- last post: 01.01.0001 12:00 AM PDT
Here's my Human List:
S3 AT8 - Sniper Rifle:
Appearance: Left-Handed-Bolt Action Human Sniper Rifle with a similar appearance to the S2 AM, with Mag behind pistol grip that sticks out the Left side
Purpose:
Dual Wieldable: No
Sights: Scoped x5-x10-x15 Zoom-in
Accuracy: Extremely Accurate, Fin-Stabilized
Range: Extremely Far
Rate of Fire: Bolt Action, Very Slow
Ammo Count: 8 round Mag.
Ammo Type: 14.5mm Highly Explosive [HE] Semi-Armor Piercing Round
Round Visibility to Target: Small Red-Ball Tracer & Smoke Trail, Every Round
Round Velocity: Extremely Fast, .6 seconds to cross Coag.
Impact Damage: Extremely Heavy/1 Body shot Kills (even to an Over-Shield)
Splash Damage: Very Heavy, Semi-Heavy to Vehicles
Splash Radius: 5m Max, 3m Kills
Melee Attack: .7 seconds
Melee Damage: Medium
S2 AM - Sniper Rifle:
Appearance: Standard Human Sniper Rifle
Purpose:
Dual Wieldable: No
Sights: Scoped x5-x10 Zoom-in
Accuracy: Extremely Accurate, Fin-Stabilized
Range: Extremely Far
Rate of Fire: Semi-Auto, High
Ammo Count: 4 round Mag.
Ammo Type: 14.5mm Anti-Material/Armor Piercing Round
Round Visibility to Target: Smoke Trail, Every Round
Round Velocity: Extremely Fast, .6 seconds to cross Coag.
Impact Damage: Very Heavy/1 Headshot or 2 Body shots Kills, Medium to Vehicles
Splash Damage: None
Splash Radius: None
Melee Attack: .7 seconds
Melee Damage: Medium
M62 LGR – Light Gauss Rifle:
Appearance: An over & under double barrel Gauss Rifle, Half breed between an AR forearm, to a large carry handle, rear of carry handle has ammo counter, to a top shoulder resting buttstock, Large Mag. Jets out at the arm pit to act as buttstock brace.
Purpose:
Dual Wieldable: No
Sights: Binocs
Accuracy: Extremely Accurate, Fin-Stabilized
Range: Extremely Far
Rate of Fire: Semi-Auto, Medium
Ammo Count: 12 round Mag.
Ammo Type: 18mm Anti-Material/Semi-Explosive Armor Piercing Round
Round Visibility to Target: Large Yellow Tracer & Smoke Trail, Every Round
Round Velocity: Extremely Fast, 1.0 seconds to cross Coag.
Impact Damage: Extremely Heavy/1 Body shot Kills (2 Body shots if Overshield), Moderately-Heavy to Vehicles
Splash Damage: Heavy
Splash Radius: 2.5m Max, 1.1m Kills
Melee Attack: 1.0 seconds
Melee Damage: Very Heavy
M19 SSM – Rocket Launcher:
Appearance: Standard from Halo 2
Purpose:
Dual Wieldable: No
Sights: x2 Zoom-in
Accuracy: Extremely Accurate, Fin-Stabilized, Locking Ability/Homing
Range: Extremely Far
Rate of Fire: Semi-Auto, Medium
Ammo Count: 2 round Mag.
Ammo Type: 102mm Anti-Vehicular Shaped-Charge, Highly Explosive Armor Piercing Tracking Rocket
Round Visibility to Target: Yes, Rocket & Large Smoke Trail, Every Round
Round Velocity: Slow, 16.0 seconds to cross Coag.
Impact Damage: Extremely Heavy/1 Body shot Kills (2 Body shots if Overshield), Very Heavy to Vehicles
Splash Damage: Very Heavy
Splash Radius: 9m Max, 6m Kills
Melee Attack: .8 seconds
Melee Damage: Heavy
GL AB40 - 40mm GL:
6 Round Drum Mag, Semi-Auto, Medium-Long Range, HE Air Burst Rounds, 6m Blast/Kill radius
Purpose:
Dual Wieldable: No
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RE-PW - Laser Rifle:
Reverse-Engineered & Advanced Plasma Weapon 10mm Laser
Purpose:
Dual Wieldable: No
Output: 330 kW range
SO59 - Special-Operations Rifle:
Appearance: Similar Appearance to a HK21e[/URL ]. Tricked Out long Rifle, Bi-pod, Full hand/trigger guard, Larger Scope, Cheek rest plate, Pistol grip attached to a Forearm Quad-rail, Mag. in front of trigger guard
Purpose: Designed to Eliminate Shielded Enemies & serve as a Anti-Sniper Weapon. Combined EMP & HE Rounds with Long Range Capabilities makes this Rifle one of the best in Service of the UNSC.
Dual Wieldable: No
Sights: Scoped x5 Zoom-in
Accuracy: Very Accurate, Fin-Stabilized (When Rapid Fire, barrel movement causes grouping to spreads little after 3 rounds)
Range: Long
Rate of Fire: Single/Full-Auto, High
Ammo Count: 30 round Mag.
Ammo Type: 10.5mm High Velocity HE Semi-AP Tracer Rounds & 10.5mm High Velocity EMP Slug Rounds
Round Visibility to Target: High, Every other round is a Tracer
Round Velocity: Extremely Fast
Impact Damage: Heavy/2 Head/Body shots to Kill, Fairly-Moderate to Vehicles
Splash Damage: Heavy
Splash Radius: 1m Max
Melee Attack: .3 seconds
Melee Damage: Medium
BR56S - Silenced Battle-Rifle:
Appearance: A BR with a Similar Appearance to a [URL=http://infiltration.sentrystudios.net/modules/My_eGaller y/gallery/weapons/new_famas.jpg]FAMAS G2/ with full hand/trigger guard, no scope on rail/ replaced by Iron-sights, Silencer on barrel, very little flash from muzzle
Purpose:
Dual Wieldable: No
Sights: +1 Zoom-in, Iron Sights
Accuracy: Very Accurate, Fin-Stabilized (When full-auto, barrel movement causes grouping to spreads a bit after 9 rounds)
Range: Medium-Long
Rate of Fire: Full-Auto, Very High
Ammo Count: 36 round Mag.
Ammo Type: 9.5mm High Velocity Armor Piercing [AP] Rounds
Round Visibility to Target: Very Little, Every 6 rounds is a Tracer
Round Velocity: Extremely Fast
Impact Damage: Moderately-Heavy/5 Headshots to Kill, Medium-Light to Vehicles
Splash Damage: None
Splash Radius: None
Melee Attack: .2 seconds
Melee Damage: Medium
BR55 - Battle-Rifle:
Appearance: Standard BR
Purpose:
Dual Wieldable: No
Sights: Scoped x2 Zoom-in
Accuracy: Very Accurate, Fin-Stabilized (When full-auto, barrel movement causes grouping to spreads a bit after 9 rounds)
Range: Medium-Long
Rate of Fire: Tri-Burst, Very High
Ammo Count: 36 round Mag.
Ammo Type: 9.5mm High Velocity Armor Piercing [AP] Rounds
Round Visibility to Target: High, Every round is a Tracer
Round Velocity: Extremely Fast
Impact Damage: Moderately-Heavy/4 Headshots to Kill, Medium-Light to Vehicles
Splash Damage: None
Splash Radius: None
Melee Attack: .2 seconds
Melee Damage: Medium
MA5D - Assault-Rifle [AR]:
Appearance: AR modified w/ a Drum Mag
Purpose:
Dual Wieldable: No
Sights: Binocs
Accuracy: High to Medium Accuracy (When full-auto, barrel movement causes grouping to spreads a bit after 7 rounds)
Range: Medium-Long
Rate of Fire: Full-Auto, Extremely High
Ammo Count: 120 round Drum Mag.
Ammo Type: 7.62mm High Velocity Armor Piercing Rounds
Round Visibility to Target: High, Every 3 round is a Tracer
Round Velocity: Extremely Fast
Impact Damage: Moderate/6 Headshots to Kill, Light to Vehicles
Splash Damage: None
Splash Radius: None
Melee Attack: .2 seconds
Melee Damage: Medium