important part of the game, it shows us that Spartans can laugh! Was it random? Yup, pretty much.

Posted by: CavemanBCE
There was a reason I didn't actually talk about your post in depth, it's not because you disagreed with me (there are plenty of posters who do), it's because you wrote a whiny post at least twice as long as mine with little to no substance.
Funny, that's the same reason I didn't take your helmet thread seriously.

[Edited on 12.27.2011 6:40 PM PST]

  • 12.27.2011 6:40 PM PDT

Juen, I'm going to outright LOL at you.

You are saying, because Emile is surprised when Kat reaches for his Kukri, that means he doesn't trust her. Let me ask you this. If let's say Chief, or ANYBODY in the military is standing their with a combat knife strapped on their gear or a pistol in a holster, and another person (teammate or not) suddenly reached for it, you would stand there and let them without a question?

You seem to love a double standard. For if Emile, or ANYBODY on Noble Team does gestures, it means nothing. But Master Chief John 117's minor gestures or tone of voice changes = PROOF OF CHARACTER DEVELOPMENT.

If I feel like it, I'll bother to actually respond to most of your points later.

  • 12.27.2011 7:00 PM PDT

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