Halo: Reach Forum
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  • Subject: Is Reach the most casual of all Halos?
Subject: Is Reach the most casual of all Halos?

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.


Posted by: shadow 2648
"Team mechanics increased"
Followed closely by...
"...helps resist team shotting."

Seriously?


Its a double edged sword
its an anti as much at it is a suplament

armor lack can be used to occupy heave weaponry so the rest of the team can shoot it down. It can also be used to disrupt the other team


Yes, I am well aware of what it does and what it doesn't do. Just because you can recognize its purpose does not mean said purpose is a positive one.

  • 01.02.2012 2:39 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

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RC Clone is the anti-thesis of a lurker.


Posted by: shadow 2648
Mechanics that make it easy to get kill without as much effort, skill, or situational awareness. In other words easier for casual players making it a more causal game.

1. bloom / skill increased. shots must be timed well and passed appropriately. ( downside falls apart when under latency

2. Armor lock/ team mechanics increased. Allows for coridanation and anti power meapon mechanics. defends against splatter -blam-'s and helps resist team shotting ( getting cought and shat on by 6 guys

3. jet pack/ Requires awareness. must know surroundings at all times. have to look for bad guys from the sky. Must know the map well when using. does by no means make you harder to kill

1. or I can ignore it, fire as fast as possible and get kills on people who were wasting time pacing.

2. So I can get cheap kills on enemy ghosts when in previous games I had to work by shooting the ghost to death. Surviving getting teamed on is not skillful. You were caught by yourself you should suffer the consequences and you do it just happens five seconds later than if you didn't have armor lock.

3. Allows me get lines of sight that the cover in this game was not made to handle and if you get first another in default the slow movement speed assures me the kill while I fly through the air. Also allows me to abuse cheap spots on a lot of the maps and sit above the enemy team in spots innaccessable from the ground.

Nope everything you listed makes this game more casual.

[Edited on 01.02.2012 2:44 PM PST]

  • 01.02.2012 2:42 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: Plunderfuq
Posted by: P3P5I
Lol microcosms, how fallacious.
I actually thought of it as an experimental single subject design study. But microcosms is an apt description. Would it help if I told you I had no idea what the results would be before about three days ago?
Nope because the only evidence I've seen in the OP was based on one player, which is a fallacy of anecdotes. You'd be better off just arguing the theoreticals like how the different game mechanics between Halo 3 and Reach have likely affected player behavior and development. With that route there's room for providing valid evidence that can back your argument.

  • 01.02.2012 2:45 PM PDT

Posted by: shadow 2648
2. Armor lock/ team mechanics increased. Allows for coridanation and anti power meapon mechanics. defends against splatter -blam-'s and helps resist team shotting ( getting cought and shat on by 6 guys
Co ordination? Resist team shotting? What the -blam!- did I read?
Also, defending against splatters, dude YOU KNOW THERE IS A JUMP BUTTON? You either did that shoot or stick. None of those are difficult to do it just shows how Reach caters to -blam!- dumbasses.

  • 01.02.2012 2:45 PM PDT

Ah, someone leaked. Now to find the leak and.... plug it.
With justice.

I use coup 5
Never Played halo 1 = Invalid opinion
Bloom isn't whats broken, its your idea of what good is and your opinion
Thats like saying uber nerf armor lock because like 20 percent of the community hates it. Oh wait..................

Yes, I am well aware of what it does and what it doesn't do. Just because you can recognize its purpose does not mean said purpose is a positive one.

umm ok you asked.

Armor lock is designed to be OP thats the entire idea of armor lock

It's design is to solve a problem that has plagued halo since halo 1. Heavy Weapon over use. Nothing is more satisfying than turning a corner and armor locking when some nubzore try's to light you up with a rocket at close range then watching his rocket, fuel rod, or clown gun rounds blow him up instead. where is the skill in using a rocket for anti infantry?

How about people that can only splatter. There is no anti for a ghost barring down on you when you have an ar ( unless you get a lucky jack ). Pop armor lock and dispatch him with a satisfying splatter.

Or take a sword for instance unless you have a shotgun no anti.
the sword suddenly becomes the win button. Nope pop an armor lock, melle, relock, melle once more for the kill.

And armor lock itself is not an all the time win button with no teamates its simply a delay death ability. a chance to be saved. nothing more.

Where is the inherently bad/or "casual" part to that.

and no where did i say you can't jump the ghost/warthog, or roll out of the way. many armor abilities have redundancies in other abilities.

[Edited on 01.02.2012 2:48 PM PST]

  • 01.02.2012 2:47 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: boomdeyadah
Posted by: shadow 2648
2. Armor lock/ team mechanics increased. Allows for coridanation and anti power meapon mechanics. defends against splatter -blam-'s and helps resist team shotting ( getting cought and shat on by 6 guys
Co ordination? Resist team shotting? What the -blam!- did I read?
Also, defending against splatters, dude YOU KNOW THERE IS A JUMP BUTTON? You either did that shoot or stick. None of those are difficult to do it just shows how Reach caters to -blam!- dumbasses.

You can't jump over enemy vehicles anymore because they took away our jump and gave us jetpack to replace trick jumps.

  • 01.02.2012 2:48 PM PDT

Posted by: shadow 2648
Mechanics that make it easy to get kill without as much effort, skill, or situational awareness. In other words easier for casual players making it a more causal game.

1. bloom / skill increased. shots must be timed well and passed appropriately. ( downside falls apart when under latency

2. Armor lock/ team mechanics increased. Allows for coridanation and anti power meapon mechanics. defends against splatter -blam-'s and helps resist team shotting ( getting cought and shat on by 6 guys

3. jet pack/ Requires awareness. must know surroundings at all times. have to look for bad guys from the sky. Must know the map well when using. does by no means make you harder to kill


The genereal idea behind all of those points is incorrect.
1. nobody times shots because it is more efficient to spam. With an increase in size of the retcle, you can get lucky shots that you shouldnt have hit. Since there is luck, it does not require more skill.

2.NO. armor lock allows people to live longer than they should. That is not a tactic! It can be used strategically, but NOBODY does. It is only used to prevent sticking and getting shields back.

3. Once again, NO. Jetpacks make the other player have to have more awareness. Since the radar picks up people on the same level, or above, you as red, it is not possible to instantly find them. A jetpack gives the user automatic height advantage. It does make you harder to kill. A person below you has a harder chance at hitting your head because you are so high up. They can only shoot your feet. It results in an 8 shot kill when it could have been a 5 shot kill. (I used to play arena, I know what Im talking about)

Dear god I hope you are trolling.

[Edited on 01.02.2012 2:51 PM PST]

  • 01.02.2012 2:49 PM PDT

Posted by: RC Clone
You can't jump over enemy vehicles anymore because they took away our jump and gave us jetpack to replace trick jumps.
You can jump over Ghost's, Rev can be questionable, but I've done it.

  • 01.02.2012 2:49 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.


Posted by: shadow 2648
Armor lock is designed to be OP thats the entire idea of armor lock

It's design is to solve a problem that has plagued halo since halo 1. Heavy Weapon over use.


Bungie never said that was a problem because it's not. In Halo, you fight for the weapons and for map control. If I earn the rocket launcher, you should not spawn with an ability that negates that. The negating aspect should come from the player - not a feature in the game.

You lost the map. Now toughen up, get your team working together, and get it back.

What you said in this post completely contradicts everything you said in the previous post. Firs you advocate that working as a unit is a good thing and then you say that it's okay to not do so because armor lock will forgive your incompetence.

This is all the debunking I need. Your reasons have been disproved.

  • 01.02.2012 2:50 PM PDT

Ah, someone leaked. Now to find the leak and.... plug it.
With justice.

I use coup 5
Never Played halo 1 = Invalid opinion
Bloom isn't whats broken, its your idea of what good is and your opinion
Thats like saying uber nerf armor lock because like 20 percent of the community hates it. Oh wait..................

1. or I can ignore it, fire as fast as possible and get kills on people who were wasting time pacing.

2. So I can get cheap kills on enemy ghosts when in previous games I had to work by shooting the ghost to death. Surviving getting teamed on is not skillful. You were caught by yourself you should suffer the consequences and you do it just happens five seconds later than if you didn't have armor lock.

3. Allows me get lines of sight that the cover in this game was not made to handle and if you get first another in default the slow movement speed assures me the kill while I fly through the air. Also allows me to abuse cheap spots on a lot of the maps and sit above the enemy team in spots innaccessable from the ground.


Eveything you have just listed is under ideal situations or side effects

sit above the enemy team with a pak and get sniped, fly into the sky for a better l.o.s and turn into a pinyata ?

  • 01.02.2012 2:51 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Lol shadow 2648

If you don't want them to use rockets on you then take them your self.

  • 01.02.2012 2:51 PM PDT

Posted by: shadow 2648
It's design is to solve a problem that has plagued halo since halo 1. Heavy Weapon over use.
Holy crap.... I don't know who is worse, you or OP.

It's called map control, and it's one of the last skill requiring things in Reach.

  • 01.02.2012 2:54 PM PDT

Ah, someone leaked. Now to find the leak and.... plug it.
With justice.

I use coup 5
Never Played halo 1 = Invalid opinion
Bloom isn't whats broken, its your idea of what good is and your opinion
Thats like saying uber nerf armor lock because like 20 percent of the community hates it. Oh wait..................

Firs you advocate that working as a unit is a good thing and then you say that it's okay to not do so because armor lock will forgive your incompetence.

your simply angry at this point because it has so many uses.
Its not a win button the amount of situations, applications, and counters armor lock can previde PER ITS INTENDED DESIGN. It is supposed to be as it is. And its not like there arn counters for armor lock

1. stay at range
2. there standing still just wait
3. throw a grenade just before there release time

  • 01.02.2012 2:54 PM PDT

Founder of Team Reclaimer where we specialize in Big Team Battle and Invasion games. We are all about Communication, Dedication and Fun.

well if alot of the people meags listed earlier identify themselves as casual like myself, why do we dislike a lot of reaches mechanics when the general census is that reach was made for the casuals like us?

[Edited on 01.02.2012 2:58 PM PST]

  • 01.02.2012 2:54 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: shadow 2648
1. or I can ignore it, fire as fast as possible and get kills on people who were wasting time pacing.

2. So I can get cheap kills on enemy ghosts when in previous games I had to work by shooting the ghost to death. Surviving getting teamed on is not skillful. You were caught by yourself you should suffer the consequences and you do it just happens five seconds later than if you didn't have armor lock.

3. Allows me get lines of sight that the cover in this game was not made to handle and if you get first another in default the slow movement speed assures me the kill while I fly through the air. Also allows me to abuse cheap spots on a lot of the maps and sit above the enemy team in spots innaccessable from the ground.


Eveything you have just listed is under ideal situations or side effects

sit above the enemy team with a pak and get sniped, fly into the sky for a better l.o.s and turn into a pinyata ?

I would love to see you get stuck playing against a team that only Jetpacks and then tell me it doesn't give an advantage. When you abuse it the right way you can get many cheap kills that you couldn't when limited to the ground like in real Halo.

I also like how you didn't make you any counters to any of my other points.

  • 01.02.2012 2:55 PM PDT

Ah, someone leaked. Now to find the leak and.... plug it.
With justice.

I use coup 5
Never Played halo 1 = Invalid opinion
Bloom isn't whats broken, its your idea of what good is and your opinion
Thats like saying uber nerf armor lock because like 20 percent of the community hates it. Oh wait..................

Lol shadow 2648

If you don't want them to use rockets on you then take them your self.


i never said i didn't want people useing rockets? i simply said there is now a counter for them?

now your making blind conjectures

  • 01.02.2012 2:55 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.


Posted by: shadow 2648


I am sorry, but you clearly lack the experience with Halo to discuss this matter. No, I'm not "mad". But the fact you just said a grenade is the counter to armor lock proves your ignorance.

  • 01.02.2012 2:56 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.

.

[Edited on 01.02.2012 2:58 PM PST]

  • 01.02.2012 2:57 PM PDT

Ah, someone leaked. Now to find the leak and.... plug it.
With justice.

I use coup 5
Never Played halo 1 = Invalid opinion
Bloom isn't whats broken, its your idea of what good is and your opinion
Thats like saying uber nerf armor lock because like 20 percent of the community hates it. Oh wait..................

I also like how you didn't make you any counters to any of my other points.

Sigh maybe because im answering 4 people at once ?

Bloom is fine the way it is it works as intended ON LAN. on lan it is beautiful. as i stated it is not latency freindly i have not disputed that it has negative effects on live.

  • 01.02.2012 2:57 PM PDT

Ah, someone leaked. Now to find the leak and.... plug it.
With justice.

I use coup 5
Never Played halo 1 = Invalid opinion
Bloom isn't whats broken, its your idea of what good is and your opinion
Thats like saying uber nerf armor lock because like 20 percent of the community hates it. Oh wait..................

It's design is to solve a problem that has plagued halo since halo 1. Heavy Weapon over use.


an overuse still does not imply dont use it at all

  • 01.02.2012 2:58 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.


Posted by: shadow 2648
i never said i didn't want people useing rockets?


Posted by: shadow 2648
It's design is to solve a problem that has plagued halo since halo 1. Heavy Weapon over use.


[Edited on 01.02.2012 3:00 PM PST]

  • 01.02.2012 2:58 PM PDT


Posted by: shadow 2648
1. stay at range
2. there standing still just wait
3. throw a grenade just before there release time

helps resist team shotting ( getting cought and shat on by 6 guys)

if you have to wait for the person, you will also get shot at. If you look away to kill another person, you will get shot at by the amor locker.

  • 01.02.2012 2:59 PM PDT

Ah, someone leaked. Now to find the leak and.... plug it.
With justice.

I use coup 5
Never Played halo 1 = Invalid opinion
Bloom isn't whats broken, its your idea of what good is and your opinion
Thats like saying uber nerf armor lock because like 20 percent of the community hates it. Oh wait..................

the fact you just said a grenade is the counter to armor lock proves your ignorance.


I said right before they time pops on thier lock are you not reading?

I have killed countless lockers by simply being pacient and nowing how to defend against it

  • 01.02.2012 3:00 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: shadow 2648
Lol shadow 2648

If you don't want them to use rockets on you then take them your self.


i never said i didn't want people useing rockets? i simply said there is now a counter for them?

now your making blind conjectures

You said Armor Lock was solving the problem of heavy weapon overuse.

For starters where are they getting overused? Are they overused just because someone is getting kills with them? Mayne its because you're losing to teams that are smart enough to get them and use them. Regardless use of heavy weapons was not and is not a problem.

  • 01.02.2012 3:01 PM PDT

Marine Corps.
Semper Fi.

Posted by: Wikked Navajoe
My problems [with Reach] are basically just full parties, mlg, and people who go out of their way not to get killed.


Posted by: shadow 2648
the fact you just said a grenade is the counter to armor lock proves your ignorance.


I said right before they time pops on thier lock are you not reading?

I have killed countless lockers by simply being pacient and nowing how to defend against it


No, I know what you said. Except, again, you are ignorant that not all engagements in Halo take place at mid-range. So when I'm close to someone in armor lock, they're going to stun me because I went me for the melee, break out and use the EMP to take my shields, and then melee once.

So now I'm dead, or at the very least it's now a mutual kill.

No grenade was involved...

Please learn more about this before you discuss it.

  • 01.02.2012 3:01 PM PDT