- Gyarados121996
- |
- Noble Member
Posted by: Devin Smith
I hate to be the one who tells you this, but you need to rework almost every aspect of this invasion map. There are obvious flaws that could be resolved but it might include a complete overhaul.
- Try to make your structures more creatively. Right now you have some pre fab buildings with some extra pieces attached to them.
- Try to add some more cover. Right now you have some spots where it is very open. Also some of the hallways/bridges you have are very long creating bad gameplay
- Try to keep your invasion map together. Right now it's at 2 different spots. The island and the spire. This can create a choppy feel to the game because once you're done with or phase you have to get to the other by either teleporters or grab lifts.
You have some work to do but if you work at it and listen to all your feedback then this map can become great
I see what you're trying to say, but allow me to explain reasonings for each flaw you noticed.
Using pre-made buildings- This not only helps to prevent framerate lag, but allows me to conserver my budget for the vehicles/weapons/teleporters needed for the map.
Open/Long Bridges & Hallways- I've held several playtests, and it being too open was never an issue for either side (core does not reset due to length of walk, so I made it more challenging for the Elites in return). As for the hallways and bridges, alot of them the respective teams have the oppurtunity to bypass their lenght through fireteam spawns (This also never came up as an issue).
Keeping Map Together- The map needs teleporters for faster travel. The vehicles that spawn during phase 2 effectively carry half of both teams to the spire if they choose to do it by vehicular transport. In order to capture a vehicular invasion battle, the map is also required to be that large for maximum effectiveness.