Halo: Reach Forum
This topic has moved here: Subject: Anyone else think melee is WAY too powerful with the TU changes?
  • Subject: Anyone else think melee is WAY too powerful with the TU changes?
  • Pages:
  • 1
  • 2
  • of 2
Subject: Anyone else think melee is WAY too powerful with the TU changes?
  • gamertag: [none]
  • user homepage:

Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: MATCLAN
No, it works better IMO. If somebody is up close and we both melee it used to simply be an equaliser, now whoever shoots (and hits) more shots before using their melee wins.

yeah but one of you could be no shield and low health and the other could be at half shield and when you melee each other you trade deaths. Halo 3of had the melee decision system right. The only thing needed after that was weaker melees.

  • 12.28.2011 9:28 AM PDT

Join Halo Haven for all things related to Halo 4


Tell her that If you jingle my bells, Ill promise you a white Christmas - Call Me Venom
The world can't end next month. My yogurt expires in 2013 - Princess Cadence
If Apple invented a car, would it have windows? - Xxembers

Common sense isn't common.

  • 12.28.2011 9:31 AM PDT

chances are I don't care who you are or what you say.

I would say that bleed through is to blame... They gave it to much imo

if bleed through just worked for melee, and only when there is like 1/4 shields or less to kill it would be better

  • 12.28.2011 9:53 AM PDT
  • gamertag: [none]
  • user homepage:

75% Master race.

  • 12.28.2011 9:58 AM PDT

Depends. Some nights Ill watch some one In theatre mode melee three people down after their sheilds pop, and only die after being stuck. While other nights in regular slayer people are taken out with one head shot or half of an assault rifle clip.

So to me the TU settings end up being more luck, than the skill of working within proclaimed parameters.

  • 12.28.2011 10:29 AM PDT

I agree. I think much of the simpler aspects of the h3 death and damage system were more fair. I rarely had an issue with lag until i played reach. Even in game types as simple as living dead end up with you dying more often than not, after winning a bull true. Plus the friendly fire just invites fourteen year old kids to go on betrayal sprees just to help their friends get a staggering (sarcasm) 21 kills for the whole game.

  • 12.28.2011 10:34 AM PDT

  • Pages:
  • 1
  • 2
  • of 2