- last post: 01.01.0001 12:00 AM PDT
Apparently things in the game are pretty self-explanatory - even the waypoint icons in the HUD. It's possible for example to see from anywhere in the map if a player has the flag, or if one of your buddies has been killed - the waypoints even show you where he died.
Finally some info on what those things are.
Although the quality of play varied throughout the show, we were surprised how quickly people picked up the new features - like dual-wielding and boarding - one guy even figured out how to blast out the struts on a corrugated iron storm window - the iron panel swings back down, protecting base occupants from sniper rifles - but players can still poke their heads out, moving the panel on its hinges.
One guy realized that he could roll the explosive fusion cores off the base rooftop and drop them on incoming rocket hogs - basically a homemade bomb. People really seemed to be having fun with the game's intricacies, and almost every player used or made an effort to use the Covenant Energy Sword.
Interesting...
Other little changes impressed too, like the destructible vehicles (you can shoot off the Rocket-Hog's hubcaps) and the interactive environments. Basically, if it's not nailed down, you can move it. We watched players roll barrels around, blast piles of debris skyward with grenades, and basically mess around with the environment. One player bounced up and down in a corridor, head butting a light fixture and making it swing wildly, casting light and shadow in a crazy pattern.
Weird, I was just talking about wether or not Halo 2 would be as interactive as Half-Life 2. I guess this answers my questions.
[Edited on 5/14/2004 11:11:44 AM]