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This topic has moved here: Poll [46 votes]: What do you think about TU?
  • Poll [46 votes]: What do you think about TU?
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Subject: What do you think about TU?

Poll: What do you think about TU?  [closed]
Hate it:  9%
(4 Votes)
Dislike, but I'll adjust:  7%
(3 Votes)
Don't care:  24%
(11 Votes)
Like it, but could have been better:  28%
(13 Votes)
Like it, but it's too much:  0%
(0 Votes)
Love it:  33%
(15 Votes)
Total Votes: 46

I have been away from Halo for a while due to schoolwork, but after playing for a week I already have a number of complaints:

1. TU has been forced on us across the board in slayer and squad playlists

2. No comprehensive list of updates included in TU has been posted, at least not one that I can find. You would think this type of thing would be directly in the news feed. And saying things like "armor lock has been nerfed" is not enough information. I need the percentage that bleeds through, not vague terms

3.No "Pre-TU" playlist has been created to appease those of us who hate the update

4. The update is generally a problem for those of us who have been with Reach since the beginning. For example, reduced reticle allows noobs who don't know how to slow down their shooting get easy kills with the DMR, making the bar for mastery considerably lower.

5. The community has been given no say in whether the update should be applied, only a beta in which to decide the details

6. Active camo is still irritating as hell with the combined invisibility and radar jammer, making it overpowered on maps like Reflection (my least favorite map for this exact reason). This is the one area that Bungie could have improved on, but they still chose not to

Please, for the love of hell, at least give us a list of changes

  • 12.29.2011 8:10 PM PDT

And so God called Moses to come forth but he came fifth and was therefore disqualified.

I am not too sure, I just like to snipe.

  • 12.29.2011 8:11 PM PDT

:D

I don't care.

  • 12.29.2011 8:15 PM PDT

Que Custodiet Ipsos Custodes

--Tea-baggers are funny, it's as if they think they are far more hetero than the people who do it in real life, because they use their e-ballsacks to do it. What a manly victory dance.
~ManBearPig_06~

The Title Update is great. It fixed the HDD issue with co-op firefight and campaign, and gave them more megalo hooks so they can have more control over gametype scripting.


Everything you listed concerns gametypes ;)


343 did have a list up in one of their website updates. Specific values wouldn't mean anything to you, for example, 'bloom' is actually multiple values working together.

[Edited on 12.29.2011 8:31 PM PST]

  • 12.29.2011 8:24 PM PDT


Posted by: Wat1chmak3r
4.For example, reduced reticle allows noobs who don't know how to slow down their shooting get easy kills with the DMR, making the bar for mastery considerably lower.



Lol.. It's the other way around buddy. Noobs were only good because bloom created randomness. So basically you would have a chance at winning against a skilled shooter at mid range if you spammed while he paced.

  • 12.29.2011 8:32 PM PDT

lol ur retarted noobs benefited much more from pre-TU bloom... you're clearly bad

edit: lol 1.08 kd confirmed suspicions

[Edited on 12.29.2011 9:31 PM PST]

  • 12.29.2011 9:30 PM PDT

Reach still feels broken.

  • 12.29.2011 9:32 PM PDT

GT: j0sh291
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Good but it could be better.

  • 12.29.2011 9:58 PM PDT

Overdue.

  • 12.29.2011 9:59 PM PDT

Every single pummel I have is unboosted.
I play GGL. (Grifball)
I hit inheritor 14/1/12. 16 months after release. I have a life fellas.
Every single killionaire I have is unboosted. 22 from grifball, 4 from LD.


Posted by: boomdeyadah
Overdue.

  • 12.29.2011 10:02 PM PDT

I'm a Halo turkey GOML GOML GOML

imo, i think boomdeyadah is overdue to get online. lol jk, i think the TU is the best thing to happen to a Halo game. (besides the dmr). But yes, it is well overdue.

  • 12.29.2011 10:06 PM PDT

Posted by: Tymely
imo, i think boomdeyadah is overdue to get online. lol jk, i think the TU is the best thing to happen to a Halo game. (besides the dmr). But yes, it is well overdue.
Nope you're bad.

  • 12.29.2011 10:10 PM PDT

First in social ranked firefight campaign competitive and ODST goose splatters.
My other account is UrbanTwisticle
20,000+ total matchmade goose splatters

Check out my YouTube Channel

Some of the things that were done could be applied to all playlists - AL nerf and Camo Nerf.

Some things were missed - Revy sniper glitch, lack of a map pack search filter.

I am indifferent to it though as for the most part it does not affect me.

  • 12.30.2011 12:03 AM PDT

Halo Reach: Adapting to Randomness.

TU settings are only in Squad, Multi Team, and Team objective.

Squad which was only played by people who couldn't handle the derp of TS, and MT an TO which had no population at all.

They didn't force anything on anyone. There's still like 10 playlists of default settings.

And how could anyone like default more than TU? Honestly the only reason that I could see why you wouldn't like TU settings is if they make you do worse because the skill gap increased.

Not to mention, to the untrained eye, the TU settings look no different, everything is still there just with less derp.

Also...

Wait for it....

Wait for it......




ADAPT OMG STOP CRYING GOD ALL U GAIZ DO IZ COMPLAIN JUST PLAY THE GAME FOR FUN GOD SHUT UP.


[Edited on 12.30.2011 1:15 AM PST]

  • 12.30.2011 1:04 AM PDT

Pretty sure I'm a thread killer...

Not a big fan.

But I guess it won't matter anyway.

  • 12.30.2011 1:33 AM PDT

In space, no one can see your shame. The utter beauty of the stars and galaxies will leave you lost in the desolate wasteland of rocks and dust, and that, children, is why astronauts are crazy people.
On a side note, I am a grammar & vocab-friendly guy. So don't assume I'm a smart ass if you get into a complex argument with me...

Could've been better had it been added to the populous playlists.
(I.E BTB, Team Slayer, etc.)

[Edited on 12.30.2011 1:48 AM PST]

  • 12.30.2011 1:47 AM PDT

~ Videogames are my favorite videogames ~

I like it a little better than at the start since they made the magnum less powerful.

But I'm not sure how to feel about the needle rifle though.
It's way too easy to use, especially on full auto if you have decent aim.

[Edited on 12.30.2011 1:55 AM PST]

  • 12.30.2011 1:53 AM PDT

Its quite good, but should have some changes :)

  • 12.30.2011 7:43 AM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

It's there, I guess. I'm playing other games now.

  • 12.30.2011 7:58 AM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.


Posted by: Wat1chmak3r


1. TU has been forced on us across the board in slayer and squad playlists


TU gametypes only affect playlists in the sense that it needs to be voted for, aka the majority of players in the lobby need to agree on it. I don't see how that is a problem.

2. No comprehensive list of updates included in TU has been posted, at least not one that I can find. You would think this type of thing would be directly in the news feed. And saying things like "armor lock has been nerfed" is not enough information. I need the percentage that bleeds through, not vague terms

Here ya go. 343i posted all of the changes everywhere across their site.


3.No "Pre-TU" playlist has been created to appease those of us who hate the update


Every playlist that isn't the Anniversary Playlists are Pre-TU, aside from a few that only offer TU settings SOMETIMES. I don't know what you're talking about whatsoever.

4. The update is generally a problem for those of us who have been with Reach since the beginning. For example, reduced reticle allows noobs who don't know how to slow down their shooting get easy kills with the DMR, making the bar for mastery considerably lower.

I, and many others, have played Reach since the beginning and it makes no difference. And Pre-TU games with the reticle bloom simply generated inconsistency and luck-based scenarios; it wasn't about being a better shot so the TU removed that inconsistency.

5. The community has been given no say in whether the update should be applied, only a beta in which to decide the details

Yes they did. Most of the community made several threads about the distinctive problems with Reach. Everywhere I go, the majority of competitive players will bash Reach's new mechanics for very good reasons. It was clear that there was a problem with Reach whether or not a handful of people liked it. Either way, most of the playlists are still unaffected by the TU.

6. Active camo is still irritating as hell with the combined invisibility and radar jammer, making it overpowered on maps like Reflection (my least favorite map for this exact reason). This is the one area that Bungie could have improved on, but they still chose not to

Active Camo is hardly effective aside from long distance players with Sniper Rifles. Without radar jammer, Active Camo would be better; at least the jammer tells you when someone nearby is invisible. I think you would be FAR more irritated if the game didn't even tell you that someone is invisible.

  • 12.30.2011 8:02 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

OP is too dumb to notice that Arena, Invasion, BTB, Infection, and Team Slayer are still default. Also OP doesn't know how to use the 343 site.

[Edited on 12.30.2011 10:47 PM PST]

  • 12.30.2011 8:44 AM PDT


TU gametypes only affect playlists in the sense that it needs to be voted for, aka the majority of players in the lobby need to agree on it. I don't see how that is a problem.

When I logged on last night, I did not get a single option for voting that was not TU

Here ya go. 343i posted all of the changes everywhere across their site.

Again, need specifics. What you posted are a series of responses to the playlist, not the changes themselves (percent bleedthrough, exact nature of active camo nerf, etc)

Every playlist that isn't the Anniversary Playlists are Pre-TU, aside from a few that only offer TU settings SOMETIMES. I don't know what you're talking about whatsoever.

See my response to number one

I, and many others, have played Reach since the beginning and it makes no difference. And Pre-TU games with the reticle bloom simply generated inconsistency and luck-based scenarios; it wasn't about being a better shot so the TU removed that inconsistency.

If you claim that there was luck involved, then it simply means you were spamming too fast. I don't mean to insult you, but that's the reality of it. when the circle is fully inside their head, you will get a headshot

Yes they did. Most of the community made several threads about the distinctive problems with Reach. Everywhere I go, the majority of competitive players will bash Reach's new mechanics for very good reasons. It was clear that there was a problem with Reach whether or not a handful of people liked it. Either way, most of the playlists are still unaffected by the TU.

[quote]Active Camo is hardly effective aside from long distance players with Sniper Rifles. Without radar jammer, Active Camo would be better; at least the jammer tells you when someone nearby is invisible. I think you would be FAR more irritated if the game didn't even tell you that someone is invisible.


If you read my post, you would see that I was referring to its use as a portable radar jammer. This basically made an entire area of the map unsafe from top to bottom, because there is not way to tell if there are three teammates waiting for you on the other side of the wall

  • 12.30.2011 10:39 PM PDT


Posted by: Beryl AU

Posted by: Wat1chmak3r
4.For example, reduced reticle allows noobs who don't know how to slow down their shooting get easy kills with the DMR, making the bar for mastery considerably lower.



Lol.. It's the other way around buddy. Noobs were only good because bloom created randomness. So basically you would have a chance at winning against a skilled shooter at mid range if you spammed while he paced.


Sorry, but there was no randomness if you spaced your shots. If you experienced randomness, it means you were a bad shot. I don't mean that as an insult, but it's the truth. If the small circle is completely within their head, you will get a headshot every time

  • 12.30.2011 10:43 PM PDT

Que Custodiet Ipsos Custodes

--Tea-baggers are funny, it's as if they think they are far more hetero than the people who do it in real life, because they use their e-ballsacks to do it. What a manly victory dance.
~ManBearPig_06~


Posted by: Wat1chmak3r
Again, need specifics. What you posted are a series of responses to the playlist, not the changes themselves [such as] percent bleedthrough...

That's funny, you want specifics, but then don't know what you are asking for.

Bleedthrough is a misnomer, it acts like previous halo games by carrying leftover damage from the shield to the health, rather than truncating the remainder.

IE. You have 10 points of shield remaining, and you get hurt for 20 damage. Default Reach, your shields go down, but you have full health. 'Bleedthrough' Reach, you take 10 damage to shields, and it applies the remaining 10 damage to your health.

There are no percentages involved.

[Edited on 12.31.2011 1:43 PM PST]

  • 12.31.2011 1:41 PM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.

Did you even read 5% of my post?  Seems like you answered upon the first 3 words of every response that I made and didn't read any further.



Posted by: Wat1chmak3r

TU gametypes only affect playlists in the sense that it needs to be voted for, aka the majority of players in the lobby need to agree on it. I don't see how that is a problem.

When I logged on last night, I did not get a single option for voting that was not TU


Only the Anniversary Playlists, Team Slayer, Squad Battle, and Multi-Team have TU settings. All of these (excluding Anniversary Playlists) only have TU as a side option. Other than that, EVERY other playlist in the game has pre-TU settings ONLY; there is no ambiguity to that.

Here ya go. 343i posted all of the changes everywhere across their site.

Again, need specifics. What you posted are a series of responses to the playlist, not the changes themselves (percent bleedthrough, exact nature of active camo nerf, etc)

It is in your face. There is a link to an feedback thread for EVERY aspect of the TU AND details of each aspect posted by BS Angel. Actually READ the original post and you will see DETAILED changes.


Every playlist that isn't the Anniversary Playlists are Pre-TU, aside from a few that only offer TU settings SOMETIMES. I don't know what you're talking about whatsoever.

See my response to number one



Once again, there are only a small handful of places that offer TU settings. Play around because you're clearly in the wrong place.

I, and many others, have played Reach since the beginning and it makes no difference. And Pre-TU games with the reticle bloom simply generated inconsistency and luck-based scenarios; it wasn't about being a better shot so the TU removed that inconsistency.

If you claim that there was luck involved, then it simply means you were spamming too fast. I don't mean to insult you, but that's the reality of it. when the circle is fully inside their head, you will get a headshot



You don't understand the problem the way that it presents itself to the competitive gaming community. I don't hate bloom because I can't get kills enough, I hate bloom because it generates luck in a skill-shooter. It is designed to reward people for pacing their shots and punish people for recklessly spamming; the reality of it is that spamming has a chance of being MUCH more effective if someone is lucky.

When you have two equally skilled players shoot the DMR at the exact same rate of fire, one wins simply because the bullets fly off in different directions for the other, aka: because of luck. The problem with reticle bloom is that it is inconsistent and based around luck-based scenarios; players are given the ability to "flip a coin" to beat their enemy by spamming and the game actually gives a decently large possibility of success.

Yes they did. Most of the community made several threads about the distinctive problems with Reach. Everywhere I go, the majority of competitive players will bash Reach's new mechanics for very good reasons. It was clear that there was a problem with Reach whether or not a handful of people liked it. Either way, most of the playlists are still unaffected by the TU.

Active Camo is hardly effective aside from long distance players with Sniper Rifles. Without radar jammer, Active Camo would be better; at least the jammer tells you when someone nearby is invisible. I think you would be FAR more irritated if the game didn't even tell you that someone is invisible.

If you read my post, you would see that I was referring to its use as a portable radar jammer. This basically made an entire area of the map unsafe from top to bottom, because there is not way to tell if there are three teammates waiting for you on the other side of the wall


If YOU read MY post, you would see that I was as well... The radar jammer is also a good indication of when someone is nearby, aka: a giant warning to anyone that is nearby. Without jammer, it would be much harder to realize that people are in camo.

  • 12.31.2011 2:07 PM PDT

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