- B Rye
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- Veteran Legendary Member
The 343 forums suck. They're full of retarded kids and mods who got butthurt in the B.net forums for being told that they're bad.
Posted by: Sentox6
Personally, I feel like two melees should kill a fully shielded, full health spartan. I don't really have any great justification, it just feels right.
Ideally I'd like to see melee damage exactly equal to full shields, or 25% shields + full health, with bleedthrough. That way you can never kill a fully shielded player, and you need to put at least three shots into a full shields, full health player with the DMR before you can kill with a melee.
Finally, debuff melee by dramatically reducing the homing effect and lunge distance.
The two-melee kill worked in Halo 3 because nobody really needed to punch twice. The melee was not such a useful weapon back then as it is now. In Reach, the melee seems to have had a buff in, as you pointed out, the range and accuracy. I swear people will lunge ten feet to punch me when they're barely even looking at me, and that's just ridiculous.
So I think either reduce the strength while keeping the range, or reduce the range while keeping the strength. Either way, however, a Spartan shouldn't die when at full shields and at red health.