- Mikelp_1
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- Exalted Mythic Member
Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.
Did you even read 5% of my post? Seems like you answered upon the first 3 words of every response that I made and didn't read any further.
Posted by: Wat1chmak3r
TU gametypes only affect playlists in the sense that it needs to be voted for, aka the majority of players in the lobby need to agree on it. I don't see how that is a problem.
When I logged on last night, I did not get a single option for voting that was not TU
Only the Anniversary Playlists, Team Slayer, Squad Battle, and Multi-Team have TU settings. All of these (excluding Anniversary Playlists) only have TU as a side option. Other than that, EVERY other playlist in the game has pre-TU settings ONLY; there is no ambiguity to that.
Here ya go. 343i posted all of the changes everywhere across their site.
Again, need specifics. What you posted are a series of responses to the playlist, not the changes themselves (percent bleedthrough, exact nature of active camo nerf, etc)
It is in your face. There is a link to an feedback thread for EVERY aspect of the TU AND details of each aspect posted by BS Angel. Actually READ the original post and you will see DETAILED changes.
Every playlist that isn't the Anniversary Playlists are Pre-TU, aside from a few that only offer TU settings SOMETIMES. I don't know what you're talking about whatsoever.
See my response to number one
Once again, there are only a small handful of places that offer TU settings. Play around because you're clearly in the wrong place.
I, and many others, have played Reach since the beginning and it makes no difference. And Pre-TU games with the reticle bloom simply generated inconsistency and luck-based scenarios; it wasn't about being a better shot so the TU removed that inconsistency.
If you claim that there was luck involved, then it simply means you were spamming too fast. I don't mean to insult you, but that's the reality of it. when the circle is fully inside their head, you will get a headshot
You don't understand the problem the way that it presents itself to the competitive gaming community. I don't hate bloom because I can't get kills enough, I hate bloom because it generates luck in a skill-shooter. It is designed to reward people for pacing their shots and punish people for recklessly spamming; the reality of it is that spamming has a chance of being MUCH more effective if someone is lucky.
When you have two equally skilled players shoot the DMR at the exact same rate of fire, one wins simply because the bullets fly off in different directions for the other, aka: because of luck. The problem with reticle bloom is that it is inconsistent and based around luck-based scenarios; players are given the ability to "flip a coin" to beat their enemy by spamming and the game actually gives a decently large possibility of success.
Yes they did. Most of the community made several threads about the distinctive problems with Reach. Everywhere I go, the majority of competitive players will bash Reach's new mechanics for very good reasons. It was clear that there was a problem with Reach whether or not a handful of people liked it. Either way, most of the playlists are still unaffected by the TU.
Active Camo is hardly effective aside from long distance players with Sniper Rifles. Without radar jammer, Active Camo would be better; at least the jammer tells you when someone nearby is invisible. I think you would be FAR more irritated if the game didn't even tell you that someone is invisible.
If you read my post, you would see that I was referring to its use as a portable radar jammer. This basically made an entire area of the map unsafe from top to bottom, because there is not way to tell if there are three teammates waiting for you on the other side of the wall
If YOU read MY post, you would see that I was as well... The radar jammer is also a good indication of when someone is nearby, aka: a giant warning to anyone that is nearby. Without jammer, it would be much harder to realize that people are in camo.