The Classifieds
This topic has moved here: Subject: Beta forge map testers sign up
  • Subject: Beta forge map testers sign up
Subject: Beta forge map testers sign up

Hello Halo reach players
I require people to test maps I make and give me your verdict
looking for 8 people minimum over 16 people will be great
post your gamertag and await my confirmation for joining
I will post a tag-code on this forum for you to search on file-share and test
make sure to play with lots of friends for maximum experience
give me your verdict and you may download the map if you please

  • 12.31.2011 1:19 PM PDT

I'll try.

My memory is terrible though...

  • 12.31.2011 2:10 PM PDT

Very good you are accepted

  • 12.31.2011 2:33 PM PDT

Later today the code will be released

  • 12.31.2011 2:33 PM PDT

the code is celestia it is a map
search in file share and download!

  • 12.31.2011 8:38 PM PDT

I'm posting this here and sending you this same post in a Private message. Just a heads up.

Alright, well my customs are renowned for containing only me so I decided to skip that and have a fly over in forge.

Upon spawning (I was on red team), I was instantly greeted with a shield door. At first I thought it would be a One-way shield but after walking outside and looking back it wasn't. I thought "Protecting spawns, not to bad," but I believe that to the side was a gap without a shield, rendering the first one pretty pointless. I went into forge mode and flew to the middle so I could see other the whole map. The first thing that hit was that it was very open. There were a few objects near the spawn but not too much in the middle, giving very little cover. The second thing that struck me was that the spawns/bases were in line of sight of each other. This is not exactly a bad thing as it gives the player an objective of where to go, it's just something that I don't really like in maps, feel free to ignore this point. I then saw the man-cannons and had a go and was rather disappointed that they didn't really serve a purpose besides getting from blue spawn to red spawn and red spawn to middle. The vehicle lift took me to the top layer that looked nice but with only one entrance is far too campable. Looking more at the map I noticed a few nice aesthetics (Notably the red light in the grav lifts. Maybe you could put some more aesthetics in the space in the middle. I didn't look at the blue spawn to much, sorry :/.

- Nice aesthetics
- A bit empty
- Looks a bit unbalanced
- Next to no spawns/respawns
- Next to no weapons

3/10

  • 01.03.2012 5:32 AM PDT

Thank you for your review the next map will be improved

  • 01.03.2012 4:31 PM PDT

I will be adding a new challenge system for testers to complete in games
Try your luck and see if you will complete it

Daily challenge 1
Natures weapon
Use any natural kill to kill someone like explosion damage
Daily challenge 2
Ain't gonna happen
Hijack a vehicle that your enemy stole right after they took it
Daily challenge 3
Pistol beats everything!
Kill 5 enemies and 1 that is driving a vehicle with the magnum
Weekly challenge
DMR's are for noobs
Kill 15 enemies in SWAT with the magnum
Whilst winning 3 matches
Bonus Challenge
They'll never hear me coming...
Kill at least 2 enemies with explosives while in active camouflage

[Edited on 01.27.2012 1:51 PM PST]

  • 01.04.2012 9:31 PM PDT

Sorry for the late post I had troubles accessing my account

  • 01.27.2012 1:49 PM PDT