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  • Subject: Invasion: Radiation Development Thread (Save This)
Subject: Invasion: Radiation Development Thread (Save This)

Herp derp.


Posted by: Devin Smith
I hate to be the one who tells you this, but you need to rework almost every aspect of this invasion map. There are obvious flaws that could be resolved but it might include a complete overhaul.

- Try to make your structures more creatively. Right now you have some pre fab buildings with some extra pieces attached to them.

- Try to add some more cover. Right now you have some spots where it is very open. Also some of the hallways/bridges you have are very long creating bad gameplay

- Try to keep your invasion map together. Right now it's at 2 different spots. The island and the spire. This can create a choppy feel to the game because once you're done with or phase you have to get to the other by either teleporters or grab lifts.

You have some work to do but if you work at it and listen to all your feedback then this map can become great

I see what you're trying to say, but allow me to explain reasonings for each flaw you noticed.

Using pre-made buildings- This not only helps to prevent framerate lag, but allows me to conserver my budget for the vehicles/weapons/teleporters needed for the map.

Open/Long Bridges & Hallways- I've held several playtests, and it being too open was never an issue for either side (core does not reset due to length of walk, so I made it more challenging for the Elites in return). As for the hallways and bridges, alot of them the respective teams have the oppurtunity to bypass their lenght through fireteam spawns (This also never came up as an issue).

Keeping Map Together- The map needs teleporters for faster travel. The vehicles that spawn during phase 2 effectively carry half of both teams to the spire if they choose to do it by vehicular transport. In order to capture a vehicular invasion battle, the map is also required to be that large for maximum effectiveness.

  • 01.08.2012 12:44 PM PDT

Herp derp.

Shrinking the map would effectively ruin the reason I made it: Making a map that expands throughout forge world. Of course, without teleporters this is very difficult to do effectively both gameplay and budget wise. Most bridges are only there for visual reasons, including the falcon bridge, the attackers will mostly be teleporter hopping.

My budget is around $100 now.

  • 01.08.2012 1:06 PM PDT

Herp derp.

Playtesting Now.

  • 01.08.2012 4:39 PM PDT

Herp derp.

I'm going to host a lobby around 7:00 PM EST.

  • 01.10.2012 1:14 PM PDT

Please don't hype for games...
They'll just fall short of your expectations and you'll complain for months.

Sorry... can't get on today. However, about devin's post, I'd say you should probably add something that will keep the map a bit more together (maybe place the teleporters more strategically?)

  • 01.10.2012 2:29 PM PDT

Herp derp.


Posted by: Alpha00
Sorry... can't get on today. However, about devin's post, I'd say you should probably add something that will keep the map a bit more together (maybe place the teleporters more strategically?)

One does not simply cowbell into my teleporters.

  • 01.10.2012 2:38 PM PDT

Please don't hype for games...
They'll just fall short of your expectations and you'll complain for months.


Posted by: Gyarados121996

Posted by: Alpha00
Sorry... can't get on today. However, about devin's post, I'd say you should probably add something that will keep the map a bit more together (maybe place the teleporters more strategically?)

One does not simply cowbell into my teleporters.


Cowbell?

  • 01.10.2012 2:40 PM PDT

Herp derp.


Posted by: Alpha00

Posted by: Gyarados121996

Posted by: Alpha00
Sorry... can't get on today. However, about devin's post, I'd say you should probably add something that will keep the map a bit more together (maybe place the teleporters more strategically?)

One does not simply cowbell into my teleporters.


Cowbell?

Look up "One does not simply cowbell into Mordor".

  • 01.10.2012 2:42 PM PDT

Please don't hype for games...
They'll just fall short of your expectations and you'll complain for months.


Posted by: Gyarados121996

Posted by: Alpha00

Posted by: Gyarados121996

Posted by: Alpha00
Sorry... can't get on today. However, about devin's post, I'd say you should probably add something that will keep the map a bit more together (maybe place the teleporters more strategically?)

One does not simply cowbell into my teleporters.


Cowbell?

Look up "One does not simply cowbell into Mordor".


Still don't get it. Just respond to the post.

  • 01.10.2012 3:06 PM PDT

Herp derp.

They are placed strategicaly.

  • 01.10.2012 3:07 PM PDT

looks interesting man. il be looking forward to playing it and see how it is

  • 01.10.2012 3:08 PM PDT

Herp derp.

Okay. Thanks. :)

  • 01.10.2012 4:41 PM PDT

Cool story bro.

Cool.

  • 01.10.2012 9:37 PM PDT

Herp derp.

The final playtests are starting today.

  • 01.14.2012 11:45 AM PDT

Immortality: A toy which people cry for, And on their knees apply for, Dispute, contend and lie for, And if allowed Would be right proud Eternally to die for.

Whatever Budget you have left use it towards Aesthetics. These guys have great aesthetics tips.

  • 01.14.2012 1:36 PM PDT

Herp derp.


Posted by: xDelta7x
Whatever Budget you have left use it towards Aesthetics. These guys have great aesthetics tips.

I have about nothing left.

  • 01.14.2012 1:41 PM PDT
Subject: Invasion: Radiation Development Thread (FINAL BETA PLAYTESTS NOW)

Herp derp.

I am now hosting the final Beta playtests. 2 EST to 4 EST.
If you want to join, ask for an invite.

[Edited on 01.15.2012 11:07 AM PST]

  • 01.15.2012 10:59 AM PDT

Posted by: Hollows
TURTLES R SCARY

fkn lol

Hi.

  • 01.15.2012 8:30 PM PDT

Herp derp.

Hosting more playtests until 10:30 PM EST.

If interested, ask for invite.

  • 01.16.2012 6:21 PM PDT

Herp derp.

Hosting once again, now until 10:30 PM EST.

I'm in desperate need of an 8v8 lobby, so any help would be greatly appreciated.

Just ask for an invite if you'd like to participate.

  • 01.17.2012 12:44 PM PDT

Herp derp.

I finally got a 15 player lobby on my map. I'd be very appreciative if someone would record or render this for me. :)
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=260985 08&player=HJ Suicune

  • 01.17.2012 4:14 PM PDT

Please don't hype for games...
They'll just fall short of your expectations and you'll complain for months.

Will record when possible. I'll PM you on how you want to receive the video. Don't expect it to come ultra-quick, though. I've got to deal with some stuff irl before I can record it. I'll set the deadline at friday.

[Edited on 01.17.2012 4:17 PM PST]

  • 01.17.2012 4:16 PM PDT

Herp derp.


Posted by: Alpha00
Will record when possible. I'll PM you on how you want to receive the video. Don't expect it to come ultra-quick, though. I've got to deal with some stuff irl before I can record it. I'll set the deadline at friday.

Ok. Keep in mind I need it before Goat's playtest. His deadline is today, for his map.

  • 01.17.2012 4:26 PM PDT