Halo 3 Forum
This topic has moved here: Subject: improvements on gameplay
  • Subject: improvements on gameplay
Subject: improvements on gameplay
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  • last post: 01.01.0001 12:00 AM PDT

I have been telling everyone i know for as long as i can remember.......

when you shoot someone in the foot with the sniper rifle twice, THERE IS NO WAY IN HELL THAT "THAT SHOULD KILL THEM

H3 must have a more accurate damage to player and target area association. its time to step it up and from headshot only. spaces in the armor should be automaticly more sensitive than dead center in the breastplate or even pinkey finger. There shold also be a maximum amount of damage that can be taken from a specific are.

one word......... Dismemberment!!!!!!!!!!!!!!!!!!! if you shoot someone with a rocket, im prety sure at least an arm would fly off!

Losig usage of limbs when alot of damage has been taken in a specific area is also an interesting thought, if you take a shotgun to the left arm, yous houldnt be able to throw grenades for example.

other ideas:
-Climbable terain
-you should be able to pick up and move objets to build baracades or cover yourself if hiding.
-destructable buildings, if you are on the roof and you ant inside, a few grenades should make you a sunroof....... or breach a wall.
-grab a grunt for a human(or methane breathing biped) sheild.
-NO MORE FIGHTING FLOOD!!!!!!
-missions where you have to hold a position and organize a defense, im sick of running from valey to valey
-insted of helthpacks, you have to find an engineer to fix you
-going barenuckle on an elete (you are supposed to be INCREADIBLY strong)

thats just off the top of my head...... ive got more, dont worry

  • 05.10.2006 4:34 PM PDT

Why the hell are you looking at this? Get out.

And no group invites, you jerk. I'm not interested.

Most of those are pretty decent ideas.

  • 05.10.2006 4:35 PM PDT