- ZACHDR94
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Main: cCrazynesss
Secondary: Rifling Matters
Posted by: Iron Div is Pro
Posted by: ZACHDR94
Posted by: Iron Div is Pro
Posted by: ZACHDR94
Beats me, they made bleedthrough practically universal. I feel like at times it's more random than bloom because even I'm surprised when I win gunfights that I really shouldn't have.
True, but this was in Reach since launch.
DMR bleed through is crap. A grenade that does a sliver of damage makes you opted to be 4 shotted.
I agree, I'm a nade magnet so I tend to be on the receiving end of most of those frantic spammed out 4 shots.
and come to think of it, yeah bullet bleedthrough has always been in snipers. Don't know what was going through their minds when they conceived that.
Grenades can be a pain for me sometimes. When you play a map like Zealot in MLG and you have top gold, it seems as if 4-8 nades will come your way. Its pretty hard to avoid being nicked by just one.
As for it being in this game, I don't get it either. The sniper is rather easy to use to begin with, so, why make it even easier?
Oh Reach. So much potential...
Don't play a lot of MLG, always figured nades would be less of a factor with the movement speed. But I see your point, especially if you're in a hot zone on the map.
It's like ever since players realized they get two grenades off spawn (Don't get me started) they've shifted to their left trigger instead of the right.
sigh