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Subject: Can you really give any reason why the Campaign is so bad?

I <3 Halo:Reach - amazingly fun and best campaign + amazing Soundtrack
I <3 Halo 3:ODST - best soundtrack + Firefight + Coastal Highway and Mombassa Streets, amazingly unique campaign.
I <3 Halo 3 - best multiplayer levels + Forge + best Custom Games + soundtrack
I <3 Halo 2 - amazing huge fun campaign + soundtrack + Fun multiplayer
I <3 Halo: CE - started it all

I mean, people name this campaign the worst Halo campaign? I personally find it one of the best.

So, please go and say why the campaign is so "terrible", and I could most likely back up my claim.

To be honest, the only fault was how much switches were in the game to end the mission, when Im sure they could have figured a better way for some of them (AKA Tip of the Spear: Instead of hitting a switch to disable the shields and get to the falcon, how about you have to destroy the power supplies on the tower, located at the bottom and top of it. You blow up the power supplies, the shields dissable in realtime. You then have to quickly work run your way to the Falcon, and at a certain point when running at the edge, Jorge yells "Jump six!" and you jump for the Falcon, All while this is happening, the Frigate is pulling closer to the autumn, and if you don't get to Jorge in time, and Frigate will just blow up the Spire with you on it. When you jump though, it activates the cutscene)

...And before you say "It doesn't follow cannon! Masterchief was in space", Bungie created the Universe, Bungie gets to decide what happens. K? not to mention the fact in Halo 2, it even talks about/shows Masterchief abandoning Reach because they were on the Pillar of Autumn.





[Edited on 12.29.2011 1:53 AM PST]

  • 12.29.2011 12:51 AM PDT
Subject: Can you guess really give any reason why The Campaign is so bad?

chances are I don't care who you are or what you say.

I don't like it, it must be awful

  • 12.29.2011 12:59 AM PDT

:D

Lol

  • 12.29.2011 1:02 AM PDT

I do not think it's the best, but not the worst. It's probably my 3rd favorite. Exodus and PoA keep me coming back.

  • 12.29.2011 1:03 AM PDT

the gun pointed at the head of the universe


Posted by: InvasionImminent
I do not think it's the best, but not the worst. It's probably my 3rd favorite. Exodus and PoA keep me coming back.


And ONI

  • 12.29.2011 1:09 AM PDT


Posted by: Capt Twist

Posted by: InvasionImminent
I do not think it's the best, but not the worst. It's probably my 3rd favorite. Exodus and PoA keep me coming back.


And ONI

Ah yes, ONI Sowrdbase is good. But I get upset at the little things. Such as the general above the AA outpost, he shouldn't spawn with a plamsa launcher! His bolts never hit me, even on SLASO! Also the major in the cortyard always spawns with a needler, making it easier to take down the hunters.

  • 12.29.2011 1:12 AM PDT

"The truth is the key, and with it, I will unlock the doors of darkness and find justice."
-Me

"Why is it that lately, all I want to do is cry?"
-Phoenix Wright

You forgot to mention the fact that Bungie writes based on "new info replaces old info". Otherwise, you are correct.

I enjoyed this campaign better than CE's. That's my personal opinion, though. I especially like that the Elites are enemies again. They haven't been since Halo 2, after all.

  • 12.29.2011 1:15 AM PDT

Still better than you.

.....most of you, at least.

1.- It's not cannon. Period. Bunge didn't just cahnge a little bit of their cannon here and there to fit the story, that completely raped the pre-existing cannon, brutally, in the face.

2.- It was ridiculously easy, except for the ending of Exodus, which was ridiculously hard.

3.- I couldn't escape the feeling that I'd seen a lot of it before. In MW2.

4.- The whole "kill off Noble Team" thing sucked, and Noble Team in general sucked. They all had crappy lines.

There are some other reasons, but it basically sucked compared to all the other campaigns.

That said, I still enjoy playing it, it just sucks.

  • 12.29.2011 1:49 AM PDT

I <3 Halo:Reach - amazingly fun and best campaign + amazing Soundtrack
I <3 Halo 3:ODST - best soundtrack + Firefight + Coastal Highway and Mombassa Streets, amazingly unique campaign.
I <3 Halo 3 - best multiplayer levels + Forge + best Custom Games + soundtrack
I <3 Halo 2 - amazing huge fun campaign + soundtrack + Fun multiplayer
I <3 Halo: CE - started it all


Posted by: SKYDROME

2.- It was ridiculously easy, except for the ending of Exodus, which was ridiculously hard.

You may be good then? I know for many people is hard, but for me, I also find most bits easy if you just take your time and not rush out.

3.- I couldn't escape the feeling that I'd seen a lot of it before. In MW2.

I've played a few missions in MW2, and how do they have any resemblance? Shooting up an Airport, a driving down a mountain in a snow-mobile is nothing like Halo:Reach, or Halo at all.

4.- The whole "kill off Noble Team" thing sucked, and Noble Team in general sucked. They all had crappy lines.

Explain more. Really the only lines that annoyed me were Jun's.

  • 12.29.2011 1:57 AM PDT


Posted by: SKYDROME

2.- It was ridiculously easy, except for the ending of Exodus, which was ridiculously hard.

Its only easy if you use cheap tactics. The Halo 1/2 campaign pros have repeatedly stated that Reach is the harder of the the bunch.

  • 12.29.2011 2:07 AM PDT
Subject: Can you really give any reason why the Campaign is so bad?

Still better than you.

.....most of you, at least.

Please learn how to poperly edit quotes.

Posted by: NoWise10
Posted by: SKYDROME
2.- It was ridiculously easy, except for the ending of Exodus, which was ridiculously hard.
You may be good then? I know for many people is hard, but for me, I also find most bits easy if you just take your time and not rush out.
My playstyle is "rush". I could rush just about every part of this game, and get through it. I only had to slow down on a couple of really open spots.3.- I couldn't escape the feeling that I'd seen a lot of it before. In MW2.
I've played a few missions in MW2, and how do they have any resemblance? Shooting up an Airport, a driving down a mountain in a snow-mobile is nothing like Halo:Reach, or Halo at all.
Every single mission in Reach, and MW2, followed either "work with a small team to infiltrate" or "bum rush with a bunch of people, against a position that the enemy holds a lot better than you do". I can relate almost any level in Reach to a level in MW2. Winter Contingency might be hard.4.- The whole "kill off Noble Team" thing sucked, and Noble Team in general sucked. They all had crappy lines.
Explain more. Really the only lines that annoyed me were Jun's.
Everything was so corny, especially considering that they all had to be stereotyped in some way, which was just generally annoying.

Well done avoiding the first part of my post.

[Edited on 12.29.2011 2:14 AM PST]

  • 12.29.2011 2:10 AM PDT

By the power of truth, I, while living, have conquered the universe.

I'm afraid that Reach doesn't just have the worst 'story' in the Halo series, it has one of the worst stories since the SW Prequels. It's a fact. People can claim to like it, but it's like a 12 year old school-child saying that they love Shakespeare.

So let's deconstruct Reach's campaign.

1) There is no plot until the end of The Package, and what can be laughably called the story was designed to shoehorn Keyes, Cortana and some Forerunner BS into the game as a shoddy way to try and bring the series full circle and make what can laughably be called the story look more important than it was. There is no depth to the objectives, it's just shooting at Covenant simply because they're there, the other games were at least creative with the objectives that had real significance. There's nothing exiting about it at all, only people with very simplistic minds can enjoy that.

So compare that manure to the Truth and Reconciliation, your objectives are relevant to your ultimate mission and it's exciting because you have a sense that there's something important to lose - Captain Keyes. It keeps the player involved in the game because there's something significant going on that isn't just a horde of Covenant.

2) The characters are so fuc­king dull it's not even funny. Each of them are a generic, one-dimensional archetypal -blam!-s. Bungie's biggest mistake is saying that Reach was about telling a human story, well they certainly went about it the wrong bloody way then! Spartans are not like ordinary humans, there is no way that the game can do a "human story" any justice when you've got Spartans as the protagonists. They should have stuck with Buck and have him with his old squad if they wanted to tell a human story because ODST had infinitely more likeable and believeable characters.

Then there's how illogically the characters act, this is glimpsed from the very start of the game where a Field Marshall acts out of character by fleeing from a fight. They know that this team of Zealots are there for a reason, but instead of allowing Emile to pursue the Field Marshall, Carter tells him to sit by the door for no reason, allowing the Elite to get away with data about this "latchkey" artefact at SWORD Base and ultimately caused a lot of deaths.

3) The soundtrack doesn't even compare to CE, 2 or ODST's. There are few good tracks at all, the choir is great and there was that one at the start of New Alexandria that was good, but the rest was nowhere near as memorable as tracks like Under Cover of Night, In Amber Clad or Neon Night. I'd almost call it dull, note the lack of any ambient tracks too. Bungie said that a big part of Reach was going to be making the planet feel like a character itself, almost alive... yeah, no. That never happened, it was BS all over again. I will use Truth and Reconciliation as an example again (because it's a perfect level), when you board the T&R you hear the whirring of mysterious alien machinery and get the impression you're somewhere totally unfamiliar, but also alive despite what the interior of the ship would suggest.

Most of Reach is a poorly derived copypasta of previous Halo game. It could have been done well, but it wasn't, I don't get why Bungie constantly rely on this nostalgia factor to try to make people enjoy some of their levels. It was completely bollocked up.

The opening of LNoS when you fight through the beach is a poorly constructed throwback to Silent Cartographer, the assault on the Ardent Prayer is more or less like the Truth and Reconciliation, as is the opening of Nightfall (which was an abysmal attempt to recreate the sniping section).

The Mongoose run is obviously based off the Warthog run from Halo CE and 3, like we've not seen that before. This could have been great, but there's no sense of danger at all. There are 2 Scarabs and dozens of infantry, but I can drive past in a truck at about 2mph without losing even half my shields.

The section where you hold out for Keyes is basically the bit from ODST's NMPD HQ level where you fight by the downed Pelican.

The Package is more or less a remake of the latter half of Uprising (from Halo 2) and Coastal Highway (from ODST).

Exodus is pretty much the only level that's truly original in the game.

I could go on and on and on here, but it's a fact that Reach is not a good Halo game. Halo has had the same "prequel treatment" SW went through, except that ODST and Wars were actually fantastic and Reach is left to stick out like a sore thumb as a stain on the series that can never be undone.

/rant

[Edited on 12.29.2011 2:13 AM PST]

  • 12.29.2011 2:13 AM PDT

I think its the 2nd worst because most of the campain missions just jump instead of flowing to the next. It feels like ODST except without the freeroam and the story being in order. Also I think they should have kept the flood, it didn't feel like a good halo campain without the flood.

  • 12.29.2011 6:42 AM PDT
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Posted by: SKYDROME
1.- It's not cannon. Period. Bunge didn't just cahnge a little bit of their cannon here and there to fit the story, that completely raped the pre-existing cannon, brutally, in the face.


It might not be a cannon, but it's most certainly canon. Why are we talking about artillery weapons, anyway? That has little to do with the topic at hand.

4.- The whole "kill off Noble Team" thing sucked, and Noble Team in general sucked. They all had crappy lines.

They did suck, but every one of them was far more interesting than the Master Chief ever was. >.>

And it's still a masterpiece compared to Halo 2's garbage story.

[Edited on 12.29.2011 6:46 AM PST]

  • 12.29.2011 6:45 AM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

Posted by: ShadowChaser
Also I think they should have kept the flood, it didn't feel like a good halo campain without the flood.


...The Flood were never anywhere near Reach.

  • 12.29.2011 6:46 AM PDT

Hi.

+1 to ajw

  • 12.29.2011 7:13 AM PDT
Subject: Can you guess really give any reason why The Campaign is so bad?

Herp derp.


Posted by: InvasionImminent

Posted by: SKYDROME

2.- It was ridiculously easy, except for the ending of Exodus, which was ridiculously hard.

Its only easy if you use cheap tactics. The Halo 1/2 campaign pros have repeatedly stated that Reach is the harder of the the bunch.

Dat sniper rifle.

  • 12.29.2011 7:37 AM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.

I liked it a bit, but my main problem is that the character development wasn't good enough for me to feel any bit of emotion when every main character started to die.

  • 12.29.2011 8:34 AM PDT
Subject: Can you really give any reason why the Campaign is so bad?

I must be a wizard

GT: apricotbasher
juggybrah


Posted by: And Im Here Too
Posted by: SKYDROME
1.- It's not cannon. Period. Bunge didn't just cahnge a little bit of their cannon here and there to fit the story, that completely raped the pre-existing cannon, brutally, in the face.


It might not be a cannon, but it's most certainly canon. Why are we talking about artillery weapons, anyway? That has little to do with the topic at hand.

4.- The whole "kill off Noble Team" thing sucked, and Noble Team in general sucked. They all had crappy lines.

They did suck, but every one of them was far more interesting than the Master Chief ever was. >.>

And it's still a masterpiece compared to Halo 2's garbage story.


You know you have no idea what you're talking about when you say Halo 2's campaign is bad and that Chief's story is uninteresting.

  • 12.29.2011 8:36 AM PDT
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1. Cannon got dickslapped in the face. Then the novels got dickslapped to cover for Reach. And as a result, new material is based off of Reach's crap cannon.

2. All of Noble team's interactions were awkward as hell. They seemed off from the regular Spartan behavior and mentality we're used to, and yet too distant from a normal human. If they wanted to tell a compelling story, they should have done so with marines or ODSTs.

3. Campaign was a chore. Most levels were bland, go here, go there, press the button, cutscene.

4. Noble Team being Spartan IIIs and having all that customized armour crap. It never sat right with me. Anyway, but the point is, they are all too old to be S-IIIs. And the fact that the first company were entirely wiped out save for two of them.

Those are my reasons. Take them how you will, one thing is fact though, cannon got dickslapped. Yeah, sure Bungie controls their own cannon, but it's one thing to call the novels cannon for about 10 years or so then go back on that. And another to change the cannon to fit a lame ass campaign when they didn't need to. Now we get to use that same lame ass story in all new material. Reach will forever leave a bad mark on the series. Still, it was bound to happen at some point. I just wish Bungie quit while they were ahead.


[Edited on 12.29.2011 9:18 AM PST]

  • 12.29.2011 9:17 AM PDT
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Posted by: apricotbasher

Posted by: And Im Here Too
Posted by: SKYDROME
1.- It's not cannon. Period. Bunge didn't just cahnge a little bit of their cannon here and there to fit the story, that completely raped the pre-existing cannon, brutally, in the face.


It might not be a cannon, but it's most certainly canon. Why are we talking about artillery weapons, anyway? That has little to do with the topic at hand.

4.- The whole "kill off Noble Team" thing sucked, and Noble Team in general sucked. They all had crappy lines.

They did suck, but every one of them was far more interesting than the Master Chief ever was. >.>

And it's still a masterpiece compared to Halo 2's garbage story.


You know you have no idea what you're talking about when you say Halo 2's campaign is bad and that Chief's story is uninteresting.


You have that backward; Halo 2 sucked. You're retarded if you thought it was good. The Arbiter's half of the plot was well done, but the levels themselves...ugh, they basically just made a few really long levels, then chopped them in half and passed them off as two. The whole "search for Regret" quarter of the game was so. Damn. Boring.

And Chief's story is interesting, I agree. Chief himself, though, is not. He's a shallow character. There's little about him that's at all entertaining.

  • 12.29.2011 9:21 AM PDT

THATS MY COOL MAN I CAN'T TAKE IT OFF!

1. Boring, unimaginative, bland as hell visual styles.

2. Default Reach gameplay.

3. As someone said, all you really do is follow the bread crumbs, push a button (or two), trigger a meaningless cutscene, and repeat. Nothing interesting ever happens. The story is garbage, all the events that took place in the game could have been condensed into five levels.

4. New Alexandria. Probably the worst campaign level I've ever played.

I don't even care about canon.

  • 12.29.2011 9:31 AM PDT

ajw34307 - you say:

"1) There is no plot until the end of The Package, and what can be laughably called the story was designed to shoehorn Keyes, Cortana and some Forerunner BS into the game as a shoddy way to try and bring the series full circle and make what can laughably be called the story look more important than it was. There is no depth to the objectives, it's just shooting at Covenant simply because they're there, the other games were at least creative with the objectives that had real significance."

An admirable post (not sarcasm) and I do agree with you later in your post regarding ODST. You say it's just shooting at Covenant - put youself in the mindset for a moment. The Covenant have glassed Harvest, they are intent on destroying all human life, and the troops and Reach are fighting a desperate rearguard action, therefore, it's an understandable premise that the game starts as a simple shoot-em-up. When Halsey makes her appearance the storyline starts to swing into place.

I will admit, I'm that rare creature on this forum - I actually like Reach, much more than all the other Halo games with the exception of ODST. And when I was given the Anniversary CE I played a few levels then pulled the disc out and put Reach back in. Go figure - I guess if we all liked the same things the world would be a pretty bland place.

  • 12.29.2011 11:56 AM PDT

My First account: MC VS ARBITER
My main account: xMCxVSxARBITERx
My new accounts: Legendifier & Melting Fire (I = i)


Posted by: ajw34307
I'm afraid that Reach doesn't just have the worst 'story' in the Halo series, it has one of the worst stories since the SW Prequels. It's a fact. People can claim to like it, but it's like a 12 year old school-child saying that they love Shakespeare.

So let's deconstruct Reach's campaign.

1) There is no plot until the end of The Package, and what can be laughably called the story was designed to shoehorn Keyes, Cortana and some Forerunner BS into the game as a shoddy way to try and bring the series full circle and make what can laughably be called the story look more important than it was. There is no depth to the objectives, it's just shooting at Covenant simply because they're there, the other games were at least creative with the objectives that had real significance. There's nothing exiting about it at all, only people with very simplistic minds can enjoy that.

So compare that manure to the Truth and Reconciliation, your objectives are relevant to your ultimate mission and it's exciting because you have a sense that there's something important to lose - Captain Keyes. It keeps the player involved in the game because there's something significant going on that isn't just a horde of Covenant.

2) The characters are so fuc­king dull it's not even funny. Each of them are a generic, one-dimensional archetypal -blam!-s. Bungie's biggest mistake is saying that Reach was about telling a human story, well they certainly went about it the wrong bloody way then! Spartans are not like ordinary humans, there is no way that the game can do a "human story" any justice when you've got Spartans as the protagonists. They should have stuck with Buck and have him with his old squad if they wanted to tell a human story because ODST had infinitely more likeable and believeable characters.

Then there's how illogically the characters act, this is glimpsed from the very start of the game where a Field Marshall acts out of character by fleeing from a fight. They know that this team of Zealots are there for a reason, but instead of allowing Emile to pursue the Field Marshall, Carter tells him to sit by the door for no reason, allowing the Elite to get away with data about this "latchkey" artefact at SWORD Base and ultimately caused a lot of deaths.

3) The soundtrack doesn't even compare to CE, 2 or ODST's. There are few good tracks at all, the choir is great and there was that one at the start of New Alexandria that was good, but the rest was nowhere near as memorable as tracks like Under Cover of Night, In Amber Clad or Neon Night. I'd almost call it dull, note the lack of any ambient tracks too. Bungie said that a big part of Reach was going to be making the planet feel like a character itself, almost alive... yeah, no. That never happened, it was BS all over again. I will use Truth and Reconciliation as an example again (because it's a perfect level), when you board the T&R you hear the whirring of mysterious alien machinery and get the impression you're somewhere totally unfamiliar, but also alive despite what the interior of the ship would suggest.

Most of Reach is a poorly derived copypasta of previous Halo game. It could have been done well, but it wasn't, I don't get why Bungie constantly rely on this nostalgia factor to try to make people enjoy some of their levels. It was completely bollocked up.

The opening of LNoS when you fight through the beach is a poorly constructed throwback to Silent Cartographer, the assault on the Ardent Prayer is more or less like the Truth and Reconciliation, as is the opening of Nightfall (which was an abysmal attempt to recreate the sniping section).

The Mongoose run is obviously based off the Warthog run from Halo CE and 3, like we've not seen that before. This could have been great, but there's no sense of danger at all. There are 2 Scarabs and dozens of infantry, but I can drive past in a truck at about 2mph without losing even half my shields.

The section where you hold out for Keyes is basically the bit from ODST's NMPD HQ level where you fight by the downed Pelican.

The Package is more or less a remake of the latter half of Uprising (from Halo 2) and Coastal Highway (from ODST).

Exodus is pretty much the only level that's truly original in the game.

I could go on and on and on here, but it's a fact that Reach is not a good Halo game. Halo has had the same "prequel treatment" SW went through, except that ODST and Wars were actually fantastic and Reach is left to stick out like a sore thumb as a stain on the series that can never be undone.

/rant


I gotta say I agree with most of this.

  • 12.29.2011 12:02 PM PDT

Boltshot = mini shotgun

I thought it was good. Not as good as Halo CE, 2, and ODST, though.

  • 12.29.2011 12:26 PM PDT

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