- last post: 01.01.0001 12:00 AM PDT
The pistol and AR should return - they are the definition of halo:CE, and I think that CE has more replay value. I love both games like kids, but Halo 2 was more of a one time through, then go Live. Halo:CE was definitely a repeatable game. While Halo 2 was more realistic tactically, sometimes non-realistic is fun, because it gets you away from real life. In truth, I think all the weapons should make a return. The AR should remain unchanged, the SMG a little more range, if not more power, but not both. Rockets should lock, but take longer, be more accurate, and less powerful than unguided. Ammo limits should be like CE, sniper holds 24 extra rather than 20, and the Launcher should get another clip too. Pistol (both) should go back to 120, not 60. Shotgun should get its range boosted back to CE's range, as well as power levels and ammo. The SMG should also have a higher ammo limit. Sure it allows you to be less tactical, but sometimes you just want to blast... Pretty much just take Halo:CE, add the Halo 2 weapons, vehicles, etc., and any Halo 3 modifications. BR should be more like the Br was supposed to be in the Halo 2 trailers - minimum three shots, or full auto, players decision. Scope should be single shot only, and the ability to hold the trigger should make a return, rather than Halo 2's system of pull, release, pull, etc. The drones should return, but they should not be as fast and nimble, it was sort of annoying. The Banshee should have a fuel rod shot in multiplayer, and the fuel rod should be in multiplayer, as well as the blue sentinel beam. Speaking of which, the sentinel beam should be more powerful, and be less ammo consuming, and overheat less quickly. Grenades should be beefed back up to Halo:CE's levels, not Halo 2's. Halo:CE's weapons were more powerful, but it didn't make a difference in Halo:CE, you needed skill to use them, whereas in Halo 2, the weapons are easier to use as a noob, and not as devastating for good players.
Sorry if I droned...